Nothing To See Here
#1
Posted 12 May 2020 - 06:47 PM
I thought something felt off about the match.
#2
Posted 12 May 2020 - 07:01 PM
#3
Posted 12 May 2020 - 07:10 PM
#4
Posted 12 May 2020 - 08:01 PM
Good hunting,
CFC Conky
#5
Posted 12 May 2020 - 08:02 PM
#7
Posted 12 May 2020 - 09:03 PM
#8
Posted 13 May 2020 - 03:08 AM
#9
Posted 13 May 2020 - 03:14 AM
#10
Posted 13 May 2020 - 08:07 AM
At least I know now why there are so many rolls.
Edited by Weeny Machine, 13 May 2020 - 08:11 AM.
#11
Posted 13 May 2020 - 11:11 PM
CFC Conky, on 12 May 2020 - 08:01 PM, said:
Good hunting,
CFC Conky
I don't see anything that is related to the queue merge, actually. There's plenty of older threads about how the matchmaker regularly fails to distribute skill-levels equally onto both teams.
I see some weight-class disparity, ok, I'll give you that. But weight class is not a major factor for match performance.
Do we really need another topic about how flawed PSR is in the long run?
#12
Posted 14 May 2020 - 03:18 AM
Aidan Crenshaw, on 13 May 2020 - 11:11 PM, said:
I see some weight-class disparity, ok, I'll give you that. But weight class is not a major factor for match performance.
Do we really need another topic about how flawed PSR is in the long run?
No, guess we dont need another thread about how PGI has handled things. But then the pic only shows that the MM is using only tiers, and the Jarls rankings means squat since the MM is not using Jarls criteria since ANY player who has played enough games and are currently in Tier 1 or Tier 2 can be a 30% (30 percenter)
But the screenshot also shows, from only the look, it may be possible to have games where only one side as a group. If the other side had a group in it, they certainly did not use any tonnage. It is one game out of many though.
#13
Posted 14 May 2020 - 04:14 AM
#14
Posted 14 May 2020 - 04:57 AM
Tarl Cabot, on 14 May 2020 - 03:18 AM, said:
We can't really differentiate, though, wether there is no group, or just a group of players that don't have the same unit tags. I've been dropping the past few days mostly in groups of 3-4 and we almost always had one with us that was not in our unit.
#16
Posted 15 May 2020 - 12:57 PM
In theory the matchmaker could have swapped the Anni for the Mad Dog, and the Vulcan for the Timber-C, possibly providing better balance.
Appears that a 99.65% player was unable to compensate for a 99.71% player on the opposing side; but then does a Wolverine supported by 3 lights equate to a Cyclops supported by two assaults and a Piranha in damage/kill output? Apparently not in this case, anyway.
I'm assuming, of course, that alpha lance in team 1 is a 4-player group based on that mech composition, and alpha lance in team 2 must therefore also be a 4-player group; despite their tonnage being notably lower.
#17
Posted 15 May 2020 - 07:21 PM
#18
Posted 15 May 2020 - 07:23 PM
FRAGTAST1C, on 15 May 2020 - 07:21 PM, said:
Imagine this argument being brought up for over 5 years
#20
Posted 15 May 2020 - 07:38 PM
Jackal Noble, on 12 May 2020 - 06:47 PM, said:
What you're seeing is the degenerate mess of the matchmaker putting a team together, try to put a similar team together, realized it can't, and proceed to slap the most of the dregs remaining into the other team with a few good players to "make it OK".
Cue the stompocalypse. Teams like that with a few really good players mixed in with truly horrid ones have happened like that for years- spend as much time as I did checking stats vs. screenshots and a pattern emerges. Best as I can tell, the game assembles one team at a time and doesn't actually check what it can do for the second one until it's done putting together whatever it thinks is OK for the first, and if there aren't enough "right" players available, it promptly soils the bed for team #2.
Monkey Lover, on 14 May 2020 - 04:14 AM, said:
The BV system of tabletop is utterly useless in MWO, as they've messed with so many stats that it would render it incomprehensible in terms of describing a given unit's power. And that's even before not having an actual pilot-skill ranking system that's accurate built in.
Tarl Cabot, on 14 May 2020 - 03:18 AM, said:
Group = unit tags is not an accurate measurement, as I've seen more than enough groups where multiple units or even no unit tags were part of a 4-man. There are plentiful one-man "units" in MWO, after all.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users