Jump to content

Nascar *******


97 replies to this topic

#1 Cold Soul

    Member

  • PipPip
  • The Solitary
  • The Solitary
  • 44 posts
  • Google+: Link
  • LocationAustralia [East coast]

Posted 24 March 2020 - 05:53 AM

NASCAR is anti strategic it sacrifices your teams most powerful mechs in a ceaseless quest for damage output. I think PGI should have mechanisms that don't reward this ******** behaviour, reward for damage points in the losing team should be severely reduced with tactical objectives being a multiplier of damage points. The inclusion of jump jet fuel as a consumable and more leg damage for those insane jumps some mediums can do. The Domination mode is a flash point for NASCAR and hopefully gets removed.

Some form of constant or near constant checking of game files for cheat corruption is in order as well, sadly there are a lot of cheaters out there.

#2 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,577 posts

Posted 24 March 2020 - 06:11 AM

View PostCold Soul, on 24 March 2020 - 05:53 AM, said:

NASCAR is anti strategic it sacrifices your teams most powerful mechs in a ceaseless quest for damage output.

Yes, but there is nothing what you - or any other player - can do with it. The only advice is: "Get accustomed to it."


View PostCold Soul, on 24 March 2020 - 05:53 AM, said:

I think PGI should have mechanisms that don't reward this ******** behaviour, reward for damage points in the losing team should be severely reduced with tactical objectives being a multiplier of damage points.

PGI has never done anything to change nascaring, so do not expect PGI to do something now.

Plus, the players do not like game modes with objectives. Typically they prefer pure deathmach. It was pretty clear when the players had such choice.


View PostCold Soul, on 24 March 2020 - 05:53 AM, said:

The inclusion of jump jet fuel as a consumable and more leg damage for those insane jumps some mediums can do.

Honestly, the majority of medium 'Mechs (and especially those heavier ones) that I have seen in the game manages only relatively short hops. I guess they typically mount about 1-3 jump jets.

The only medium 'Mechs that consistently do long jumps are the Dragonfly (because it comes with hard-wired jump jets) and the Phoenix Hawk with the Assassin (I think that their owners think that their high mobility will help them survive longer and help the with positioning).


View PostCold Soul, on 24 March 2020 - 05:53 AM, said:

The Domination mode is a flash point for NASCAR and hopefully gets removed.

I do not think that this will happen.


View PostCold Soul, on 24 March 2020 - 05:53 AM, said:

Some form of constant or near constant checking of game files for cheat corruption is in order as well, sadly there are a lot of cheaters out there.

What hard numbers regarding those cheaters do you have, please? Could you post them, please?

#3 PhoenixFire55

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,725 posts
  • LocationSt.Petersburg / Outreach

Posted 24 March 2020 - 07:09 AM

View PostCold Soul, on 24 March 2020 - 05:53 AM, said:

NASCAR is anti strategic it sacrifices your teams most stupid mechs

FTFY.

#4 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 24 March 2020 - 08:01 AM

What I wanna know is...

How, just HOW, does 180 average match score let someone into Tier 2.

Absolute madness this PSR system.



Honestly before one complains about NASCAR, one should aim to do more than 250dmg a game. Because by doing less than 250dmg a game that means you spend more time running in a circle than shooting and thus contributing to the problem.

#5 RWTumbleWeed

    Rookie

  • The Angel
  • The Angel
  • 5 posts

Posted 24 March 2020 - 08:27 AM

It's rather simple and somewhat non-constructive to respond with a categorical post like, "Nascar is here to stay, just deal with it." Cold-Soul brings-up a valid point about "attitudes" within the MWO community. Leaving your Charlie lance out to dry while perusing personal ambitions of "event-farming" or "tier-upping" is not what in my honest opinion, PGI has in mind for the Quick-Play battlefield environment. We all agree to make our best effort towards a victorious outcome, when we download this fantastic "battle simulator". Abandoning your team-mates to your friends on the enemy team, so that you can take turns "stat-padding" each-other for two-hour meta-gaming sessions, again, is not in my view, the game developers' vision of "proper" game-play conduct... Challenging Cold-Soul to produce "evidence" of cheating seems again, shallow and somewhat of a cop-out. I'd like to suggest "participating" in the discussion, rather than dissecting someone's post to subsequently shoot it down... Together, we can continue to make MWO a fun and friendly gaming experience, where ANYBODY can have a chance at experiencing how fantastic it feels to be victorious after playing an honest and hard-fought match in QP. We all have a share in that responsibility, It's up to the "player-base" to behave with respect to one-another. In the hopes that this post contributes to this discussion, thank you for your time. :)

