Sniper09121986, on 11 May 2020 - 11:43 PM, said:
Yes, I do believe that queue time plays second fiddle to getting a balanced match-up. And I am not unique in that.
The problem is that with groups the balance seems to be out of whack even more than before.
As for the time: I think long wait times (and the loading screens in MWO are long compared to queue times of other pvp modi in other games) in combination with a repeated rolls - win or loss - plays quite a roll in driving people away. I mean, why should you sit and wait and then watch loading screens for 5 min only to get steamrolled by a premade in 3 minutes...
Sniper09121986, on 11 May 2020 - 11:43 PM, said:
People want a fun game that has them on the edge of their seat, and I will take a 11-12 loss over a 12-0 win any day. Everyone who thinks otherwise is an insecure overgrown bully. If people see that they can now have a better experience and a bigger stake in the outcome of the match, they will be more willing to play, and as a result of that queue time will take care of itself.
I totally agree with you on that. But as I said above, balance seems to be lousier than ever. I just have had 7 rolls in a row and quitted really pissed.
Princess Riikka, on 12 May 2020 - 02:07 AM, said:
Maybe the plan is to bore the higher-level players out of the game until there's nothing left but the mindless "I don't care if I lose [repeatedly and within about two minutes per match with no chance of accomplishing anything] if I get to drop with my pals" types. That can support some other casuals as well but not any of the hardcore types who actually care about things.
Mind you, that doesn't make it a good plan but maybe it is a PGI plan.
Sounds like a decent well-considered plan PGI might come up with