FearThePaladin, on 09 June 2020 - 04:26 AM, said:
Game score relies too much on damage. Seriously when it take 5+ seconds to rev up a HG for a shot and maybe 1 second to fire it... You are getting a serious LOW DPS. Missiles... ATM, LRM, MRM.. and RACs are all DPS heavy and lead to a high "skill" ratio. Thats not skill its spraying damage. I do not expect there to be a change to how the scores are made but I would put my HG skill up against anyone and dare you to call me tier 5, but I can almost promise that is where I will sit and farm all the nobs... LOL
MWO is damage oriented. Even though MWO is supposed to be a team-oriented game, does the general population treat it as such?
Anyhow. damage gives 50% of itself to the MS. Over 50 drop the damage portion accounts for approx 64%, overall. For Wins 60% while for losses account for 68%. Again, personally, the losses had a much narrower range than on the wins, where I could say I was actually carried on one match, with damage accounting for 28% of that MS. To note, solo piloting primarily mediums with a light, a few heavies and assaults in the mix.
But complaint without giving alternatives? What difference would it make if instead of 30% instead of 50% of damage went to MS? In the end MS was simply the number utilized by PGI's PSR preset value to determine the movement amount up/down the Tier's experience bar. Someone with a 401 MS and 700 MS moved the same amount on a win, and the same on a loss, but different amount when compared to a win.
And damage is how a mech is killed, with LRM/etc being less effective individually but the more when are added, the greater the effect in helping to get pass any AMS screens, as well as matching players duck out of site.. If a player is hiding then said player is not pouring out damage.
Edited by Tarl Cabot, 09 June 2020 - 07:44 AM.