Tier Ranking Is Seriously Flawed
#1
Posted 22 April 2020 - 07:25 AM
So, today I had two perfect examples that make me say WTF is up with tiers.
Game 1. Loss. Highest damage, highest team score. 1 kill, 4 assists. Probably some spotting and AMS kills. 30t Kit Fox with ECM and AMS. Deployed one UAV. Rating dropped. Yes, the very definition of being a seal at a seal clubbing, you may bite the hand that clubs you, but you still get clubbed.
Game 2. Win. Same mech. Screwed up and went after a light who was spotting and providing AMS from behind a ridge. Did not realize he had multiple buddies right there with him. Near instadeath No kills, 4 assists, 100 or so damage from machine gunning them all as I died. Tier rating went UP?!
Sure seems like individual performance is not weighted heavily enough compared to just being on the winning team.
Is damage weighted by mech weight? Because on a 30 ton mech I am not going to get 1000 damage. In an exceptional, "holy **** how did that happen" game I ONCE did 750 in this mech. That would be meh damage in a 90 ton mech.
Not just venting. I hear a lot of discontent and frustration here and in chat in the game about how tier is meaningless and it is hurting the game by promoting mismatched games. Have any players proposed alternatives to the way it is done now?
#2
Posted 22 April 2020 - 07:51 AM
Just play the game long enough and you'll go up to t1. About the only time your tier rank will go down is if the entire team does very badly to where almost no one does 200 damage or more.
Since this game is in indefinite "maintenance mode" with no plans for any future development just do whatever you can with it that you find fun as long as it doesn't break the coc and tos. As per paraphrasing Russ about mow's future: UMM Thanks;just keep playing umm more beer why am I here?
#3
Posted 22 April 2020 - 08:06 AM
#4
Posted 22 April 2020 - 08:21 AM
Nearly Dead, on 22 April 2020 - 08:06 AM, said:
MWO has always had a small dedicated community and too be honest and player base has grown just not a lot. Ever since they launched MWO on steam player base has grown some just not a lot.
#5
Posted 22 April 2020 - 08:35 AM
Edited by Hellbringer, 22 April 2020 - 08:35 AM.
#6
Posted 22 April 2020 - 08:39 AM
#7
Posted 22 April 2020 - 08:51 AM
#8
Posted 22 April 2020 - 02:45 PM
I miss the days when car companies were run by people who built cars, game companies were run by people who loved games and gaming and hospitals and doctors offices were run by doctors. Not MBAs and accountants.
#9
Posted 22 April 2020 - 03:21 PM
Edited by Horseman, 22 April 2020 - 03:22 PM.
#10
Posted 23 April 2020 - 02:44 PM
#14
Posted 27 November 2020 - 01:22 PM
the after match report seems to have nothing to do with the little arrow being red or green...
it is very frustrating to try and understand what i am supposed to do
i have given up running lights, as my preferred style doesn't pay well, is too team dependent, and costs me ranking, win or lose damage be damned
gonna go look for a way to turn off that tier indicator, but then there is still that after action review... i like seeing what happened, if i met certain goals or not, like if my uav was any help and things like that; and there that arrow is gonna be laughing at me cuz i dont understand... i mean i know its probably just me, i suck and should go play wurm
#15
Posted 27 November 2020 - 01:42 PM
Nearly Dead, on 22 April 2020 - 07:25 AM, said:
Game 2
Without knowing how much you scored relative to the rest of the lobby this is kind of pointless.
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Winning is a huge factor in whether you get an up arrow or not because it is the ultimate goal, to win. It rightfully gets a lot of weight.
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Is damage weighted by mech weight?
No because outside of something like a Piranha-1 with has a limited ammo supply and therefore effectively has a cap on how much damage it can deal, most lights can and will perform well.
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Why not? You're small and fast, you're first in the fight and can leverage superior mobility to start your farm early and keep on it all match. While bigger mechs need to take time to reposition starving them on value fighting time, you're engaging.
The idea that lights can't put out good damage numbers is honestly one that comes from a place of lower skill. Lights have to work for their damage while a dakkacat pilot can mindlessly hit M1 and get ez farm.
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#16
Posted 30 November 2020 - 04:27 AM
PSR calculation has changed as of 30th June 2020.
See https://mwomercs.com...ity-version-10/ for reference.
Since this thread is originally about the old PSR system, there's no point in discussing it further.
Thread locked.
Edited by Ekson Valdez, 30 November 2020 - 04:27 AM.
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