BTW, Armor weights exactly 0.03125 per armor with standard. The total to get ferro for Clan is to divide the weight by 1.2 and not multiply by 0.8. I made this mistake and got wrong values a lot. I assume the same is done for the IS 12% and 6% in which you likely divide by 1.12 and 1.06 respectively from the standard weight.
Armor:
100*5.6=560+54=614
120/1.5=80
120/2=60
560/80=7 (torsos and legs without added stats.)
80*4=360
120*2=240
360/240=1.333333333...
20t 20*5.6+18+8(26)=138
8*6=48+18=66
8*5.5=44+18=62
8*5=40+18=58
8*4.5=36+18=54
8*4=32+18=50
8*3.5=28+18=46
8*3=24+18=42
8*2.5=20+18=38
8*1=8+18=26
138-20*5.6= 26
178-25*5.6= 38
210-30*5.6= 42
238-35*5.6= 42
274-40*5.6= 50
306-45*5.6= 54
338-50*5.6= 58
370-55*5.6= 62
402-60*5.6= 66
422-65*5.6= 58
434-70*5.6= 42
462-75*5.6= 42
494-80*5.6= 46
526-85*5.6= 50
558-90*5.6= 54
586-95*5.6= 54
614-100*5.6= 54
And structure is half of the value of armor once determined. Easy enough. So, armor must be even numbers.
I'm trying to design a superheavy for fun and was trying to figure out how much armor it would have to figure out the needed tonnage. But I still haven't fully figured which values to go with. Or why which multiplier is used for which tonnage. It makes a big difference in available tons for different layouts. Not sure if I should have it at +54 or increase it somehow.
Actually here is some of the data. There is a pattern at first but then it deviates. BTW, the lower the number the more armor is added onto the base.
20/1= 20
25/2.5= 10
30/3= 10
35/3= 11.66666666666666666667
40/4= 10
45/4.5= 10
50/5= 10
55/5.5= 10
60/6= 10
65/5= 13
70/3= 23.33333333333333333333
75/3= 25
80/3.5= 22.85714285714285714286
85/4= 21.25
90/4.5= 20
95/4.5= 21.11111111111111111111
100/4.5= 22.22222222222222222222
I would have to go over each mech and see how the variations effect the total armor and what it matters to the build. That might make it more obvious.
Edited by Arugela, 22 April 2020 - 07:33 PM.