Incentivize Completing Objects In Siege To Reduce Farming
#1
Posted 07 August 2020 - 09:26 PM
Why people farm? For LP rewards I suppose. So to reduce farming, we need to relocate the rewards from farming to completing objects.
I suggest reducing the current rewards, for example, by half.
Add a pool of, say, 11,880 LP rewards (990x12), this is the reward if the match ends without passing a minute. Every minute passes, the pool reduces by 396 (33x12). When the attacking team wins, the remaining pool is distributed to the the attacking team in proportion of their match score to the team total match score. So if you did 1/12 of the team match score, you get 1/12 of the LP pool.
But this will
Or just add a 100% bonus to everyone's LP at the start, reduce it by 4% when every minute passes.
You may say "Oh, it's unfun to rush for objects! I like shooting robots!" Yes and no. Yes, it's unfun to actively avoiding fights and cap in Conquest. But in the case of Siege, you are rushing to the middle of enemy base looking for fight. As you are blasting the gens, it attracts the defenders to you, isn't it?
#2
Posted 07 August 2020 - 09:46 PM
Period.
Attackers may choose to offer mercy, or they may farm the defenders out, especially deserved if they were LRMing.
Edited by BlaizerP, 07 August 2020 - 09:48 PM.
#3
Posted 08 August 2020 - 04:51 AM
#4
Posted 08 August 2020 - 07:56 AM
MWO is for shooting mechs; it incentivizes people to learn to build good mechs and play them effectively. People that don't like PvP have mostly moved on to MW5 which is a snooze fest but you can shoot all the stationary objects you want amd it even counts towards your damage stat!
#5
Posted 08 August 2020 - 08:10 AM
#6
Posted 08 August 2020 - 10:55 AM
HKO2006, on 07 August 2020 - 09:26 PM, said:
Completely wrong. Let me suggest some things that all provide superior psychological motivation over worthless LP.
- C-bills
- The simple joy of killing
- The social status and accolades gained from competitive damage farming amongst one's peers.
Edited by Spheroid, 08 August 2020 - 11:35 AM.
#7
Posted 08 August 2020 - 11:52 AM
But if you did, players might run off on purpose for the sake of denying that bonus... So it's fine as it is : If you're not getting farmed down to the last mech you're probably not trying hard enough.
#8
Posted 08 August 2020 - 12:42 PM
#9
Posted 08 August 2020 - 12:54 PM
~Leone.
#11
Posted 09 August 2020 - 09:24 PM
Kaukas, on 08 August 2020 - 09:50 AM, said:
for good teams that wont matter much but they will get more cbill and xp so mabe they can spent those in mechlab buy lapdance ,prostitutes or a box of best champaign or kilo of intergalactic extasy - many people dont have where to spend all they cbills and xp anymore.so we need to ask pgi to add some black market stuff into mwo .
and good teams can decide themself if they rush gens then farm or farm and then kill gens - but for pugs every cbill and xp is worth a try and when enemy is farming u over and over again and u cant outshoot them or outsmart them mabe shooting gen will be the last and only satisfaction before your mech will be melted and destroyed in every position there is in camasutra. and u will know that at least u get something out of that match - cbills and xp. and farming matches happen very often and i dont like being farmed and farm myself ,somehow it reminds me of seal slaughter. p.s. but we have some psychos in mwo so probably they get orgasms from those seal slaughters.
had many matches when at the start of "ready up" screen u see u have no chance to win - and even then people say they came to mwo to shoot mechs not to rush gens - but gen rush is the last chance to win against good defenders if its done the right way - imagine u end up on boreal with pug team atacking - we all had matches where people just disconect ( its very sad ) , we cant even open gates because people afraid to go up front ;D and i dont think gen rush will help those kind of pugteams anyway because it needs coordination and teamwork even more then usual fire exchange. so in reality nothing will change anything - if u bad u bad at everything , if u good u good at everything , and some people cant learn or be better - they are what they are .
main thing what mwo needs is future development and podcast with pgi about future plans , if we get that development then its fantastic if nothing will change then its sad.
good luck all, enjoy last month of summer and burn in hell dirty claners!!!
If you meet Elon Musk IRL, and gave you the choice of $2.50, or 30 minutes of any open ended question you could possibly think of, im pretty sure every single person would say Talk to Elon for 30 minutes.
Why choose a few extra cbills to shoot gens, rather than a chance fight against the pro's, see where they take their shoots from, see where they retreat too when pushed. Or, if your dead/frustrated to ask/talk to comp/good players about builds/strats/help. I guarantee you, any good player will answer a question, or give you a reference to a website/document that has the answer.
But instead you choose to waste that valuable time with "AIMBOT HACKZZ LAWLZZ" "OP dakka buildz, Can;t do that in tabletop!"
Edited by C H E E K I E Z, 09 August 2020 - 09:25 PM.
#12
Posted 09 August 2020 - 10:41 PM
Gonna be a hard pass on this one, dislike CoWardly-X gen rushes. Plus, it feels nice to punish those defenders who keep sitting at spawn points/ridges in Taiga/Boreal and smash their faces in, then kill omega.
Killing all 48 mechs IS the objective.
#13
Posted 11 August 2020 - 02:40 AM
best case it would end prolonging a game that is rediculously one sided (and that seems to be the primary complaint), but the odds of that are small. the best option is for stomp-ees to find a community that will let you join them, so you can approach each game from a more organized perspective. groups arent garunteed to level the playing field, but its about 90% of what divides the stomped from the stompers. whats important is that you have fun. if getting stomped becomes a huge emotional thing for you, it might be best to take a step back from the game until you remember that its only a game.
#14
Posted 11 August 2020 - 02:57 AM
Rushes are banal and rarely prove anything other than that it has stopped a stomp by an organised team (bit of a mercy win really). Hunting other team down and avoiding the objective is crass and just goes to bolster fragile egos.
The surrender function would be optional because die hards like myself want to fight to the very last point of armour, but on occasion, the play is so one sided and unfulfilling, there literally is no reason to keep fighting (one match not too long ago had my side down to 0 v 23 because they wouldn't listen on how to open the gates on Boreal Vault - at that point I logged out and let the defenders claim 4 uncontested kills from my drop deck - sad thing was, it took nearly 25 minutes to do so because they wouldn't eject to jump capable lights to get over the gates which still stood after nearly half an hour. I would have loved to have surrendered - offered respect to other team and used my drop deck for something more entertaining.
#15
Posted 13 August 2020 - 02:21 PM
#16
Posted 13 August 2020 - 10:10 PM
I've personally had no respect for units who did that "Gen Rushing" Bullcrap right off the bat and without even attempting to engage enemies.. Now it is true that I know some units would do a Gen Rush in the middle of battle if they know they have no other choice. Sometimes its done in order to bait enemy teams to an area of their choosing and what not. Sadly most of the time most players right now would rather avoid combat altogether. That was also seen in conquest ALOT. Sadly the resource cap should've been higher on there to keep the game playing at nearly 20 minutes but PGI never adjusted it still..
If you don't like that, don't know what to tell ya. I would rather just get a 25 minute game average every game. No Gen Rush, No 5 minute game either.
Edited by Wing 0, 13 August 2020 - 10:12 PM.
#17
Posted 14 August 2020 - 04:15 AM
the actual cancer that forced people out from FP was objective rush and narrow points when coming inside the base, together with with a 30 min time limit that was designed in 2015 when time to kill was 2 times as fast as it is now.
thats why we all quit
Edited by D A T A, 14 August 2020 - 04:15 AM.
#18
Posted 14 August 2020 - 06:03 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users