Weird Psr Observations
#1
Posted 06 July 2020 - 01:49 PM
The new PSR usually works quite okay.
We win and I did well, I go up.
We lose, I go down.
We lose and I did quite well, I stay the same or even go up.
So far so good.
But confusingly often, I have games like this:
- I helped ensure the win tactically (scout, cap, press enemies into cover, distract them, shoot down a lot of UAVs, deploy a UAV, etc)
- I kill an enemy Mech or have 1-2 KMDD and several kill assists.
- I did moderate damage (because, hey, I aim. I kill efficiently)
We win (yay!)
...aaaaand I go down.
Wait, what? Why? I did a good part in winning the match.
I did not just spray 500 LRM damage over all enemies with hardly any effect.
Why am I punished?
#2
Posted 06 July 2020 - 01:57 PM
#4
Posted 06 July 2020 - 02:20 PM
#5
Posted 06 July 2020 - 02:45 PM
BlaizerP, on 06 July 2020 - 02:20 PM, said:
This!
PSR is primarily determined by MS,
MS is primarily determined by damage dealt.
Too much emphasises is placed on damage.
Edited by VonBruinwald, 06 July 2020 - 02:45 PM.
#6
Posted 06 July 2020 - 03:29 PM
Regardless of mode, each drop is usually won by putting the opponent down first with the exception of Conquest/Assault, where the team with most players alives ignored the cap points.
Anyhow, here is the link to Paul;s post and the chart being used, compared to others. Initially when Paul was looking at a PSR change because the original one was not even equal in PSR added/removed lose vs win and player were clambering about a changing it after the group solo merged queues. When he was going to change it to the same thresholds, it would have also meant that high scorer players would not move up at all but break even on a loss.
https://mwomercs.com...ity-version-10/
Again, perception. What are your two favorite assault builds and how are you utilizing them in most situations? And how have you changed what you do, or do you believe you should change, in the new combined solo/group queue?
Edited by Tarl Cabot, 06 July 2020 - 08:13 PM.
#7
Posted 06 July 2020 - 04:27 PM
I don’t like how a lot of you instantly jump to an individual’s leaderboard performance. It doesn’t really add or take away from OP statements. His stats doesn’t justify his actual in game performance because many of us (myself included) mess around in quick play. I use it to level my mechs and try out strange builds.
Im not saying your analysis is wrong I just think we should take people’s word and just address his question at hand without jumping down his stats and using it as evidence of his performance.
No disrespect, just see this a lot in the community and it’s annoying. First thing people like to do is jump on jarls and then berate people with their stats.
#8
Posted 06 July 2020 - 05:56 PM
Paigan, on 06 July 2020 - 02:02 PM, said:
Match score is mostly about damage.
Also, the PSR system is not based on individual matches. Outcome and PSR movement of any individual match can be whatever happens. It's completely irrelevant. No system could be such, where in each individual match, the system would properly adjust PSR ratings of each individual. So you just got to accept it.
#9
Posted 06 July 2020 - 08:30 PM
#10
Posted 06 July 2020 - 08:55 PM
Hellbringer, on 06 July 2020 - 04:27 PM, said:
I don’t like how a lot of you instantly jump to an individual’s leaderboard performance. It doesn’t really add or take away from OP statements. His stats doesn’t justify his actual in game performance because many of us (myself included) mess around in quick play. I use it to level my mechs and try out strange builds.
Im not saying your analysis is wrong I just think we should take people’s word and just address his question at hand without jumping down his stats and using it as evidence of his performance.
No disrespect, just see this a lot in the community and it’s annoying. First thing people like to do is jump on jarls and then berate people with their stats.
Agreed. - removed. not needed.
OP, even without the PSR reset, with the mixing of Group/Solo, teams are more often to be more aggressive than before, and this can also be dependent on the group portion of that team. And also dependent on how well the rest of the team follows along. Thus, being in an assault and getting caught out of position or having the battle move away or out of from your POV will also have an effect, provided this is what is happening.
As for AMS adding to MS score, it takes several AMS hits to destroy a missile, it is not a 1 to 1 ratio. And from a couple of drops in private match and allowing the timer to run out, it is taking approximately 7.0x AMS destroyed missiles to generate 1 MS pt.
Private match. Skirmish for a tied game so no W/L points to be rewarded. And running out of AMS ammo. All the nova did was destroyed missiles faster, as I had to wait longer for that drop to end. And since it takes multiple AMS hits to destroy a missile, AMS will fire to hit a missile that is destroyed before it can hit it, or hit a missile that is not destroyed and gets through the AMS screen.
