Heat Stays Stuck Above 85%
#1
Posted 19 February 2020 - 09:56 AM
My Thanatos 5S with 2x AC and 2x ML all on single triggers fires maybe 2 shots a peice then overheats, and DOES NOT cool down despite heat efficiency being 1.28. Using cool shot barely did anything.
We were at MIning Collective and basically overheated twice after 5 shots, override, waiting 2 minutes not helping my team watching my heat barely go from 93% to 85% in those 2 minutes. Firing one AC20 overheated me again.
What kind of ******** is this?
#2
Posted 19 February 2020 - 10:06 AM
#3
Posted 19 February 2020 - 10:07 AM
#5
Posted 19 February 2020 - 11:06 AM
If there is a random heat dissipation delta in the game, that is horrible game design. A completely unneccessary variable which can ruin someone's pursuit of determining if their build is functional or in their playstyle.
Is there other nonsense like random critical Chance multipliers? Random armor perks?
Edited by _Magno_, 19 February 2020 - 11:09 AM.
#6
Posted 19 February 2020 - 11:08 AM
#7
Posted 19 February 2020 - 11:32 AM
_Magno_, on 19 February 2020 - 11:06 AM, said:
If there is a random heat dissipation delta in the game, that is horrible game design. A completely unneccessary variable which can ruin someone's pursuit of determining if their build is functional or in their playstyle.
Is there other nonsense like random critical Chance multipliers? Random armor perks?
Welcome to MWO!
#8
Posted 19 February 2020 - 11:40 AM
Mech Heat Disipation = expected heat dissipation plus map adjustments
Else
Leave alone
If (Mech heat rate increase > expected heat rate generation plus map adjustments)
Cap Heat Gen to X
Else
Normal Heat Gen
It can't be harder than that.
One's mech heat gen and disippation is not affected by other mechs aside from flamers.
So unless PGI is purposefully adjusting heat rate and dissipation by Company composition for balance purposes, even then, they should be able to adjust or cap things in the match.
#9
Posted 19 February 2020 - 11:53 AM
_Magno_, on 19 February 2020 - 11:40 AM, said:
Mech Heat Disipation = expected heat dissipation plus map adjustments
Else
Leave alone
If (Mech heat rate increase > expected heat rate generation plus map adjustments)
Cap Heat Gen to X
Else
Normal Heat Gen
It can't be harder than that.
One's mech heat gen and disippation is not affected by other mechs aside from flamers.
So unless PGI is purposefully adjusting heat rate and dissipation by Company composition for balance purposes, even then, they should be able to adjust or cap things in the match.
There's a heat bug that can occur at random and causes your heat dissipation to drop to something like 1% per second or something incredibly low. It sounds like you may have been unfortunate enough to encounter it here.
#10
Posted 19 February 2020 - 01:03 PM
#11
Posted 19 February 2020 - 01:18 PM
#12
Posted 19 February 2020 - 01:21 PM
#13
Posted 19 February 2020 - 04:20 PM
JediPanther, on 19 February 2020 - 01:21 PM, said:
I can't ever get a Flamer build to work in this game. You have to time the flamers correctly and hope they shoot and overheat themselves.
9/10 times I end up frying myself.
#14
Posted 19 February 2020 - 04:28 PM
_Magno_, on 19 February 2020 - 04:20 PM, said:
I can't ever get a Flamer build to work in this game. You have to time the flamers correctly and hope they shoot and overheat themselves.
9/10 times I end up frying myself.
They are more viable with fewer opponents on the field or when you can isolate a target. They can be used to drastically reduce the dps of your target and as such can be op in 1v1s or 2v2s (though I believe they are not as effective in Solaris) and can be good in scouting (which is either dead or hardly ever activated), and in specific comp scenarios.
#15
Posted 19 February 2020 - 06:00 PM
There used to be two bugs, this one and another one that was a desync between the client and the server with how the heatbar was not reflecting the correct amount of heat. So even though the heat bar may show 20% filled but you were approaching the max 100% of of the heat bar, the server would let you know with the flashing overheating and the overheating soundwave.
There is another heat bug, which is even rarer. Being able to fire non-stop with any consequences, as if the game set that one mech for that one match with a no-heat flag, or corruption which generated an error in the code that multiplied the dissipation rate for that mech/game.
Edited by Tarl Cabot, 19 February 2020 - 06:04 PM.
#16
Posted 19 February 2020 - 07:22 PM
#17
Posted 20 February 2020 - 12:42 AM
FRAGTAST1C, on 19 February 2020 - 07:22 PM, said:
I don't think its kept under wraps as much as it just goes unnoticed. I mean, if you overheat all the time and can't fire at all you kinda notice it. But if you just keep alphaing there is really no reason to notice smth is wrong, unless you are of course good enough to understand that it shouldn't be possible.
#18
Posted 20 February 2020 - 12:58 AM
#19
Posted 20 February 2020 - 03:06 AM
PhoenixFire55, on 20 February 2020 - 12:42 AM, said:
I've experienced the "bad" heat bug twice in the same match in FW once and a few times in QP. The "good" one has happened only once for me when piloting the Top Dog. That match really was fun and I felt evil for vomiting ~1.2k damage and the mech wasn't even fully skilled and had only 1 arty strike .
#20
Posted 20 February 2020 - 01:50 PM
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