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The Reason Why I Hate Clan Medium Pulse Lasers!


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#1 Rkshz

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Posted 09 September 2020 - 03:33 AM

Just watch the video and you will understand everything...



#2 RRAMIREZ

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Posted 09 September 2020 - 04:07 AM

Yep... Frustrating for sure

#3 Aidan Crenshaw

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Posted 09 September 2020 - 04:19 AM

Annoying, for sure. I just fail to see why this would make you hate C-MPL in particular...

#4 VonBruinwald

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Posted 09 September 2020 - 04:32 AM

Seems perfectly balanced to me.........

A few things to remember:
- Fast mechs do not get lag armour
- Lasers aren't pinpoint weapons (or so I've been told) that damage is spreading over mulitple componets.
- It's not opposite day today

Or maybe he front loaded his armour on the rear!

#5 Rkshz

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Posted 09 September 2020 - 05:07 AM

View PostAidan Crenshaw, on 09 September 2020 - 04:19 AM, said:

Annoying, for sure. I just fail to see why this would make you hate C-MPL in particular...

because this is a constant situation with c-mpl

View PostVonBruinwald, on 09 September 2020 - 04:32 AM, said:

Seems perfectly balanced to me.........

A few things to remember:
- Fast mechs do not get lag armour
- Lasers aren't pinpoint weapons (or so I've been told) that damage is spreading over mulitple componets.
- It's not opposite day today

Or maybe he front loaded his armour on the rear!

84.5 armor on Cicadas back? really?
Cicada ran in a straight line - in such cases Mech should 100% damage should be received

#6 Beorning

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Posted 09 September 2020 - 05:09 AM

The first shot near the end of the burn you are hitting air - not sure what the penalty for that would be.

The second shot is 4 weapons seems ok and a solid burn.

Last shot (5 weapons) hits the legs and arms, removing leg armor.

I don't know, how the first 7/9? of the burn on that first shot are calculated - somebody might know. since med pulse is 6.5, 9 * 6.5 = 58.5 * 7 / 9 = 45.5 (one would think that would be fair, though the radar display lag does not show if the first pulse hits, so if it did not call it 39 points of damage.
...
it still should have took at least all the armor on the back, but seems to have only knocked it to orange.
so maybe did 5 points of damage. I wonder how many weapons this problem exists for.

Max armor bonus from skills is 24%

Looking at mech lab structure of CT is 38. Ok add 13 or so with max structure bonus of 39%.

so the second shot was a good 26 points, no denying that, and it only stripped the armor? Can see the leg flashing on some of the pulses, so it looked like a hit to the rear but actually hit left leg as well... almost certainly some latency involved in shooting the mech in the scrotum.

I do not think your last shot hit the rear at all.

#7 Rkshz

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Posted 09 September 2020 - 05:21 AM

View PostBeorning, on 09 September 2020 - 05:09 AM, said:

The first shot near the end of the burn you are hitting air - not sure what the penalty for that would be.

The second shot is 4 weapons seems ok and a solid burn.

Last shot (5 weapons) hits the legs and arms, removing leg armor.

I don't know, how the first 7/9? of the burn on that first shot are calculated - somebody might know. since med pulse is 6.5, 9 * 6.5 = 58.5 * 7 / 9 = 45.5 (one would think that would be fair, though the radar display lag does not show if the first pulse hits, so if it did not call it 39 points of damage.
...
it still should have took at least all the armor on the back, but seems to have only knocked it to orange.
so maybe did 5 points of damage. I wonder how many weapons this problem exists for.

Max armor bonus from skills is 24%

Looking at mech lab structure of CT is 38. Ok add 13 or so with max structure bonus of 39%.

so the second shot was a good 26 points, no denying that, and it only stripped the armor? Can see the leg flashing on some of the pulses, so it looked like a hit to the rear but actually hit left leg as well... almost certainly some latency involved in shooting the mech in the scrotum.

I do not think your last shot hit the rear at all.

on the first shot, only one beam passed the target
the second shot completely hit
= 84.5 dmg on CT

mpl are bad - don't look for a reason where there is none, because there is mathematics
https://www.twitch.t...uredWhalePupper

#8 RickySpanish

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Posted 09 September 2020 - 05:40 AM

The damage splashed all over the place, you appear to strip all the front armour off one of the torsos for example. You did miss two pulses in the air on one volley, but I really don't think you were in any position to strike the front of that Cicada. That's some pish hit detection right there.