#6 Teenage Mutant Ninja Urbie

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,678 posts

Posted 24 March 2020 - 08:27 AM

@OP

-maybe you should have a look into mw5; only one guy to blame in that game. ;-)

#7 Alan Hicks

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • 414 posts

Posted 24 March 2020 - 08:29 AM

Nascar is part of the decay of MWO, among the unresolved MM and other issues that have needed correction through the years.

I remember the game before the domination mode, the one which encouraged nascar, strategies used to be seen then.

Part of the community spoke about it several times and PGI did little, like taking down Escort mode. And specially now, in maintenance mode, will do nothing.

Let's face it, some people are ok with nascar, others hate it. I completely abhor it because it takes out the teamwork principle into a mindless behavior that throws to the trash the taste of each match. It does not matter if at the end you get a win or loss.

Regrettably, seems the nascar disease is here to stay. This is what we got, play it or leave it.

The good thing is that on some matches, some people are open not to do it. Still if no one says nothing, nascar seems to be the "automatic trend", specially on some maps. It's great when you take advantage of the expected enemy behavior and counter their ways accordingly.

#8 PhoenixFire55

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,725 posts
  • LocationSt.Petersburg / Outreach

Posted 24 March 2020 - 09:02 AM

View PostRWTumbleWeed, on 24 March 2020 - 08:27 AM, said:

It's rather simple and somewhat non-constructive to respond with a categorical post like, "Nascar is here to stay, just deal with it." Cold-Soul brings-up a valid point about "attitudes" within the MWO community.

I'll stop you right there. Simply because this point has been brought up like 1000 times here already, and like a dozen times since the start of the year. There was literally zero need to create yet another thread when there are three more like it on the first page. We've all discussed this in details, behaviors, attitudes, whether its proper/logical or not etc. It does become rather tedious to repeat onself for the 1000-th time just because there is yet another fresh T2/3 who finally came up from T5 hiatus and started dropping with the big guys, couldn't adjust and decided to make his own personal cry-thread. Hence somewhat simple replies.

#9 Sniper09121986

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Sickle
  • The Sickle
  • 2,161 posts

Posted 24 March 2020 - 09:33 AM

View Postjustcallme A S H, on 24 March 2020 - 08:01 AM, said:

What I wanna know is...

How, just HOW, does 180 average match score let someone into Tier 2.


Do tell.

View Postjustcallme A S H, on 23 March 2020 - 02:29 PM, said:


The answer is clearly explained HERE. Why have you not read it? This is maths that a 5yo can do.

+/- 2

So Tier 2 can meet anyone in Tier 1 - 3 - 4.


One answer may be that person was having a bad game (maybe a first game of the day), so some degree of warm-up can be expected. What cannot be explained (and that includes your explanation above) is how such people advance in tiers if 180 really is their AVERAGE match score throughout their CAREER. The picture kindly provided by Tarl Cabot states that 180 score players tend to lose their PSR faster than they gain it. So, if anything, these guys would actually move down through tiers and never end up in our games, yet here they are. This is the point I raised in that thread. Either way the system is broken as all f#ck.

Posted Image

#10 John Bronco

    Member

  • PipPipPipPipPipPipPip
  • The Fighter
  • The Fighter
  • 966 posts

Posted 24 March 2020 - 09:36 AM

If you don't know how to play an assault in qp please for the sake of your own teammates play something faster until you can figure out how positioning works.

