Why I Am Giving Mwo „A Pause“ ...
#1
Posted 23 May 2020 - 07:45 AM
I am simply tired of this ********.
I have carried enough PUGs on my shoulders in the early days of MWO (I think that some older players remember those days of the absolutely useless Elo coefficient; yes, that system that put one or two competent players with ten beginners and forced them to carry those novice players against 12 enemy decent players).
But as exhausting as it was, at least PGI did not force me to play against premade groups and at least there was a weak semblance of some balancing in the form of 3/3/3/3 rule.
These days it is different. I am sick of being stomped game after game by premades of a various skill and facing ridiculous team weight disadvantage on top of that, while having to carry some players who obviously struggle with WASD.
Russ Bullock and Paul Inouye should try to play their own game ...
This is not a fun game, this is not even a chore or a grind, this is just a drudge. Fruitless and futile.
Enemy team:
Total weight 845 tons
My team:
Weight: 610 tons
We had the lead in Light ´Mechs (a pair of Locusts and Javelin).
Unfortunately, the enemy team had the distinct advantage of fielding more Assaults (a pair of Supernovas, Annihilator and Cyclops).
You can see the result:
#2
Posted 23 May 2020 - 08:39 AM
#3
Posted 23 May 2020 - 09:48 AM
"A strange game, the only winning move is not to play"
Edited by Anomalocaris, 23 May 2020 - 09:49 AM.
#4
Posted 23 May 2020 - 10:13 AM
#5
Posted 23 May 2020 - 10:53 AM
Quote
Unfortunately, the enemy team had the distinct advantage of fielding more Assaults (a pair of Supernovas, Annihilator and Cyclops).
The group on you team did not appear to have utilized most of the available weight. MM, if I have read correctly is utilizing the group MM and not the solo MM. Grouped should have weight restriction removed while changing it to 1/weight class.
- Then match up weight class, either across the board or only across the solo players.
- Only allow 2*duo group. Trio drops the same as a lance, alone.
- I would also go as far as restricting it to only duo/trio groups and toss the lance out completely.
#6
Posted 23 May 2020 - 11:22 AM
martian, on 23 May 2020 - 07:45 AM, said:
Unfortunately, the enemy team had the distinct advantage of fielding more Assaults (a pair of Supernovas, Annihilator and Cyclops).
Right, so you each had a distinct advantage, but the other team capitalized on theirs. That's not a problem, that's just one team being better at utilizing their advantages.
~Leone
#7
Posted 23 May 2020 - 01:44 PM
#8
Posted 23 May 2020 - 02:13 PM
#9
Posted 23 May 2020 - 03:38 PM
Tarl Cabot, on 23 May 2020 - 10:53 AM, said:
The group on you team did not appear to have utilized most of the available weight. MM, if I have read correctly is utilizing the group MM and not the solo MM. Grouped should have weight restriction removed while changing it to 1/weight class.
- Then match up weight class, either across the board or only across the solo players.
- Only allow 2*duo group. Trio drops the same as a lance, alone.
- I would also go as far as restricting it to only duo/trio groups and toss the lance out completely.
They haven't made a change during this "test" for 3 weeks now (except to "accidentally" revert the tonnage limits to their initial levels after the patch on Tuesday). Do you really think they're going to do anything else? This was never a test and they never had any plans to optimize. What you have now is what you get. Run away or succumb to the cancer inherent in the system. It's the only choice you have left.
#10
Posted 23 May 2020 - 06:29 PM
#11
Posted 23 May 2020 - 06:36 PM
Leone, on 23 May 2020 - 11:22 AM, said:
Please try to refrain from posting such replies as it obfuscates the actual problem and gives the 3 spanners of PGI an excuse to say that they're something right.
#12
Posted 23 May 2020 - 08:21 PM
[color=#FFFFFF][/color]
#13
Posted 24 May 2020 - 04:01 AM
MOBAjobg, on 23 May 2020 - 08:21 PM, said:
To be fair, several others had put out favorable damage. Question would be what type of damage, LRM vs other, as well as were there any actual coordination/some drop calling. This is one of the reasons I would like to percentage/damage of everyone on the end screen, There have been a few games where it may have ended up as 6-12 but most of those 6 were a breeze away from falling.
#14
Posted 24 May 2020 - 08:08 AM
#15
Posted 24 May 2020 - 04:31 PM
#16
Posted 24 May 2020 - 06:54 PM
#17
Posted 24 May 2020 - 08:50 PM
I hope they find a way to balance this or they should go back to the old matchmaker where are Players were solo. In the meantime I'm playing Battletech from Hairebrained Schemes….
#18
Posted 24 May 2020 - 11:41 PM
Anomalocaris, on 24 May 2020 - 06:54 PM, said:
No thank you, this game has enough whiners as it is. I'd rather them all leave than have PGI roll back perfectly good match making because of a handful of overgrown children who can't take a few losses in a digital toy. Instead of crying, they should be thankful that now they can try again after the match is over without having to wait 20 minutes.
#19
Posted 25 May 2020 - 06:07 AM
Snowhawk, on 24 May 2020 - 08:50 PM, said:
I hope they find a way to balance this or they should go back to the old matchmaker where are Players were solo. In the meantime I'm playing Battletech from Hairebrained Schemes….
You give PGI way too much credit in their abilities to understand the data and to make the right decisions.
Cyanogene, on 24 May 2020 - 11:41 PM, said:
No thank you, this game has enough whiners as it is. I'd rather them all leave than have PGI roll back perfectly good match making because of a handful of overgrown children who can't take a few losses in a digital toy. Instead of crying, they should be thankful that now they can try again after the match is over without having to wait 20 minutes.
When was there ever "perfectly good matchmaking"???
#20
Posted 25 May 2020 - 11:19 AM
Cyanogene, on 24 May 2020 - 11:41 PM, said:
No thank you, this game has enough whiners as it is. I'd rather them all leave than have PGI roll back perfectly good match making because of a handful of overgrown children who can't take a few losses in a digital toy. Instead of crying, they should be thankful that now they can try again after the match is over without having to wait 20 minutes.
Hey Einstein, the matchmaking in solo queue was better before this. And the wait time was about 1-2 min during regular hours. So your logic is......lacking. And if all those solo players leave, your wait time goes right back up. Like I said, 200 IQ strategy there.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users