I am currently retexturing the Shadowhawk for our new full-CG fan film we are doing. More on that later. This Texture is of course imaginary and based on my idea of how a 14m war robot would look. I also added some kitbash elements where I felt the model needed more detail The ingame normal was used, but AI-upscaled to a usable resolution.
I'll show you some screenshots of the work, since I am pretty much done and ready to move on to the next mechs in our imaginary lance.
3d assembly
First texture test
Final Texture Pass
HDR renders in Redshift
Edited by Iqfish, 03 May 2020 - 05:21 PM.