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Is Large Pulse Laser, Which Mechs?


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#1 Reposter

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Posted 17 May 2020 - 03:31 AM

Hi guys, just wondering which Mechs have the Right Quirks and Hardpoints to maximise IS Large Pulse Lasers successfully?

I am thinking about using IS LPL but I think I currently do not have the right Mechs in my Mech Bay, would appreciate advise from Experienced players,

#2 VonBruinwald

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Posted 17 May 2020 - 04:39 AM

The Thunderbolt-9SE is pretty solid:
  • +10% Range
  • -10% Heat
  • -10% Cooldown
  • 3 LPL all clustered in the Left Torso (remember to twist so you take damage on the right).


#3 Reposter

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Posted 17 May 2020 - 04:46 AM

I happen to have a Thunderbolt-9SE, will experiment and think about it. I use it as a MRM boat sometimes.

#4 letir

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Posted 17 May 2020 - 04:56 AM

Any laser boat with energy quirks.

Crab, Catapult Jester, Thunderbolt, Warhammer, Battlemaster and Banshee are most prominent examples.

#5 Teenage Mutant Ninja Urbie

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Posted 17 May 2020 - 05:14 AM

grashopper with LPL and ML/erML is a classic, and for a reason.

#6 Gagis

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Posted 17 May 2020 - 05:36 AM

Grasshoppers tend to be used with LL+ERML nowadays. Grabs with 2LPL + 3ML are pretty sweet.

#7 Reposter

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Posted 17 May 2020 - 05:46 AM

Grabs? You mean Crab Mech right?

#8 Teenage Mutant Ninja Urbie

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Posted 17 May 2020 - 06:54 AM

View PostGagis, on 17 May 2020 - 05:36 AM, said:

Grasshoppers tend to be used with LL+ERML nowadays. Grabs with 2LPL + 3ML are pretty sweet.


true, and ~atm~ it is the better setup - doesn't mean the LPL-hopper is bad, though;
since the OP asked for options, I gave him another one.

#9 Reposter

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Posted 17 May 2020 - 07:01 AM

How many LPL is enough on a Heavy Or Assault Mech, 1 or As many as you can cram in?

#10 Teenage Mutant Ninja Urbie

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Posted 17 May 2020 - 07:10 AM

View PostReposter, on 17 May 2020 - 07:01 AM, said:

How many LPL is enough on a Heavy Or Assault Mech, 1 or As many as you can cram in?


3 plus as many (er)ML as you can fit; if you got the tonnage, go for mor LPL and fill up with (er)ML.
battlemaster with 5LPL was a beast back in the day, and is still good today.
(you fire them in 2 groups to not fry yourself).

Edited by Teenage Mutant Ninja Urbie, 17 May 2020 - 07:11 AM.


#11 Ignatius Audene

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Posted 17 May 2020 - 09:16 AM

Black knight. 6bknt 3lpl 6ermed.

#12 LordNothing

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Posted 17 May 2020 - 09:19 AM

rifleman iic has that +2 hsl quirk. you can alpha 4 of them without ghost heat.
never mind im stupid

Edited by LordNothing, 17 May 2020 - 09:20 AM.


#13 Reposter

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Posted 17 May 2020 - 10:14 AM

Just wondering for the Battlemaster LPL Build, do you have an example loadout?

#14 Teenage Mutant Ninja Urbie

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Posted 17 May 2020 - 11:45 AM

View PostReposter, on 17 May 2020 - 10:14 AM, said:

Just wondering for the Battlemaster LPL Build, do you have an example loadout?


basically, you get a battlemaster 1G or 2C, put 3 in the RT, 2 in the LT, stuff the rest with double-heatsinks and go with a decent engine;
both standard- and LFE have their advantages; XL only if you're confident with your torsotwisting - or wanna learn it the hard way.
I'd lean towards LFE as the best compromise for QP, since speed is an issue; in fw, I went with standard in this thing, as you use it differently there.

#15 Reposter

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Posted 17 May 2020 - 12:59 PM

Okay, I am still looking around for my Ideal IS LPL build, thanks for the input but I am not certain if I like the idea of Boating LPL.

#16 Valdarion Silarius

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Posted 17 May 2020 - 01:10 PM

View PostReposter, on 17 May 2020 - 12:59 PM, said:

Okay, I am still looking around for my Ideal IS LPL build, thanks for the input but I am not certain if I like the idea of Boating LPL.

IS LPL's are really meant for brawling, which limits what you can and can't do with them. I can vouch that the Battlemaster can run LPL's pretty well. If you want more versatility out of your builds, then I suggest looking at clan mechs. Like LordNothing said, Rifleman IIC has range quirks and 2+HSL which let's you Alpha strike quad pulses with the occasional break for heat build up. The Hellbringer can also alpha strike 2xLPL's with erML's if you want some nasty damage output.

#17 Brizna

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Posted 17 May 2020 - 02:43 PM

Laser boating used to be a widespread main weapon, now most laser types have been relegated to a secondary role. The only exception is lighter laser in mobile mechs that are forced to rely on lasers and have the speed to position the most heat efficient variants rapidly into effective range and the ERL and ERPPC boats you can see in FW in the right maps for it, but most other laser usages are either as a secondary weapon or are suboptimal mechs. If you don't mind suboptimal you can put LPL anywhere with an energy hard-point, 2 slots and 7 tons of pod space, but if you want a competitive mech... I don't think there's anywhere you can put LPL.

#18 The pessimistic optimist

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Posted 18 May 2020 - 04:55 AM

I like the Cat 2K you can get it reaching out too 456 with 10% range quirks and -10 heat
https://mech.nav-alp...ab42b4a_CPLT-K2

Edited by SirSmokes, 18 May 2020 - 04:55 AM.


#19 VonBruinwald

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Posted 18 May 2020 - 05:48 AM

View PostSirSmokes, on 18 May 2020 - 04:55 AM, said:

I like the Cat 2K you can get it reaching out too 456 with 10% range quirks and -10 heat
https://mech.nav-alp...ab42b4a_CPLT-K2


If you're thinking to take the K2 for lasers you're better off with the Jester. Jump-jets and LFE make for a much better chance of survival and if we're talking pure LPL builds you can switch to tripples if the hardpoint locations don't fry your brains.

#20 The pessimistic optimist

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Posted 18 May 2020 - 05:57 AM

View PostVonBruinwald, on 18 May 2020 - 05:48 AM, said:


If you're thinking to take the K2 for lasers you're better off with the Jester. Jump-jets and LFE make for a much better chance of survival and if we're talking pure LPL builds you can switch to tripples if the hardpoint locations don't fry your brains.


If yea want to spend money sure but I do like full -10 heat vs just 5% you can eat the ghost heat on K2 because of it and fire all 4. Also XL not super huge risk on a Cat there very XL friendly mechs

Edited by SirSmokes, 18 May 2020 - 06:07 AM.






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