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Is Xl + Case Thoughts

Balance Gameplay Loadout

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#101 VonBruinwald

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Posted 21 February 2020 - 04:04 PM

View PostPrototelis, on 21 February 2020 - 03:24 PM, said:

Engine heatsinks can't be crit, which is why an engine crit incurs a heat penalty that eats up your dissipation.


That heat penalty is in the form of the engine generating more heat, which, as you put it, eats up dissipation. No matter what state your 'mech is in you gain 10 heat. That's a spike.



View PostPrototelis, on 21 February 2020 - 03:24 PM, said:

Uhm. It's battletech.


Fair point Posted Image

#102 Prototelis

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Posted 21 February 2020 - 04:29 PM

View PostVonBruinwald, on 21 February 2020 - 04:04 PM, said:


That heat penalty is in the form of the engine generating more heat,



Because you lost dissipation.

#103 VonBruinwald

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Posted 21 February 2020 - 04:35 PM

View PostPrototelis, on 21 February 2020 - 04:29 PM, said:

Because you lost dissipation.


I think we need to go back to the Nascar thread.

#104 Prototelis

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Posted 21 February 2020 - 05:02 PM

Why, you're just as wrong here.

#105 VonBruinwald

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Posted 21 February 2020 - 05:21 PM

View PostPrototelis, on 21 February 2020 - 05:02 PM, said:

Why, you're just as wrong here.


Quote

Engine (torso)
’Mech fusion engines have 3 points of shielding. Each critical hit to an engine slot destroys 1 point of shielding. As shielding is destroyed, the amount of heat escaping from the ’Mech’s fusion drive increases.


You're going to have to show me where it says something about heat sinks losing dissipation.

#106 Prototelis

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Posted 21 February 2020 - 05:29 PM

It's a loss of dissipation because there is more heat; it isn't all of the heat in a destroyed section magically moving back into the system.

That's the whole point of the mechanic in the board game.

MWO ST heat magically moving back into the system makes no sense and isn't remotely consistent with the board game rules or the luore.

It isn't a heat spike.

Edited by Prototelis, 21 February 2020 - 05:31 PM.


#107 VonBruinwald

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Posted 21 February 2020 - 06:07 PM

View PostPrototelis, on 21 February 2020 - 05:29 PM, said:

It's a loss of dissipation because there is more heat; it isn't all of the heat in a destroyed section magically moving back into the system.

That's the whole point of the mechanic in the board game.


So it is a heat spike. The purpose of which is to hinder your dissipation, pushing your 'mech in to shutdown/override territory is a secondary effect... sound familiar.

View PostPrototelis, on 21 February 2020 - 05:29 PM, said:

MWO ST heat magically moving back into the system makes no sense and isn't remotely consistent with the board game rules or the luore.


MWO ST doesn't actually move heat, your heat doesn't change, rather it's your capacity. What MWO does is take the heat scale and slide it down a few notches. Visually it's a bad way to emulate the mechanic and why they should have added it as heat from the bottom rather than removing capacity from the top. But alas; PGI.

#108 Prototelis

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Posted 21 February 2020 - 06:22 PM

View PostVonBruinwald, on 21 February 2020 - 06:07 PM, said:


So it is a heat spike.


No.

Quote

MWO ST doesn't actually move heat, your heat doesn't change, rather it's your capacity.


Once that part of the system is removed the heat goes with it. Heat magically moving back into the system makes no sense. The board game mechanic doesn't move heat back into the system, it cuts into your dissipation.

Quote

What MWO does is take the heat scale and slide it down a few notches.


What the MWO system does is magically move all of that heat back into the system.

Quote

Visually it's a bad way to emulate the mechanic


It doesn't even approach the mechanic in the board game. It's dumb.

Edited by Prototelis, 21 February 2020 - 06:23 PM.






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