Upgrades, How To Minimise Cost?
#1
Posted 08 May 2020 - 08:09 AM
I was surprised when I switch from Artemis to Standard Missile Guidance it costs C-bills.
Just wondering for most players how do You handle the Costs of Changing the Different Upgrades?
Its quite expensive to keep changing upgrades but I really like having a lot of different Builds.
#2
Posted 08 May 2020 - 08:26 AM
The only thing that seems to cost everytime is changing armor type.
Edited by Sergeant Destroy, 08 May 2020 - 08:31 AM.
#3
Posted 08 May 2020 - 08:28 AM
#4
Posted 08 May 2020 - 08:57 AM
@Hawker Siddeley, I think it would be great if they make it such that you only need to buy one type of Upgrade and you keep it forever..., Currently once you have saved your config, changing it again Costs C-bills. For me I like different builds for IS Mechs and this makes it high cost to keep changing Builds if different Upgrades are Involved.
#5
Posted 08 May 2020 - 09:04 AM
#6
Posted 08 May 2020 - 09:08 AM
#7
Posted 08 May 2020 - 09:26 AM
#8
Posted 08 May 2020 - 11:43 AM
Reposter, on 08 May 2020 - 08:09 AM, said:
I was surprised when I switch from Artemis to Standard Missile Guidance it costs C-bills.
Just wondering for most players how do You handle the Costs of Changing the Different Upgrades?
Its quite expensive to keep changing upgrades but I really like having a lot of different Builds.
If you like several builds on the same chassis, farm C-bills to buy more copies of that chassis and put a different build on each. Over time, it will be less expensive than switching back and forth.
#9
Posted 08 May 2020 - 12:41 PM
#10
Posted 08 May 2020 - 04:28 PM
You may change the build and save the configuration to try other weapons, engines or armor, distribution, but changing the missile guidance system more than once, on the long run, is a waste.
C-bills are always handy, given how the game is, so it's good to take advantage of events, sales and premium times.
#11
Posted 08 May 2020 - 08:17 PM
1: Don't sell weapons...
2: Don't sell equipment...
3: Don't sell chasis...
4: Don't sell Omni Pods...
5: Own multiples of the same mech with different variations, example Mad Cat MCII-4 1 with all the armor features, and 1 without any for more slots for missile boating.
On a side note: I have broken rules, 1,2, and 4 turned arround and bought new mechs...
#12
Posted 09 May 2020 - 12:31 AM
JediPanther, on 08 May 2020 - 12:41 PM, said:
I know some will disagree, but i am of the opinion that the game design is grind or pay to win to a certain extent.
#13
Posted 09 May 2020 - 01:24 AM
ingramli, on 09 May 2020 - 12:31 AM, said:
See, I've actually ran a completely free-to-play alt account (Horseman IIC) since late 2018. It's 30 million imaginary spacebucks in the black (to be around 50 million once I'm done with the current event).
This is with running double coolshots on pretty much everything and double strikes more often than not, and despite donating somewhere around fifty million C-Bills to unit coffers over that time (36.5M to the current unit, but we had one before this that was shuttered when PGI changed FP and rendering "dedicated" clan accounts moot) and dumping an estimated 5K MC on colors, decals and one-shot camo patterns.
52 mechs. Admittedly, four were from PGI's promos - the nova, quarantine, broadside and bludgeon - and I think six or so were event rewards. Discounting the mechbays and the Cinder, Purifier, Deathstrike, Virago and Scorch bought with event MC, we're still at a net positive substantial enough to get 37 mechs with C-Bills alone with what I think is fairly light use.
Edited by Horseman, 09 May 2020 - 01:29 AM.
#14
Posted 09 May 2020 - 08:58 AM
Good hunting,
CFC Conky
#15
Posted 09 May 2020 - 07:54 PM
Horseman, on 09 May 2020 - 01:24 AM, said:
There is no way for new and casual players (say 10 games or so a month, play for a year or less) to have 30M C-Bills in their
account. I know you are an active players, but many are not. I am merely saying the game does not favor casual "free" players.
#16
Posted 10 May 2020 - 06:18 AM
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