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#21 Swamp Ass MkII

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Posted 20 September 2020 - 12:45 AM

What they did was drop weight distribution for less wait time. I was happy with the old wait times, and the reason was, if I waited to long to play one weight class, I'd select another that was less wait time... :P

#22 martian

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Posted 20 September 2020 - 12:53 AM

View PostSwamp *** MkII, on 20 September 2020 - 12:45 AM, said:

What they did was drop weight distribution for less wait time. I was happy with the old wait times, and the reason was, if I waited to long to play one weight class, I'd select another that was less wait time... Posted Image

I had no problem with the old wait times.

Actually, I started to take light 'Mechs, so I did not have to wait since there was always low number of light 'Mechs in the queue.

And guess what? I have found out that light 'Mechs are fun. Posted Image

#23 Willard Phule

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Posted 20 September 2020 - 09:02 AM

View Postmartian, on 20 September 2020 - 12:40 AM, said:

I have always wondered if Russ Bullock really thinks that some novice player is going to endure 40-50 stomps in a row (sometimes firing just once or twice before being killed off) and still keep playing MWO.


Dude. I gave up trying to understand his and Paul's decisions a long, long time ago. Like, right around the Clan release. I still remember the hilarity over the "Gold plated" mech pack money grab, the couple of months where Clan weapons were as released and OP as hell, then hit with the nerf bat so hard that multiple chassis became completely unviable. Talk about spitting in the face of the guys that kept you going, right?

I'll be honest, I don't understand the business model. It seems that time and time again, decisions are made that not only alienate the people that propelled the company from one that produces marginal fishing games to one that is the next in line for a franchise that has existed almost longer than the people running the company have been alive but makes the game almost unplayable for anyone that hasn't played a Mechwarrior title at some point or other. Can't wait to see the next one.

#24 ShiverMeRivets

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Posted 20 September 2020 - 09:28 AM

View PostLanzman, on 18 September 2020 - 07:31 AM, said:

A light or two can also distract the enemy team by base capping long enough to draw off a couple of their mechs or make them think you're flanking on the left when the main body of your team is coming from the right. Stuff like that.

Don’t do that. Ever.

One mech capturing the base is not a distraction - it is one mech removed from your team. You may as well be disconnected or afk, the effect is the same.


#25 martian

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Posted 20 September 2020 - 09:50 AM

View PostWillard Phule, on 20 September 2020 - 09:02 AM, said:

Dude. I gave up trying to understand his and Paul's decisions a long, long time ago. Like, right around the Clan release. I still remember the hilarity over the "Gold plated" mech pack money grab, the couple of months where Clan weapons were as released and OP as hell, then hit with the nerf bat so hard that multiple chassis became completely unviable. Talk about spitting in the face of the guys that kept you going, right?

I remember his saying: "If you do not buy the Golden 'Mech, you are not a true MechWarrior fan!" Posted Image

View PostWillard Phule, on 20 September 2020 - 09:02 AM, said:

I'll be honest, I don't understand the business model. It seems that time and time again, decisions are made that not only alienate the people that propelled the company from one that produces marginal fishing games to one that is the next in line for a franchise that has existed almost longer than the people running the company have been alive but makes the game almost unplayable for anyone that hasn't played a Mechwarrior title at some point or other. Can't wait to see the next one.

Have you noticed that there have never been official polls (well, there were some polls, with years between them)?

Consider the current PSR change, for example. I would expect to see a big link in the game client: "Come and vote about the future of MWO! ... leading all MWO players (not only those who visit this forum) to some type of poll. ... But nothing.

View PostWillard Phule, on 20 September 2020 - 09:02 AM, said:

Can't wait to see the next one.

Do you mean the next MechWarrior installment or the next Russ Bullock's decision?

#26 Willard Phule

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Posted 20 September 2020 - 12:51 PM

View Postmartian, on 20 September 2020 - 09:50 AM, said:

Do you mean the next MechWarrior installment or the next Russ Bullock's decision?


