Scout Derek, on 12 September 2020 - 04:17 AM, said:
It's a team game though, not a lone wolf game.
I hear MW5 is a mighty fine game to do whatever you want however you want without any outside forces to disturb you.
Such a deceptive argument. Surprised you made it, unless you're being sarcastic. If the latter, please forgive me.
When each team is composed of 12 solos trying to make the best of what the matchmaker gave them starting from the moment the drop begins, it's a relatively fair fight. Each _team_ has the same task and tools. In game comms, random mech and player distribution (within reason), similar weight balance. Whoever adapts better to the cards they draw tends to win (and better players adapt better). It's a team game, composed of 12 players who tend to win more if they work together.
When each team is given a 3-4 man group of players, the deck has the potential of becoming stacked. While cases exist when the pre-made is similar in skill and weight distribution on each side, in a significant number of drops there is a substantial skill difference between the pre-made on each team. It doesn't matter who gets the 3 aces and who gets a multi suit 3,5,8, the fact remains that there is substantial difference and that borks the matchmaker (more so than it already is). And that's before we get into synergistic group drops vs. a team dropping with mechs that don't sync up well.
Trying to justify merging queues with the "it's a team game" argument just doesn't fly.