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"kill The Assaults First"


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#21 Teenage Mutant Ninja Urbie

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Posted 24 April 2020 - 04:33 AM

so. much. fail.



Posted Image

#22 Corvus Antaka

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Posted 24 April 2020 - 06:36 AM

generally it's much better to kill the early firepower dealers first, ie the assaults and heavies. over time lights perform better, but generally the trend is that they obviously need more time and team help to soften the enemy. Most obviously this is seen in fast wipes of the enemy team, where lights tend to have the least ability to impact on the match.

#23 Moochachoo

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Posted 24 April 2020 - 07:19 AM

Ok let’s think about it in another way.

Assuming everyone is of equal skill, you had to pick one mech on your team to die right at the start of a match, which would you pick?

#24 General Solo

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Posted 24 April 2020 - 08:20 AM

View PostMoochachoo, on 24 April 2020 - 07:19 AM, said:

Ok let’s think about it in another way.

Assuming everyone is of equal skill, you had to pick one mech on your team to die right at the start of a match, which would you pick?


View PostOZHomerOZ, on 24 April 2020 - 01:37 AM, said:

Kill what ever is easy and convenient .
Hey your not an assualt mech
Go away I will kill you later Posted Image


Same answer.

Easy and convenient is relative.
More ez and convenient

Edited by OZHomerOZ, 24 April 2020 - 08:23 AM.


#25 Swamp Ass MkII

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Posted 24 April 2020 - 08:40 AM

Convenience

#26 Nearly Dead

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Posted 24 April 2020 - 08:49 AM

Good discussion. Note that I was looking for exactly that, not "The Answer".

The question in fact was posed after dropping a few matches with one commander who repeated the instruction to prioritize the assaults first in each match.

Realistically, after the first couple of minutes, it is kill whatever you can.

#27 General Solo

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Posted 24 April 2020 - 09:16 AM

View PostSwamp *** MkII, on 24 April 2020 - 08:40 AM, said:

Convenience


Im a freebirth
Licensed to wrek words
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#28 Weeny Machine

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Posted 24 April 2020 - 10:42 AM

View PostNearly Dead, on 23 April 2020 - 06:53 AM, said:

I have been dropping lately with a leader who encourages this with the reasoning that the enemy assaults are the most dangerous mechs. I tend to target lights and mediums first to remove them from the board and because they are more mobile and more dangerous in the early part of the game.

What do you say? Kill their "battleships", or their "cruisers" and "destroyers", first?




Lights play no role in the beginning (except the teams nascar and leave stragglers behind or a pro LRM boat leaves the protection of the herd) and suffer almost in every match from the multitude of lock-on crap namely streaks, lrms, and atms

I would target the fatties first. They are easier to hit and can dish out too much firepower on longer ranges.

#29 Droolcup Commando

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Posted 24 April 2020 - 08:32 PM

Its all very situational. Id prefer killing the pesky light thats harassing the rear armor of our slow hulking mechs over some assault or heavy that we can avoid the attacks from by moving behind cover cause by time they get into view to shoot at you again you could have moved away...lights on the other hand are impossible to escape and in the hands of a skilled player can easily take away your assault lance (ive seen it done several times with pirahnas and splat-assassins)

that being said if you are out in the open with an assault bearing down on you...let loose and hope you nab a leg or torso or something at least so your team can clean up whats left of the enemy...hopefully.

#30 Teenage Mutant Ninja Urbie

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Posted 25 April 2020 - 05:02 AM

in QP, there are several reasons to go for the fatties right from the start;

first, they can't reposition as easy as the rest; so if they don't press the win-key hard enough, their team rotatoes away from them - aka easy-kills, cause lonely.

many, many good reasons that I won't go into, cause in Terribadhausen, it's just a waste of time to discuss.
but here's the big one for at least 70% of the playerbase:

this is very practical: they're big, slow moving targets - the easiest reds to hit; if you're one of those pilots who can't pull 200dmg, pls shoot the assaults. it's easier than what you're trying to do; if you can't hit lights, meds and heavies outturn and -twist you .. we have training-grounds for a good reason.
and while in a match, shoot the barndoors, and at the same time stop dropping in one; it is NOT RIGHT to see an Anni on the winning team, surviving with <200dmg. it's just. not. right.

Edited by Teenage Mutant Ninja Urbie, 25 April 2020 - 05:04 AM.


#31 bilagaana

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Posted 25 April 2020 - 06:20 AM

View PostFRAGTAST1C, on 23 April 2020 - 10:36 AM, said:

It's gotten to a point where the majority of the playerbase who pilot assault mechs only bring weapon systems but hesitate to fire them.


Once a year I feel the need to repeat:

The majority of assault pilots may not be timid and unskilled but, unfortunately for their teams, the majority of timid and unskilled players choose to pilot assaults.

