100% Op But Nobody Complains?
#1
Posted 10 May 2020 - 05:10 AM
I'm not complaining about the derp itself but if a player builds their mech for Target Decay Duration providing a 100% counter for their investment is unfair. I understand it takes 5 more nodes for maximum derp vs. maximum durr but that's not a valid excuse. Imagine you could pick up full immunity to enemy strikes via 10 nodes (and yes, I understand that's a silly concept).
I'd suggest dropping each node to 15% for a maximum reduction of 75%. I'd even accept 19/95% as a token gesture in recognition of the issue.
/vent.
#2
Posted 10 May 2020 - 06:18 AM
#3
Posted 10 May 2020 - 06:24 AM
#4
Posted 10 May 2020 - 06:25 AM
It should be like this by default, not this magical tracking beyond LoS bulls#!t.
Target Decay should not have existed in the first place.
It actually takes 9 skill points to counter 60% of existing Target Decay (without any skill assigned) so, no, you're wrong, it's the other way around.
I'd suggest making 60% Radar Derp the default then, say, 5 nodes to make it 100%. I'd even accept 50% default to 5 nodes for 100% as a token gesture in recognition of the issue.
Edited by YouKnowNothing, 10 May 2020 - 06:30 AM.
#6
Posted 10 May 2020 - 06:28 AM
#7
Posted 10 May 2020 - 06:38 AM
YouKnowNothing, on 10 May 2020 - 06:25 AM, said:
It should be like this by default, not this magical tracking beyond LoS bulls#!t.
Target Decay should not have existed in the first place.
It actually takes 9 skill points to counter 60% of existing Target Decay (without any skill assigned) so, no, you're wrong, it's the other way around.
I'd suggest making 60% Radar Derp the default then, say, 5 nodes to make it 100%. I'd even accept 50% default to 5 nodes for 100% as a token gesture in recognition of the issue.
If you have a problem with base value with decay that's fine, a nerf can be looked at, I'm not actually averse to target decay requiring an initial investment to take effect. As long as we don't start going down the slippery slope of "nothing for free".
I can understand your complaints about magical LOS. But we also have flamers that magically stop heating the target at 90%.
#8
Posted 10 May 2020 - 06:47 AM
And if you are talking about flamer and realism, if we go the route from the Novels where being flamed is essentially a death sentence, that also means that the Mech with the flamers will blow up the second someone farts strongly in the direction of their flamer fuel.
#9
Posted 10 May 2020 - 06:51 AM
VonBruinwald, on 10 May 2020 - 06:38 AM, said:
If you have a problem with base value with decay that's fine, a nerf can be looked at, I'm not actually averse to target decay requiring an initial investment to take effect. As long as we don't start going down the slippery slope of "nothing for free".
But... but... you already get 2.5 seconds of targeting beyond LoS for free. We need 9 nodes to cut that down to 1s. How is that fair in any way, shape or form?
Edited by YouKnowNothing, 10 May 2020 - 06:52 AM.
#10
Posted 10 May 2020 - 06:57 AM
#12
Posted 10 May 2020 - 07:33 AM
120° radar. Remember all those WWII and Cold War movies? The ones with the green, glowing ROUND radar screens. They had round radar, round radar! 360° search radar. 70 years ago. Lost tech I guess.
Guns guaranteed to jam, by design apparently. I guess the P-39 Air Cobra lives on in spirit.
Light machine guns have more range than heavy machine guns. This one makes me crazy. I have visions on great big, heavy bullets in little bitty cases and LMG ammo that looks like it was designed by Roy Weatherby.
#13
Posted 10 May 2020 - 07:44 AM
#15
Posted 10 May 2020 - 08:02 AM
YouKnowNothing, on 10 May 2020 - 07:47 AM, said:
My issue is Derp providing a 100% counter to Durr.
I'd like to see a cap on the maximum Derp so that people who invest in Durr (using nodes and quirks) aren't completely negated.
---
You take issue with free Durr.
I have no problem with losing the free Durr if it means we get that cap on the Derp.
#16
Posted 10 May 2020 - 08:11 AM
Edited by YouKnowNothing, 10 May 2020 - 08:12 AM.
#17
Posted 10 May 2020 - 08:20 AM
YouKnowNothing, on 10 May 2020 - 08:11 AM, said:
Fair enough. Do you feel the same way about teammates outside of LOS. Should we lose their radar pips, and scarp the shared targeting info?
Again, I have no issue with this as long as we apply all these things in a uniform manner and not selectively. Might be a bit too hardcore-sim for some though.
#19
Posted 10 May 2020 - 08:29 AM
#20
Posted 10 May 2020 - 08:31 AM
VonBruinwald, on 10 May 2020 - 08:20 AM, said:
Fair enough. Do you feel the same way about teammates outside of LOS. Should we lose their radar pips, and scarp the shared targeting info?
Again, I have no issue with this as long as we apply all these things in a uniform manner and not selectively. Might be a bit too hardcore-sim for some though.
I'd say I'm fine with shared targeting info as long as there is no tracking if no one has LoS on an enemy. Applying things uniformly, as you say, would mean both things canceling out. As it is, we still need 16 nodes in Radar Deprivation to cancel out what is basically free Target Decay.
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