Discussing Heavy Mechs
#1
Posted 29 April 2020 - 10:07 AM
Thanks for any help
#2
Posted 29 April 2020 - 10:22 AM
Timber Wolf is not very good nowadays. Its agility was nerfed when engine size still affected agility, leaving it with just poor agility now that it no longer does. And since it has a HUGE engine for its size, it's weapons load is limited too.
Edited by Gagis, 29 April 2020 - 10:33 AM.
#3
Posted 30 April 2020 - 06:56 AM
Grasshopper h is a rly versatile heavy with 10% heat gen quirk
#4
Posted 02 May 2020 - 11:50 AM
SirSuspicious, on 29 April 2020 - 10:07 AM, said:
Thanks for any help
I bought the Vanguard(sun spider mech) and went with 2 uac10 and 3 srm4(i beileve 3), it's very fun to play, though a bit squishy.
For an IS counterpart most mech are mid range friendly, either a marauder with 3 uac2(long range) and 4 meds or either a rifleman or jaegermech.
#5
Posted 02 May 2020 - 12:19 PM
Roughneck is tough as nails and have high hardpoints, but it's more ballistic+missiles platform.
#6
Posted 03 May 2020 - 12:38 PM
Many more options in this nice list
https://grimmechs.is...im.org/Database
#7
Posted 08 May 2020 - 06:36 PM
#8
Posted 09 July 2020 - 07:38 AM
RFL-3N(S) : an AC/20, 5x Medium Lasers, TC Mk. 1, and 1x Laser AMS
RFL-5D : 6x Medium Pulse Laser, 2x Small Laser, 1x TC Mk. 1, 1x Laser AMS, and a standard engine for "zombie" opportunities.
The RFL-5D has a lot of build options; I even have a variant with twin snub nose, 6 medium lasers. Its a 50 point alpha, but it really toasty and may not be to your liking. Definitely consider getting the 5D, though.
Edited by Yiryi-Sa, 09 July 2020 - 07:48 AM.
#9
Posted 09 July 2020 - 08:24 PM
#11
Posted 10 July 2020 - 07:32 AM
#13
Posted 10 July 2020 - 09:05 AM
Yiryi-Sa, on 10 July 2020 - 07:55 AM, said:
I only run (ballistic) AMS if I run into slot issues.
U mean for the additional dhs? I dont rly understand. Ams with one ton ammo is 2 slots and 1,5 tons like laser ams (on IS).
Esp in qp if u have time to burn through one ton of ammo something is strange. And if u run dry, your laser ams would be disabled more often than not. And u need your ams when u need your heat (aka are engaged). Otherwise cover is the better ams.
Edited by Ignatius Audene, 10 July 2020 - 09:06 AM.
#14
Posted 10 July 2020 - 09:24 AM
Ignatius Audene, on 10 July 2020 - 09:05 AM, said:
Esp in qp if u have time to burn through one ton of ammo something is strange. And if u run dry, your laser ams would be disabled more often than not. And u need your ams when u need your heat (aka are engaged). Otherwise cover is the better ams.
Sometimes my builds run into issues with fitting a Laser AMS, due to a weapon placement issue, a DHS fitting issue, or a mix of XL or LFE engine slot usage. For example, my Banshees 3S's normally run a ballistic AMS, since the center torso also shares a laser hard point. Or I run LFEs in Black Knights with two slot laser weapons, and a Laser AMS can't fit. Otherwise I default to Laser AMS.
I've never had an issue with a single Laser AMS impacting my performance, provided I had enough DHS and the right amount of weapon heat & operations nodes enabled. I usually only need to shut it off if I'm riding my max heat (or I need to go into override). Otherwise, it works fine.
Edited by Yiryi-Sa, 10 July 2020 - 09:51 AM.
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