The next stupid decision that hemmorhages more players.

#27 martian

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Posted 20 September 2020 - 08:38 PM

View PostWillard Phule, on 20 September 2020 - 12:51 PM, said:

The next stupid decision that hemmorhages more players.


I wonder what could it be?

Removing the group size limit in the Quick Play? Merging the Quick Play and the Community Warfare?

Who knows?

#28 RickySpanish

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Posted 20 September 2020 - 08:56 PM

Bringing back Escort, obviously.

#29 martian

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Posted 20 September 2020 - 08:59 PM

View PostRickySpanish, on 20 September 2020 - 08:56 PM, said:

Bringing back Escort, obviously.

Can't wait. Posted Image

#30 Omaha

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Posted 20 September 2020 - 09:08 PM

Hey now escort could of been good if they just made it differently, like something a mech can pick up.

I know too much capture the flagish?

Edited by Omaha, 20 September 2020 - 09:09 PM.


#31 martian

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Posted 21 September 2020 - 03:07 AM

View PostOmaha, on 20 September 2020 - 09:08 PM, said:

Hey now escort could of been good if they just made it differently, like something a mech can pick up.

I know too much capture the flagish?

The old Escort was tragedy. So any change would be okay.

#32 Lanzman

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Posted 21 September 2020 - 04:31 AM

View PostShiverMeRivets, on 20 September 2020 - 09:28 AM, said:

Don’t do that. Ever.

One mech capturing the base is not a distraction - it is one mech removed from your team. You may as well be disconnected or afk, the effect is the same.

Incorrect. I've seen it happen many, many times. Send a light or two to base cap, get a couple enemy mechs drawn away from their group in response, then run like hell to rejoin your own group. Sometimes (not always) it's enough of an advantage to start the win ball rolling. The issue is that the lights you send to base cap have to leave the base as soon as the enemy response is in motion. Because I've also seen it happen that the other teams makes NO response to base capping and they lose for that reason. They're mopping up the whole team and lose due to the base cap. Bearing in mind we're talking about Assault mode here, not Conquest, which is a different dynamic.
And of course it's just hilarious when a team loses Domination because all of them were so busy maneuvering for advantage that none of them ever bothers to capture the beacon. Posted Image

#33 RickySpanish

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Posted 21 September 2020 - 09:20 PM

Lights are better off scoring free damage on distracted 'Mechs or flat out attacking the enemy from behind. The latter accomplishes the same result as a base cap without actually removing you from the game. Yes, someone might eventually chase you down if you base cap but even at 160 kph that's a couple of minutes away from the fight, only for the enemy to eventually decide upon who has the most streaks to come and swat you with.

#34 VonBruinwald

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Posted 21 September 2020 - 11:26 PM

View PostWillard Phule, on 20 September 2020 - 12:51 PM, said:


The next stupid decision that hemmorhages more players.

View Postmartian, on 20 September 2020 - 08:38 PM, said:


I wonder what could it be?

Removing the group size limit in the Quick Play? Merging the Quick Play and the Community Warfare?

Who knows?


Bringing back Long-Tom.... to quickplay!

#35 Biomechtric

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Posted 22 September 2020 - 12:06 AM

View PostBlind Baku, on 17 September 2020 - 07:26 PM, said:

It's more about the balance being off with the drops. If both side had the same amount, it would be fine, but the issues I'm complaining about are more to one team getting 5-7 assaults, and the other gets 1 - 3. It's busted... bad.

Beyond that the weight raw damage gets scaled to for PSR is sooo painfully out of wack that unless you're god tier dps light, playing lights is the fastest way to loose psr.

What, you're a tolerable MLX pilot, and put out 300ish pts of damage, and your team won, and you capped 5 nodes, and got 3 kmdds, 1 kb? PS down... "Get good, scrub"...

Lord help you if you pilot Ravens, or other low weapon volume mechs... GL getting 400+ damage with 1 - 2 weapons, even when you do work and play god tier.