2200 AMS (no Skill points)
361 AMS missiles destroyed
51 MS
Nova 3 AMS
4400 AMS used (no skill points)
552 AMS missiles destroyed
78 MS
Edited by Tarl Cabot, 07 July 2020 - 03:41 AM.
#11
Posted 07 July 2020 - 02:49 AM
Paigan, on 06 July 2020 - 01:49 PM, said:
I did not just spray 500 LRM damage over all enemies with hardly any effect.
Why am I punished?
Post a screenshot of the your matchscore plus the full breakdown on the other page (middle column) and I can tell you why you went down.
#12
Posted 07 July 2020 - 03:13 AM
#13
Posted 07 July 2020 - 05:23 AM
#14
Posted 07 July 2020 - 10:40 AM
Ignatius Audene, on 07 July 2020 - 03:13 AM, said:
I consider number of components destroyed as the best indicator of valuable damage inflicted.
This should get the largest weight in MS, more than raw damage.
#15
Posted 07 July 2020 - 10:51 AM
ShiverMeRivets, on 07 July 2020 - 10:40 AM, said:
This should get the largest weight in MS, more than raw damage.
Then a pilot who destroys both arms, both torsos, a leg, and then the CT earns 6pts, and a pilot who only destroys the CT earns 1pt. Is the former 6x better than the latter? No. The former is worse. MS is somewhere between useless and terrible.
Edited by Nightbird, 07 July 2020 - 11:19 AM.
#16
Posted 07 July 2020 - 12:47 PM
Nightbird, on 07 July 2020 - 10:51 AM, said:
Then a pilot who destroys both arms, both torsos, a leg, and then the CT earns 6pts, and a pilot who only destroys the CT earns 1pt. Is the former 6x better than the latter? No. The former is worse. MS is somewhere between useless and terrible.
Yeah the problem with MS is that it can be gamed with huge amounts of ineffective damage. A lurmboat putting out 1k in a match contributes far less to winning than a direct fire mech that does 600. Freaking spuds in Veagle ATM boats can rocket up the leaderboards just by pumping out the dmg.
#17
Posted 07 July 2020 - 01:29 PM
So they either have to keep playing the LRMer forever from now on or they could just play normal and not try to game the system to reach a Tier they don't belong and will be kicked out from again anyway.
#18
Posted 07 July 2020 - 02:26 PM
#19
Posted 07 July 2020 - 03:02 PM
Nesutizale, on 07 July 2020 - 01:29 PM, said:
So they either have to keep playing the LRMer forever from now on or they could just play normal and not try to game the system to reach a Tier they don't belong and will be kicked out from again anyway.
I'm curious about these people too. My gut says when they start losing a lot more and their PSR begins to decline, many of them will just rage quit from the game with some random excuse about how their teams suck or whatever. Maybe some will create alt accounts to preserve their ill gotten gains.
You know guys. I know people have conflicting opinions about AMS, but if ya'll really wanted to drive out the damage farmers from Tier 1, you would equip an AMS on your mech. Every missile you knock down is one less point of damage they could have done and more points for you to drive up the average Matchscore. ATMS and clan LRMs are particularly susceptible.
Just sayin!
#20
Posted 07 July 2020 - 11:29 PM
Paigan, on 06 July 2020 - 01:49 PM, said:
The new PSR usually works quite okay.
We win and I did well, I go up.
We lose, I go down.
We lose and I did quite well, I stay the same or even go up.
So far so good.
But confusingly often, I have games like this:
- I helped ensure the win tactically (scout, cap, press enemies into cover, distract them, shoot down a lot of UAVs, deploy a UAV, etc)
- I kill an enemy Mech or have 1-2 KMDD and several kill assists.
- I did moderate damage (because, hey, I aim. I kill efficiently)
We win (yay!)
...aaaaand I go down.
Wait, what? Why? I did a good part in winning the match.
I did not just spray 500 LRM damage over all enemies with hardly any effect.
Why am I punished?
1) The most important part of your Match Score is your damage output and number of kills. Other activities such as scouting, capturing, etc. are nice, but they are all secondary concern.
2) You are not being punished. The negative change of your PSR means that you were not as good as other members of your team and the best enemy players.
The old system, that meant that if you were on the winning side and did at least 100 DMG and your PSR went up automatically, is no longer present.
But do not take it personally. I have had some relatively good games and yet my PSR went down even on win, simply because other players on our side and one or two enemies had better scores. So I know how you feel.
3) Think about equipping your 'Mech with AMS. You get Match Score points for shooting down LRMs, so AMS means better MS for you. Some 'Mechs can even mount 2-4 AMS and thus inflate their MS even more ...
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