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Finally, I Am A Pro!


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#1 RickySpanish

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Posted 26 April 2020 - 05:12 PM

I noticed I was Really Close to becoming a pro, so I decided to cheese it up in a Fafnir...

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Aha, that ought to do it.



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Damn it! So close! OK, even *more* cheese.



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OK, this time for sure.



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Thank goodness! I was worried I might not play enough matches before they shut the servers down. It's official: I'm a pro now.

#2 JediPanther

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Posted 26 April 2020 - 05:37 PM

So two kills makes any one a pro now? Or that tier 1? For the damage done in the wolf screen shot it was a good game damage wise. Average damage for one of the most meta mechs-builds in the game.

#3 Swamp Ass MkII

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Posted 26 April 2020 - 07:51 PM

I have had 1300 damage in a BAS-Rancor. Yeah, I popp'd myself at these stats!

#4 Vellron2005

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Posted 26 April 2020 - 11:31 PM

It took me a while after the last LRM changes, but I am proud to say I'm back to my usual pre-changes damage numbers while Lurming, especially when there's a NARCer on the field.. but even without..

It's easier to do in Faction Play because the mode forces more tactical play than mindless nasrcaring, so on an average game, it's a lot easier to pop 1000+ damage with the first mech.

In QP, a good average is any game with 500+ damage..

Kills and KMDDs are still as they were.. a 1 on 1 ratio (meaning it's good it you got the same, or better, number of kills or KMDDs as mechs lost.. so 1+ for QP or 4+ for FP).

I don't consider myself a Pro or anything, just a casual gamer.. A PRO would be somebody who drops 8 hours a day or does Comp..

#5 VonBruinwald

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Posted 27 April 2020 - 02:37 AM

I don't see a Tier badge... I CALL SHOOP!

#6 RickySpanish

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Posted 27 April 2020 - 08:36 AM

Yes it is t2 -> t1, although the scores were good if I may say so myself. I particularly liked the match that brought me to t1 being one where not only did the Light lance become the sole survivors (Shadowcat is an honorary Light), but that they carried the rest of the team. Lights are haaard mmkay?

Edited by RickySpanish, 27 April 2020 - 08:38 AM.


#7 K O Z A K

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Posted 27 April 2020 - 09:07 AM

turn on the forum tier badge, you know, to make sure everyone knows of your new elite status

#8 JediPanther

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Posted 27 April 2020 - 10:12 AM

View PostRickySpanish, on 27 April 2020 - 08:36 AM, said:

Yes it is t2 -> t1, although the scores were good if I may say so myself. I particularly liked the match that brought me to t1 being one where not only did the Light lance become the sole survivors (Shadowcat is an honorary Light), but that they carried the rest of the team. Lights are haaard mmkay?


I didn't consider the shc to be a light mech. As for hard lights are hard to learn but easy to play. The hardest light to use is any 35t is light without ecm and using xl. That will teach you map awareness, map positioning and light mechs' weaknesses faster than anything else.

I consider the cda a light as it gets around 100kph. Most clankers only hit 81kph or the blanner which I think of as a light hunter-killer due to it being excellent in that role with 100kph speed,a tag, and ssrms. I don't have the shcs so not sure to how well they'd make the light h-k role. Most of them I see fail miserably as the er ppc wana snipe types. Clans really don't have speed with cou at 81, the adr at 91 or the kfox around 100kph. Most is lights easily out race those speeds. Under 91kph I consider slow.

Yes I'm biased on the speed aspect of lights. My first light was the jenner-d(f).

#9 Belorion

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Posted 27 April 2020 - 12:33 PM

What does 6 kills and 1300+ damage make you?

#10 Brain Cancer

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Posted 27 April 2020 - 01:57 PM

View PostBelorion, on 27 April 2020 - 12:33 PM, said:

What does 6 kills and 1300+ damage make you?


In my case, good at getting my own ATM locks. But who's counting sensible play?

#11 thievingmagpi

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Posted 27 April 2020 - 04:59 PM

An assault breaking 500 damage????

Gimme that good **** baby.

Edited by thievingmagpi, 27 April 2020 - 05:01 PM.


#12 justcallme A S H

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Posted 27 April 2020 - 06:11 PM

View PostVellron2005, on 26 April 2020 - 11:31 PM, said:

It took me a while after the last LRM changes, but I am proud to say I'm back to my usual pre-changes damage numbers while Lurming, especially when there's a NARCer on the field.. but even without..



You mean because you got your Mrs to play MWO - so she can run a NARC for you, so you can actually hit things with missiles while you hide behind 11 other mechs LRMing from 900m away?

If that means you "are back to usual"... lol. right.

#13 RickySpanish

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Posted 27 April 2020 - 06:45 PM

My first night in tier 1 was good, I feel like I had more matches where players reacted poorly to my positioning which is nice. I might just pilot my Grinner forever.

#14 VonBruinwald

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Posted 28 April 2020 - 04:47 AM

View Postjustcallme A S H, on 27 April 2020 - 06:11 PM, said:


Teamwork OP!



Fixed!

#15 RockmachinE

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Posted 28 April 2020 - 04:49 AM

What exactly are we looking at here?

#16 VonBruinwald

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Posted 28 April 2020 - 04:56 AM

View PostLouis Brofist, on 28 April 2020 - 04:49 AM, said:

What exactly are we looking at here?


He's finally reached Tier 1, ergo his opinions and feedback are now considered valid. It's how this community operates:

"If you're not T1 - You're wrong!"

#17 RickySpanish

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Posted 28 April 2020 - 05:02 AM

Well most of the time I agree with "the pros" anyway, although perhaps not as vehemently. The one heresy I do believe in though is that the XL Gauss Warhammer is a total pile of crap and shouldn't be piloted by anyone, ever.

#18 RockmachinE

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Posted 28 April 2020 - 01:08 PM

But many people are Tier1 and its bound to happen if you play enough. Its not like in Counter Strike for example where ranking is a reflection of actual skill. GG I suppose.

Edited by Louis Brofist, 28 April 2020 - 01:28 PM.


#19 RickySpanish

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Posted 28 April 2020 - 01:32 PM

View PostLouis Brofist, on 28 April 2020 - 01:08 PM, said:

But many people are Tier1 and its bound to happen if you play enough. Its not like in Counter Strike for example where ranking is a reflection of actual skill. GG I suppose.


Really? Hmm. I thought it was rather difficult to get to T1 in this game because of how well the ELO system was designed, but to each their own.

#20 RockmachinE

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Posted 28 April 2020 - 03:58 PM

View PostRickySpanish, on 28 April 2020 - 01:32 PM, said:

Really? Hmm. I thought it was rather difficult to get to T1 in this game because of how well the ELO system was designed, but to each their own.


There seems to be a consensus that the ranking system in MWO is not good. The Tier system has an upwards bias. So long as you are statistically average you will eventually make it to Tier 1. This is the rough rundown:

Win and do well = + points
Win and do average = +points
Win and do terrible = stay the same

Lose and do really well = + points
Lose and do well = stay the same
Lose and do ok or badly = - points

The main factor is the number of games that you play. So long as you are a fairly mediocre player if you play long enough you will reach T1. So if youre good you will get there faster, but that's about it.

This is why the skill disparity in T1 is really high, you have some excellent and fairly mediocre players. The best way to look at Tiers is like an XP bar. Tier 1 players are experienced in MWO this does not reflect skill however.

You didn't play many games until the past couple of months, you'd have made it there sooner if you played more, but statistically you are one of the better players so you got there pretty quick anyways.

Edited by Louis Brofist, 28 April 2020 - 04:22 PM.






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