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Simple Sollution For Solo Que Nascar Bad Joke.


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#1 Dueliest

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Posted 17 January 2020 - 02:35 AM

Don't drop all at once.

Drop by weight class: Assaults first, wait (x) seconds, drop heavy's, wait (x) seconds, drop rest, start the match.

The mechs can move around and engage prior to drop completion.

In this manner, the fastest mechs will no longer be "leading the rat race" and pull all the drones with them.

This will also encourage lighter mechs to take defensive positions to support teammates or look for better flanking routs or targets of opportunity.

It also makes sense in a strategic and military standpoint, you put your sturdiest mechs out front to draw enemy fire but ONLY with support from allies.

Otherwise these maps are too big for community impatience.

Edited by Dueliest, 17 January 2020 - 02:39 AM.


#2 Firewuff

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Posted 17 January 2020 - 07:47 PM

It makes zero sense from a strategic standpoint. Information is critical in warfare and thats the role of the lights. you dont deploy your heavy assets untill you know what is happening (unless you are Steiner, but thats a different story). Also this will do zero to stop a nascar as the heavies have even less info so will take the most well trodden path.

#3 Dueliest

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Posted 29 January 2020 - 10:57 PM

You know the lights would have no problem scouting and catching up to the assaults if they dropped later right? Which has a better chance of team work? (I've played enough matches to know the current system isn't very conducive)

If both teams have slow mechs, the first stage of the game would just be positioning, then scouting, then attrition, then execution. If the light mechs lead the pack it promotes rushing the maps, getting kills as fast as possible to grind xp/cbills/achievements. With this proposition the meta would probably change to be prohibitive for heavy mechs to just take the "well trodden path" and get exposed out of position. Any variance in enemy strategy beyond "rush the middle or nascar" would mean those slow mechs getting focused sooner, so all in all the game would have more caution slower start, with more opportunity for counter-play, different play types beyond brawling and lurms, and most importantly, team work. And if the "T" word is too strong for some, well say, "cooperative coordination".

#4 Swamp Ass MkII

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Posted 30 March 2020 - 09:51 AM

Easy fix for anti nascar, use your mic... Players are more likely not to nascar in QP if they are lead, even a mere suggestion can change the way the round is played.





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