The game is off balance in a bad way, worse than the light rescale of 2017 that killed the Panther and a hand full of others.

I still love the game, I do, but man this is getting frustrating as hell.

You are asking how can anyone get 400+ points of damage in a light mech when you state in your example that you capped 5 points?? I have an idea, shoot stuff instead of capping!!
It's not rocket science guys. Look, I know some of you want PGI to 'pay' more in both XP & cbills to those that decide to cap etc but the thing is, as it stands just now, they don't so please stop complaining about low match scores & not getting enough PSR & try(you know, just try ffs) to maybe play the game the way it currently needs to be played in order to get the payment you feel you deserve.
By all means try & get PGI to change things, I honestly feel that capping etc SHOULD net people more gains but it doesn't & you all know this.
The cbills & XP are there for you but, just as with any other game on the market, you have to play it the way the developers have designed their game to be played. You maybe don't like what they have done, again, go ahead & try to change it but in the meantime....
Don't complain about something you are not only doing wrong(in the eyes of the games current state) but something you know you are doing wrong & can quite easily rectify to get what you want the game to pay you. I mean, you wouldn't complain that a driving game didn't give you the win for driving the track backwards would you? Because this is exactly the same concept.

#36 martian

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Posted 22 September 2020 - 12:11 AM

View PostVonBruinwald, on 21 September 2020 - 11:26 PM, said:

Bringing back Long-Tom.... to quickplay!


That original, nuclear warheads firing Long Tom, as seen and experienced during the first days after its introduction?

I loved it. Posted Image

#37 Willard Phule

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Posted 22 September 2020 - 06:03 AM

View PostVonBruinwald, on 21 September 2020 - 11:26 PM, said:


Bringing back Long-Tom.... to quickplay!


This right here!

#38 Scout Derek

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Posted 22 September 2020 - 10:10 AM

View PostBiomechtric, on 22 September 2020 - 12:06 AM, said:

You are asking how can anyone get 400+ points of damage in a light mech when you state in your example that you capped 5 points?? I have an idea, shoot stuff instead of capping!!
It's not rocket science guys. Look, I know some of you want PGI to 'pay' more in both XP & cbills to those that decide to cap etc but the thing is, as it stands just now, they don't so please stop complaining about low match scores & not getting enough PSR & try(you know, just try ffs) to maybe play the game the way it currently needs to be played in order to get the payment you feel you deserve.
By all means try & get PGI to change things, I honestly feel that capping etc SHOULD net people more gains but it doesn't & you all know this.
The cbills & XP are there for you but, just as with any other game on the market, you have to play it the way the developers have designed their game to be played. You maybe don't like what they have done, again, go ahead & try to change it but in the meantime....
Don't complain about something you are not only doing wrong(in the eyes of the games current state) but something you know you are doing wrong & can quite easily rectify to get what you want the game to pay you. I mean, you wouldn't complain that a driving game didn't give you the win for driving the track backwards would you? Because this is exactly the same concept.

To be fair it is rocket science to 99% of the population can't even maintain a good match score average since 2017 and probably even further back.

Posted Image

Edited by Scout Derek, 22 September 2020 - 10:10 AM.


#39 Nightbird

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Posted 22 September 2020 - 10:28 AM

To be fair, Match Score means nothing. How does running LRMs, AMS, and spreading damage make someone a better player than someone who pinpoints CT? It doesn't. Yet, we reward the former and not the latter with MS.

#40 Marquis De Lafayette

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Posted 22 September 2020 - 10:36 AM

View Postmartian, on 22 September 2020 - 12:11 AM, said:


That original, nuclear warheads firing Long Tom, as seen and experienced during the first days after its introduction?

I loved it. Posted Image


If PGI had a sense of humor, they should bring it back for one final hurrah whenever they decide they are going to turn the lights off on MWO. It would not only bring people back for a couple of games full of laughs...but would also (just as quick) help usher them out of the closing door after those few laughs were had.





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