Brauer, on 25 March 2020 - 12:05 PM, said:
My gausshammers are both LFE. One even has 6ERML instead of 4. They are slow for QP, but they still work in that environment, and it's not like he's zooming around in those videos.
I disagree about gauss vomit warhammers being more effective with LE compared to XL.
The best tactic for ranged fight is to poke so fast you won't take damage at all (aka
achieve free trades). The faster the engine, the smaller the time frame the opponents can return damage. LE are more forgiving in case someone manages to focus a side torso, but XL engine are faster, so when used properly there will be little to no returned damage, and while also being lighter means you can spend some tons on arm's armor and achieve an overall similar surivavibility to LE when used properly (torso twist and spread damage on useless arms, which you can't "abuse" on LE because that tonnage has been spent on the engine survivability)
So yes, XL engine are fragile and overall harder to use, but more powerful when exploiting their strong points and combined with a good skill tree (i.e.: almost max armor and boost some acceleration/deceleration)
Just in case some is curious about my build (armor values are not perfect) and skill tree: the point of my build is to provide almost completely pinpoint firepower at any range and almost non-stop (7 alfa strikes before overheating pre-skills).
https://mech.nav-alp...de2509df_WHM-6R
https://kitlaan.gitl...00000#s=Weapons
Due to the current player queue I'm forced to play as a "sniper" or solo player, but if there were more vomit laser builds or dakka boats that
would actually position themselves correctly instead of running around like headless chickens, or
have brawlers that actually pay attention were the mid-long range part to the team is so they can focus togheter on the same target, it would actually achieve that level of variety that everyone is looking for. In fact, having brawlers AND snipers setting up an ambush and firing line to counter the enemy team nascar/death ball was really nice and refreshing the few it happened last year before I quitted.
Be mindful though that I'm not saying that sniping is the best way to play the game: as a sniper I have to land strikes on the right component if I'm willing to be useful (if I spread damage like an LRM boat, I'm as useless as one of them without any NARC / TAG), but being able to land meaningful strike up to 1km and with almost no downtime,
it means I can become a force to reckon with if I manage to core a brawler before it even enters a fight. Also, if there is an incoming brawler and this brawler has the advantage of cover, I could be doomed if I'm too slow to escape or nowhere to run.