#11 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,577 posts

Posted 24 March 2020 - 09:48 AM

View PostRWTumbleWeed, on 24 March 2020 - 08:27 AM, said:

It's rather simple and somewhat non-constructive to respond with a categorical post like, "Nascar is here to stay, just deal with it."
Cold-Soul brings-up a valid point about "attitudes" within the MWO community. Leaving your Charlie lance out to dry while perusing personal ambitions of "event-farming" or "tier-upping" is not what in my honest opinion, PGI has in mind for the Quick-Play battlefield environment. We all agree to make our best effort towards a victorious outcome, when we download this fantastic "battle simulator". Abandoning your team-mates to your friends on the enemy team, so that you can take turns "stat-padding" each-other for two-hour meta-gaming sessions, again, is not in my view, the game developers' vision of "proper" game-play conduct...

1) Nascar has been a part of MWO since the very beginning. There is no reason why it should disappear now.

2) Considering that PGI has known about the nascaring since 2013 and it has never done anything, there are two possible conclusions:
___a) Nascaring actually "is" what PGI has in mind for the QP MWO or
___b ) PGI actually does not care about nascaring

Sorry.


View PostRWTumbleWeed, on 24 March 2020 - 08:27 AM, said:

Challenging Cold-Soul to produce "evidence" of cheating seems again, shallow and somewhat of a cop-out. I'd like to suggest "participating" in the discussion, rather than dissecting someone's post to subsequently shoot it down... Together, we can continue to make MWO a fun and friendly gaming experience, where ANYBODY can have a chance at experiencing how fantastic it feels to be victorious after playing an honest and hard-fought match in QP. We all have a share in that responsibility, It's up to the "player-base" to behave with respect to one-another. In the hopes that this post contributes to this discussion, thank you for your time. Posted Image

The OP in his first post accused a significant part of MWO community of cheating ("there are a lot of cheaters out there."), so I think that it is quite reasonable to ask him for some hard evidence (numbers, stats, etc.).

#12 RickySpanish

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 3,510 posts
  • LocationWubbing your comrades

Posted 24 March 2020 - 09:48 AM

Here we go again. This is an L2P issue OP. In the meantime, drive a faster 'Mech.

#13 Brauer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,066 posts

Posted 24 March 2020 - 10:07 AM

View PostCold Soul, on 24 March 2020 - 05:53 AM, said:

NASCAR is anti strategic it sacrifices your teams most powerful mechs in a ceaseless quest for damage output. I think PGI should have mechanisms that don't reward this ******** behaviour, reward for damage points in the losing team should be severely reduced with tactical objectives being a multiplier of damage points. The inclusion of jump jet fuel as a consumable and more leg damage for those insane jumps some mediums can do. The Domination mode is a flash point for NASCAR and hopefully gets removed.

Some form of constant or near constant checking of game files for cheat corruption is in order as well, sadly there are a lot of cheaters out there.


Look critically at your own play and improve it. A lot of people are very willing to assist new players, including some of the top competitive players in the game. No large changes are likely in the game, and honestly it seems like you don't have a particularly strong grasp of the game. I play assaults a lot, and in some chassis I can consistently drive wins despite going like 48-50kph. You just have to know how and where to move and 90% of the time you won't have any issues doing work in a slow mech.

Cheating is, as far as I can tell very rare. Based on your stats it looks like you are just getting outplayed very consistently, so work on your own play.

Regarding your other ideas, killing mechs is the most important tactical objective. If you kill a mech the enemy team has one less way to deal damage, cap points, control territory, or accomplish anything else. There's a reason kills are important and nothing is going to change that. if you're not trying to do damage you are hamstringing your teams.

I assume you mean base capping, or capping conquest points by "tactical objectives" and those just aren't relevant in QP because of the lack of strategy and cohesion in QP teams. If you watch some comp you'll see that at higher levels controlling space and points is an important part of the metagame. JJs have been nerfed a lot, we're lucky we still have any mechs that can jump reasonably high, adding a consumable for fuel won't happen and is a terrible idea imo. Nascar occurs on most maps without domination, so removing the mode is just misguided and won't accomplish anything imo.

