Weapon Mods Coming
#1
Posted 14 January 2020 - 08:35 PM
#2
Posted 16 January 2020 - 08:39 AM
#3
Posted 17 January 2020 - 12:12 AM
Now we just need some halfway skilled animators to make it so that any mech that isn’t an assault flies on its *** when firing the HG lol.
#4
Posted 17 January 2020 - 02:01 AM
#5
Posted 17 January 2020 - 04:55 AM
Nesutizale, on 17 January 2020 - 02:01 AM, said:
You mean in real life I take it?
Sure
https://youtu.be/moptTasAkVQ
From 3:29
#6
Posted 17 January 2020 - 05:52 AM
#7
Posted 17 January 2020 - 06:20 AM
Nesutizale, on 17 January 2020 - 05:52 AM, said:
Well, the canon is mounted to the floor. Assuming we talking about running robots, i'd say a bit more recoil would be appropriate.
Afaik, it's the magnetic force the projectile exerts on the rails (although small in force than the force the rails exert on the projectile)
Also friction between the rails and the projectile as well as air resistance.
Now, should a high damage flpd weapon have "screenshake" from a game-mechanically perspective is a different question.
Also.. rule of cool. It ain't that cool looking without knockback, fire and explosion, right?
#8
Posted 17 January 2020 - 06:42 AM
Thinking about game balance, maybe the preload we have in MWO is a far better mechanic then the shacke afterwards.
I mean the preload needs some foresight and skill to apply right while the recoile afterwards is much easier to handle, espacialy when you build around that aspect that you won't fire any other weapons anyway AND the target you are more likely to hit will also have a hard time in that short timeframe as it is also shaken up by the impact. So when you do it right you won't even get fired back on while you wait for the compensation of the recoil to wear off.
#10
Posted 17 January 2020 - 09:51 AM
Lord Sevenous, on 17 January 2020 - 07:48 AM, said:
His second and third laws of motion are quite unflexible when it comes to recoil.....
Newton's third law is quite flexible when it comes to the relationships between mass, energy and momentum under electromagnetic instances.
Electromagnetic instances such as.. a freaking huge railgun.
http://www-f1.ijs.si.../tekoca/EJP.pdf
Also, this describes the physics behind it.
www.kimerius.com/app/download/5784337080/Recoil%2Bin%2Belectromagnetic%2Brailguns.pdf
Edited by B L O O D W I T C H, 17 January 2020 - 10:41 AM.
#11
Posted 17 January 2020 - 10:15 AM
It doesn't make sense for that recoil to be transferred into the pilot in a huge robot with a gigantic gyroscope, servos, etc.
#12
Posted 17 January 2020 - 10:31 AM
Still for player feedback its a very nice, easy way of telling "You just fired a big gun"
#13
Posted 17 January 2020 - 11:11 AM
Nesutizale, on 17 January 2020 - 10:31 AM, said:
There wouldn't be much recoil.
The driving force is a magnetic field. That field itself is a byproduct of transferring electrical energy into thermal energy.
There is no primary recoil like in a riflle only secondary recoil from compressed air in the barrel (what the projectile is pushing out of the way).
Realistically, a railgun would produce very little recoil. Fired in a vacuum it would produce no recoil at all.
It would however produce a massive amount of heat due to the instant energy transfer (inside the capacitors, not the barrel).
#14
Posted 17 January 2020 - 11:27 AM
B L O O D W I T C H, on 17 January 2020 - 09:51 AM, said:
Newton's third law is quite flexible when it comes to the relationships between mass, energy and momentum under electromagnetic instances.
Electromagnetic instances such as.. a freaking huge railgun.
http://www-f1.ijs.si.../tekoca/EJP.pdf
Also, this describes the physics behind it.
www.kimerius.com/app/download/5784337080/Recoil%2Bin%2Belectromagnetic%2Brailguns.pdf
Well to the first Link: Very small things don`t behave like big things. Thats a conundrum our Physicists are still wrangling with so a Mech sized Gauss slug will not behave like a elektromagnetic wave or a charged particle.
And to the second Link: It states clearly that Coil Guns HAVE a recoil BUT if you build it right it can be managable.
B L O O D W I T C H, on 17 January 2020 - 11:11 AM, said:
It would however produce a massive amount of heat due to the instant energy transfer (inside the capacitors, not the barrel).
And that is just wrong!
The primary recoil can`t be fully negated
https://iopscience.i...2-3727/20/3/023
Edited by Lord Sevenous, 17 January 2020 - 11:43 AM.
#15
Posted 17 January 2020 - 12:41 PM
it was mostly in jest.
It can go either way honestly, depending on your rational.
Let’s use the warhammer for example; It’s chassis could be by design perfectly capable of compensating for standard gauss. Throw in a Heavy Gauss on the other hand and it’s dampeners are not enough to compensate for the massive recoil.
Despite the strength of made up logic, since MWO already lets you throw a heavy gauss on a frickin locust this will not go far with those that think otherwise.
TLDR-recoil compensation systems are built into the mech not the gun. If the gun is bigger than what the mech is designed for, there should be some funny kick.
#17
Posted 17 January 2020 - 01:14 PM
Jackal Noble, on 17 January 2020 - 12:41 PM, said:
it was mostly in jest.
It can go either way honestly, depending on your rational.
Let’s use the warhammer for example; It’s chassis could be by design perfectly capable of compensating for standard gauss. Throw in a Heavy Gauss on the other hand and it’s dampeners are not enough to compensate for the massive recoil.
Despite the strength of made up logic, since MWO already lets you throw a heavy gauss on a frickin locust this will not go far with those that think otherwise.
TLDR-recoil compensation systems are built into the mech not the gun. If the gun is bigger than what the mech is designed for, there should be some funny kick.
Well isn't that in part why MW5s sized hard points make sense? Some mechs are not designed to use all weapons but specific ones.
#18
Posted 24 January 2020 - 05:14 PM
Yes, Gauss weapons produce exactly the same amount of recoil as any other weapon.
The recoil is however easier to control as it is a constant force where as the recoil
from a conventional firearm is concentrated almost entirely at the moment of explosion,
and tails off quickly.
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