#9 Beorning

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Posted 09 September 2020 - 05:53 AM

View PostRkshz, on 09 September 2020 - 05:21 AM, said:

on the first shot, only one beam passed the target
the second shot completely hit
= 84.5 dmg on CT

mpl are bad - don't look for a reason where there is none, because there is mathematics
https://www.twitch.t...uredWhalePupper


You should look again. I count 9 pulses with 2 missing overhead. You can see the side torsos rear portions flashing as well, thus your shots were not on the exact rear. Get a VLC player or something that can frame by frame.

Your second shot LOOKS like it clearly hits the rear, however you can also clearly seeing the hits registering on the left leg. Ask yourself why that is. I will tell you it is latency but you can believe whatever you want - I believe you never had to play a game on dial up.

#10 RRAMIREZ

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Posted 09 September 2020 - 06:25 AM

Side question:
Do we have the info that "pulses" are registered as such or it s just visual and hit reg is just like regular lasers?

I think it should be the case, based onUAC mecanism, but machine guns having a clear difference between visual and hitreg, I was wondering

Edit:
The twitch link is even more obvious... No lag shield here

Edited by RRAMIREZ, 09 September 2020 - 06:29 AM.


#11 Aidan Crenshaw

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Posted 09 September 2020 - 06:31 AM

I think the pulses are just visuals, and the damage is applied in ticks, same as lasers in general.

#12 Nightbird

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Posted 09 September 2020 - 06:58 AM

MWO performance depends on your internet. If you have packet loss or unstable ping, the server may not have received the mouse click that you shot, or you are seeing the cicada in a different location than what the server sent to you. You should experience the same problems in other games, or would if they shared as much damage info as MWO.

Edited by Nightbird, 09 September 2020 - 06:59 AM.


#13 Rkshz

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Posted 09 September 2020 - 08:49 AM

View PostNightbird, on 09 September 2020 - 06:58 AM, said:

MWO performance depends on your internet. If you have packet loss or unstable ping, the server may not have received the mouse click that you shot, or you are seeing the cicada in a different location than what the server sent to you. You should experience the same problems in other games, or would if they shared as much damage info as MWO.

MWO is the only one game where I have such problems
have 100 mb internet (optical fiber)

#14 Nightbird

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Posted 09 September 2020 - 09:01 AM

View PostRkshz, on 09 September 2020 - 08:49 AM, said:

MWO is the only one game where I have such problems
have 100 mb internet (optical fiber)


That doesn't tell me anything. Do a pingtest and packet loss test to the city of the server you play on, do at least 20 tests over the course of a day, and this only gives a partial evaluation of your own network hardware. There can always be a temp hardware failure of glitch along the routing path. You can be sure that PGI's server did not receive the packet that said you fired the first time.

#15 RickySpanish

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Posted 09 September 2020 - 10:52 AM

Every shot OP takes causes the paper doll to flash damage, so clearly the server was "receiving the packet".

#16 Nightbird

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Posted 09 September 2020 - 11:01 AM

View PostRickySpanish, on 09 September 2020 - 10:52 AM, said:

Every shot OP takes causes the paper doll to flash damage, so clearly the server was "receiving the packet".


Watch it again, it does not flash for the first alpha to the back. 0-5 seconds in the vid

The second and third "half volley" hits normally.

#17 RickySpanish

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Posted 09 September 2020 - 12:06 PM

It does flash, the Cicada's armour turns red.

#18 Nightbird

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Posted 09 September 2020 - 12:19 PM

View PostRickySpanish, on 09 September 2020 - 12:06 PM, said:

It does flash, the Cicada's armour turns red.


Yep, the front armor. If you look at the second burn, the damage registry happens after the burn ends, indicative of a high ping.

My suggestion is to turn the ping/fps stats on and if you are using a lag switch, turn it off.

#19 RickySpanish

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Posted 09 September 2020 - 01:39 PM

Yeah there was a spike happening there, host state rewind should have helped out, if I recall it works up to a max of 500ms. Perhaps the spike was too severe.

#20 General Solo

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Posted 10 September 2020 - 08:32 PM

People making excuses for this games poorly optimized netcode, PGI's crappy ISP with crap peering since the data center move.

nah
Its Fine!

I remember a time when lasers worked like you were playing on a LAN
And thats from OZ to Canada
So it can be done.

Edited by OZHomerOZ, 10 September 2020 - 08:35 PM.






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