Matchmaker Tonnage Issues
#1
Posted 19 September 2020 - 02:41 PM
But it won't, because we all know PGI doesn't care anymore.
#2
Posted 19 September 2020 - 08:55 PM
#3
Posted 19 September 2020 - 09:13 PM
Hellfire666, on 19 September 2020 - 02:41 PM, said:
But it won't, because we all know PGI doesn't care anymore.
Russ Bullock and Paul Inouye have felt no need to do anything with this problem.
You can ask the MWO Community Manager to tell them about this situation.
Oh sorry, the MWO Community Manager left in December 2019 and so far nobody in PGI has bothered with finding replacement for her.
Tough luck, huh?
#4
Posted 20 September 2020 - 09:22 AM
You need to remember that when there's a 4 man premade group on one of the teams, their mechs don't count toward any type of balancing among the solos on either team. If the premade goes heavy and most solos are going heavy, one side ends up way heavier than the other.
#5
Posted 20 September 2020 - 09:41 AM
Lots of armor on the opposing team is good for match score. I did 780 damage (500+ MS) in a friggin Osiris Sekmeht, finishing its challenge in the heroes event in one drop. I rarely play light mechs that are not Urbies, so it’s not like I am good at driving it.
#6
Posted 20 September 2020 - 09:48 AM
- 1 mech per weight class for groups.
- Seed a group, then the next selection should be a group to fill the opposite team.
- Match weight classes instead of tonnage
- Reconsider leaving Lance size to lore and drop max group to 3.
- If staying with max 4-man, then 3-man should not be grouped up with 2-man either.
Edited by Tarl Cabot, 20 September 2020 - 09:51 AM.
#7
Posted 20 September 2020 - 11:19 AM
Tarl Cabot, on 20 September 2020 - 09:48 AM, said:
- 1 mech per weight class for groups.
Indeed. Even without data on wins and tonnage, this is a "looks good, rides good" change giving players — the vast majority who, let's remember, are not in groups — more confidence because it greatly reduces disparities on a basic level.
All reasonable suggestions otherwise. I think 4-man groups are okay to support the social angle (although I'd love to see data on kill counts with teams sporting a 4-man each).
#8
Posted 20 September 2020 - 04:13 PM
Kiran Yagami, on 19 September 2020 - 08:55 PM, said:
Yes it can be. Remove groups from solo q.
They never should have been added in the first place.
Not that anyone who can do anything about it can be bothered to give a crap.
#9
Posted 20 September 2020 - 07:21 PM
Two games were just old fashioned stomps.
One game the opposing team had a plethora of stealth and ECM mechs.
One game we were out-tonned by at least 300 tons. We had no assaults, I think only one heavy. They had 5 assaults, a few heavies as well.
Had time to play, just couldn't do it. At this point I don't see what fun the stomping teams are really having either...
#11
Posted 21 September 2020 - 11:09 AM
martian, on 20 September 2020 - 09:11 PM, said:
Bah. That's complete insanity. I mean, it'd be smart if the plan was to retain and recruit more players, but that's obviously not what PGI is shooting for.
I say it's time to allow full 12 man groups with unregulated tonnages. If we're gonna do it, do it right.
#12
Posted 21 September 2020 - 11:33 AM
Willard Phule, on 21 September 2020 - 11:09 AM, said:
I say it's time to allow full 12 man groups with unregulated tonnages. If we're gonna do it, do it right.
I say: Merge QP and FP. And S7.
If you want to kill MWO, no half-hearted measures are going to suffice.
#13
Posted 21 September 2020 - 12:06 PM
Willard Phule, on 21 September 2020 - 11:09 AM, said:
I'm sure I've said it before; if we permit full 12-mans at the leaset it drops the pretense.
martian, on 21 September 2020 - 11:33 AM, said:
If you want to kill MWO, no half-hearted measures are going to suffice.
You know, I'm actually ok with dropping QP and FP entirely and forcing everyone in to Solaris.
The game is called MWO:Solaris.
#14
Posted 21 September 2020 - 12:22 PM
VonBruinwald, on 21 September 2020 - 12:06 PM, said:
I'm sure I've said it before; if we permit full 12-mans at the leaset it drops the pretense.
And get rid of tonnage restrictions for both group and solos. Bring whatever you want. And force everyone into FP for the maps. You can either join with 4 mechs ready to go, or just bring 1 and leave your team shorthanded after you die.
#15
Posted 21 September 2020 - 06:43 PM
#16
Posted 21 September 2020 - 09:35 PM
This has turned into an echo chamber of unconstructivity. Thread locked.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users