#14 letir

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 217 posts

Posted 24 March 2020 - 10:58 AM

View PostRickySpanish, on 24 March 2020 - 09:48 AM, said:

Here we go again. This is an L2P issue OP. In the meantime, drive a faster 'Mech.

It's not L2P issue. People actually dropping favorable positions like top center of HPG or Mining Collective because they deadly afraid to actually FIGHT and opt for running instead. They are so used to pub-wolfpacking and shooting in the back, that actual fighting seems alien to them. This is especially evident in behaviour of lights, who only knew how to run around edges and circle stragglers, without any actual fight skill.

This is just QP mentality "ooh, match score" and "better you than I", what leads to constant landslide fights.

#15 Black Caiman

    Member

  • PipPipPipPipPip
  • The Thumper
  • The Thumper
  • 101 posts

Posted 24 March 2020 - 11:24 AM

View PostBrauer, on 24 March 2020 - 10:07 AM, said:


Look critically at your own play and improve it.



This right here is the key. When you dont see improvement season over season (to a certain point) and youre still at a relatively low level then you have to look at what you are or are not doing, and not what everyone else is doing (nascaring, cheating, etc). There are so many individual skills to learn in this game from mech placement, using cover, torso twisting, sniping, aiming for components, etc, etc. Pick one of these skills at a time and work on it, and then once youve become more proficient you can move on to the next one. As Brauer said lots of players and units are willing to help out players, but you have to be willing to listen and actually practice.

#16 ghost1e

    Member

  • PipPipPipPipPipPip
  • CS 2023 Gold Champ
  • CS 2023 Gold Champ
  • 403 posts
  • Twitch: Link
  • LocationReigning World Champion

Posted 24 March 2020 - 11:35 AM

View PostCold Soul, on 24 March 2020 - 05:53 AM, said:

Some form of constant or near constant checking of game files for cheat corruption is in order as well, sadly there are a lot of cheaters out there.


tbf, most of the MWO population is actually playing legit, whether you believe it or not, some players just know how to place their crosshair on enemies

#17 Dora the Konqueror

    Member

  • Pip
  • Big Brother
  • 13 posts

Posted 24 March 2020 - 11:39 AM

I've seen far too many people of late trying to chew a fully armored CT.
Instead blowing the cherry red leg away on a otherwise legged mech.

#18 Kubernetes

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,369 posts

Posted 24 March 2020 - 12:00 PM

View PostRWTumbleWeed, on 24 March 2020 - 08:27 AM, said:

It's rather simple and somewhat non-constructive to respond with a categorical post like, "Nascar is here to stay, just deal with it."


But Nascar is here to stay. You've got to change your way of thinking; Nascar isn't some abnormal blight on good tactical gameplay, it's an evolved practice. It happens in QP because there's no coordination, no cohesion, no discipline, and little communication. In that environment it's usually disadvantageous to attempt top-down command. Nascar on the other hand is mindless, herdlike. There are two ways to respond to Nascar: Nascar yourself, or stay and fight. Staying and fighting requires team consensus and coordination, whereas Nascaring does not, thus most people Nascar.

#19 Garfuncle

    Member

  • PipPipPipPipPipPip
  • The God
  • The God
  • 276 posts

Posted 24 March 2020 - 12:03 PM

Don't take mechs slower than 65 kph into quick-play. You don't need a Heavy Gauss Fafnir in matches with 12 mechs and no respawns anyway. Save that **** for coordinated faction drops.

#20 ghost1e

    Member

  • PipPipPipPipPipPip
  • CS 2023 Gold Champ
  • CS 2023 Gold Champ
  • 403 posts
  • Twitch: Link
  • LocationReigning World Champion

Posted 24 March 2020 - 12:06 PM

View PostRWTumbleWeed, on 24 March 2020 - 08:27 AM, said:

We all agree to make our best effort towards a victorious outcome, when we download this fantastic "battle simulator".


It's not a battle simulator, get your facts straight.
https://mwomercs.com/game/user-guide

it is "a tactical, 'Mech-based online shooter"





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users