Edited by bilagaana, 25 April 2020 - 06:20 AM.


#32 ShiverMeRivets

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Posted 25 April 2020 - 06:45 AM

Generally it is better to focus fire on a big target. Assults for all their armor fall faster than a light mech that is not shut down or brain dead. However, if you happen to find an unaware light mech that is standing still, stop everything else and alpha its leg off - then leave it there, move along laughing and continue to focus the fatties again.

#33 LordNothing

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Posted 25 April 2020 - 01:38 PM

View PostTeenage Mutant Ninja Urbie, on 25 April 2020 - 05:02 AM, said:

in QP, there are several reasons to go for the fatties right from the start;

first, they can't reposition as easy as the rest; so if they don't press the win-key hard enough, their team rotatoes away from them - aka easy-kills, cause lonely.

many, many good reasons that I won't go into, cause in Terribadhausen, it's just a waste of time to discuss.
but here's the big one for at least 70% of the playerbase:

this is very practical: they're big, slow moving targets - the easiest reds to hit; if you're one of those pilots who can't pull 200dmg, pls shoot the assaults. it's easier than what you're trying to do; if you can't hit lights, meds and heavies outturn and -twist you .. we have training-grounds for a good reason.
and while in a match, shoot the barndoors, and at the same time stop dropping in one; it is NOT RIGHT to see an Anni on the winning team, surviving with <200dmg. it's just. not. right.


this is what i like to call the bored light phase. because light pilots are so board and want something to do, so the best use of that time is to nascar (usually this starts because enough brain dead pilots mistake the light's actions for leadership and try to follow suit without understanding why) around and see if there are any fatties out of position. this is generally over before whats left of the assaults encounter each other. you might also scout during this phase but the better light pilots know this is not a good way to get score. if you don't actually kill anyone you can usually cause mayhem, split the enemy, slow their progress to the front, or generally waste their time. or sometimes you end up in a squirrel fight. either way at some point surviving lights fall back to their team in preparation for the cleanup.

but from the assault pilot's perspective the lights are the most dangerous, and while you are not equipped to chase them down you do need to deal with it when they show up. other than a light the best way to take out an assault is with another assault. assault pilot's first order of business is to survive long enough to encounter the heavier mechs and put down a lot of damage. nascar is often done merely out of survival, because if the team nascars, and you aren't in the right spot, you will have a bad time. so its often a good idea to start nascaring right away and if the team does something different at least you aren't out in the open and just have to walk a little more, and if they do you are right where you need to be.

#34 Darian DelFord

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Posted 26 April 2020 - 04:27 AM

First Rule of Light Mech Piloting : Do not be seen

Second Rule of Light Mech Piloting: Do not be seen

Third Rule of Light Mech Piloting: Save the damn armor for the later part of the game!

#35 Teenage Mutant Ninja Urbie

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Posted 26 April 2020 - 05:13 AM

View PostDarian DelFord, on 26 April 2020 - 04:27 AM, said:

First Rule of Light Mech Piloting : Do not be seen

Second Rule of Light Mech Piloting: Do not be seen

Third Rule of Light Mech Piloting: Save the damn armor for the later part of the game!




#36 Darian DelFord

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Posted 26 April 2020 - 11:37 AM

View PostTeenage Mutant Ninja Urbie, on 26 April 2020 - 05:13 AM, said:




ROFL I had completely forgotten about that clip

#37 Moldur

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Posted 26 April 2020 - 11:48 AM

I would say it depends, but target opportunity being equal, I would focus and kill the assault first. That might not always be feasible based on positioning and there's no need to lost half your armor just to get to your preferred target, ignoring hell and high water in-between.

#38 MTier Slayed Up

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Posted 26 April 2020 - 09:25 PM

Kill the player that isn't a potato. You can pilot an assault but have the brain power of a fruit fly and do like 100 damage. Focus the player, not the mech class.

#39 letir

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Posted 26 April 2020 - 10:22 PM

View PostMichelle Branch, on 26 April 2020 - 09:25 PM, said:

Kill the player that isn't a potato. You can pilot an assault but have the brain power of a fruit fly and do like 100 damage. Focus the player, not the mech class.

It's much easer to remove potato Blood Asp, rather than expert Flea. Better take number advantage early and get guns of the board, this will translate in the end-game advantage. Even good pilots on lighter classes will have hard time against mob.

#40 Swamp Ass MkII

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Posted 26 April 2020 - 11:16 PM

Here is a theory... If you can get your team to focus down a specific target and you are in a firing line, hell yes, burn down the assaults... If not, then softer targets would make sense as that would reduce the stress later in the match... No mech regardless of weight class will last long if there are 3 to 4 mech firings at it. Streaks combined with Active Probe works great against pesky lights. Not so much for the stealthy ones.





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