Stomps - Games Decided By Difference Of 6 Or More - Increasing More Common
#1
Posted 16 May 2020 - 12:35 PM
#2
Posted 16 May 2020 - 12:41 PM
#3
Posted 16 May 2020 - 12:42 PM
ThreeStooges, on 16 May 2020 - 12:41 PM, said:
It always was like that, at least for year. 80% of games is something like 3-12.
#4
Posted 16 May 2020 - 12:48 PM
Blue Pheonix, on 16 May 2020 - 12:35 PM, said:
#5
Posted 16 May 2020 - 01:12 PM
After queues were merged, there has been at least one 12-0 game where I have been on a losing side which was still a really good match. The other side just knew how to rotate line and share armour. Most of their mechs were open on multiple locations and pretty red though In general I have not seen any increase in stomps after the change. Pretty much similar results that were before the change. The games seem to be faster now, which is also good. And of course the meta has shifted, so the mech builds that were used before the update might not work as well as before the change.
#6
Posted 16 May 2020 - 03:28 PM
Edited by MOBAjobg, 16 May 2020 - 03:30 PM.
#7
Posted 16 May 2020 - 06:59 PM
After all they have done to degrade the game even further, this is what has come out of a Mechwarrior title developed by that company.
At least we have the regular memories from years past when this was not that bad to play.
#8
Posted 16 May 2020 - 11:05 PM
Boring garbage long range stand off tradings...without the cursing i would have fallen asleep
#9
Posted 17 May 2020 - 01:36 AM
Horseman, on 16 May 2020 - 12:48 PM, said:
When it comes to data or their interpretation I do not trust PGI. Actually I do not trust that "company" anymore at all.
Alan Hicks, on 16 May 2020 - 06:59 PM, said:
After all they have done to degrade the game even further, this is what has come out of a Mechwarrior title developed by that company.
At least we have the regular memories from years past when this was not that bad to play.
QP is now a cesspool of either long range snipe / lock on crap or just a stomp. The queue is also overrun by assaults and heavies (which says it all when it comes to balance - good that most lighs turn like trucks and are rather easy to hit - especially to the lock on weapons).
If you see a non-meta mech, you are really surprised
Ah yes, and do not forget to buy a copy of MW5 haha
Edited by Weeny Machine, 17 May 2020 - 01:45 AM.
#10
Posted 17 May 2020 - 05:12 AM
Weeny Machine, on 17 May 2020 - 01:36 AM, said:
Like I said, Russ swears it's that much. The fact he admits stomps are up means the situation is probably much worse.
Meanwhile ASH is running a running tally according to which his group drops have an 87% winrate and 50% stomp rate.
Edited by Horseman, 17 May 2020 - 05:13 AM.
#11
Posted 17 May 2020 - 01:47 PM
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#12
Posted 17 May 2020 - 03:29 PM
MOBAjobg, on 17 May 2020 - 01:47 PM, said:
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Grouping can only help so much, if you start with a group that drops 70 tons under weight and consists of a bottom of the barrel potato, a dead average player and a semi decent one (like that group), then two 98%ers like you and FieToe will eat them up. But if you, FieToe and another 98%er all drop together you're going to win 80% of your matches.
#13
Posted 17 May 2020 - 03:50 PM
The below match has 2 group drops in Team Enemy and based on my early assumptions, my team should lose quickly but the outcome turned out differently and is a pleasant surprise.
Edited by MOBAjobg, 17 May 2020 - 04:23 PM.
#14
Posted 17 May 2020 - 06:40 PM
#15
Posted 17 May 2020 - 10:09 PM
OP's initial question has been answered. Please discuss the merge of solo and group queue in its appropriate thread.
https://mwomercs.com...es-4-week-test/
#16
Posted 17 May 2020 - 10:14 PM
Black Caiman, on 17 May 2020 - 06:40 PM, said:
Can I assume you are dropping with your unit? If so, that would explain why even a good player like you is achieving your best ever WLR and survival rate since the merge. Something to think about.
#17
Posted 18 May 2020 - 05:20 AM
#18
Posted 18 May 2020 - 01:47 PM
Anomalocaris, on 17 May 2020 - 10:14 PM, said:
Can I assume you are dropping with your unit? If so, that would explain why even a good player like you is achieving your best ever WLR and survival rate since the merge. Something to think about.
I drop with my unit sometimes, and friends other times. You are correct that this is the best W/L ratio Ive had though I can definitely argue that that shouldn't be the case. The only thing that separates prior seasons to this season is that some people on my team actually listen to a drop caller now. I get people's desire to play individually and do as they please, but when it consistently results in more losses than wins (which is often the case) they should consider a new method of playing. I call drops sometimes, but am often met with so little compliance that I usually throw my hands up and just go back to selfishly milling about like everyone else. Occasionally enough people listen and it more often then not ends in a good result though. Instead of meeting small teams (2-4) with resistance solo players should use them as a rallying point to give their match some focus. I still drop solo, and if a team is calling the shots I listen and aid them because I want to win, and that gives me the best chance to do so.
If you drop with one of my groups youll also notice we usually lead from the front. You mentioned my "survival rate" being at an all time high, but it isn't (though it is close). I die more often in wins now then I have in a long time because I know as a group my guys have to lead from the front if we want the pugs to listen and sometimes that means I die early and gruesomely. That sucks, but if it means my guys, and by extension the pugs, can get the job done then so be it.
#19
Posted 18 May 2020 - 11:55 PM
Blue Pheonix, on 16 May 2020 - 12:35 PM, said:
Ques have merged, therefore, there is no matchmaking that takes tiers into account - ergo, stomps.
Also, low population with big groups and comp players prowling... you get stomps.
#20
Posted 19 May 2020 - 06:04 AM
Black Caiman, on 18 May 2020 - 01:47 PM, said:
I drop with my unit sometimes, and friends other times. You are correct that this is the best W/L ratio Ive had though I can definitely argue that that shouldn't be the case. The only thing that separates prior seasons to this season is that some people on my team actually listen to a drop caller now. I get people's desire to play individually and do as they please, but when it consistently results in more losses than wins (which is often the case) they should consider a new method of playing. I call drops sometimes, but am often met with so little compliance that I usually throw my hands up and just go back to selfishly milling about like everyone else. Occasionally enough people listen and it more often then not ends in a good result though. Instead of meeting small teams (2-4) with resistance solo players should use them as a rallying point to give their match some focus. I still drop solo, and if a team is calling the shots I listen and aid them because I want to win, and that gives me the best chance to do so.
If you drop with one of my groups youll also notice we usually lead from the front. You mentioned my "survival rate" being at an all time high, but it isn't (though it is close). I die more often in wins now then I have in a long time because I know as a group my guys have to lead from the front if we want the pugs to listen and sometimes that means I die early and gruesomely. That sucks, but if it means my guys, and by extension the pugs, can get the job done then so be it.
Well to be accurate what really separates this season is you're dropping in groups vs. merged teams, correct?
That's the point I'm trying to make as you clearly understand. Your survival rate has dropped a touch since I posted, but you're still at 54% which is higher than any season you've had except January where you also played the lowest number of matches you've had in awhile.
You're an excellent player, and getting to drop with people you trust and know makes you even more deadly in game. It's an advantage, although as you'd expect, I consider it a queue breaking advantage in a mixed mode like merge queue.
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