Just Bought A Clan Blood Asp, Love It!
#1
Posted 19 September 2020 - 06:16 PM
#2
Posted 19 September 2020 - 08:02 PM
VexDarkness, on 19 September 2020 - 06:16 PM, said:
Yeah, the easy mode.
#7
Posted 20 September 2020 - 05:16 AM
#8
Posted 20 September 2020 - 09:16 AM
#9
Posted 20 September 2020 - 10:22 AM
Personally I just wish that there's a C-Bills bonus to above two models, but I digress...
Since it's Omnipods for Blood Asp, you can mix/match to your heart's content!
Do enjoy your shiny new mech
#10
Posted 20 September 2020 - 02:10 PM
#11
Posted 20 September 2020 - 03:31 PM
w0qj, on 20 September 2020 - 10:22 AM, said:
Personally I just wish that there's a C-Bills bonus to above two models, but I digress...
Since it's Omnipods for Blood Asp, you can mix/match to your heart's content!
Do enjoy your shiny new mech
Cool, thanks! Yes, still figuring out Omnipods.
#12
Posted 20 September 2020 - 05:36 PM
Just throwing a LRM launcher or two onto any old build is a complete waste of tonnage and the kind of stuff that's going to irritate your allies. The reality of MWO tends to be that boating one or two weapon types of similar ranges/cooldowns will always work better than mixed builds where you try to do everything. There are niche cases, such as brawler Atlas/Orion etc that utilize 3 different weapons, but there's specific reasons that works on those particular mechs/builds.
Play what you want, how you want, just be aware there's better and worse ways to do things, and it can be more fun to succeed than to constantly see poor numbers because you're not using a very effective build. If you're not going for wins/kills/teamwork, then ignore everything above and do you.
#13
Posted 20 September 2020 - 06:49 PM
VexDarkness, on 20 September 2020 - 03:31 PM, said:
Cool, thanks! Yes, still figuring out Omnipods.
TC will boost your targeting time, extend your mech's basic sensor range wich is usually 800m default a bit and speed up the target info that pops up. It will not boost lrm range. The two things that boost lrm range are the range skills in the fire power tree and having either a missile range quirk like a generic +10 missile range quirk or a very specific quirk that only works for that type of lrm such as lrm 10 range +10.
You can find mech quirks in mech stats under enhancements,by mousing over the mech in the in-game store or if it is a clan mech by the omni pods type. You usually have to have the full set of oni pods to make them active to get them.
Lrms are used best when they are main weapon of a build of a mech with some back up weapons. As a lrm master if you really want to focus on lrms you need to get your own locks including all the equipment such as tag,uavs etc. Highly recommend maxing sensors minus the ecm nodes to hold and maintain your locks long as possible.
Since I don't have the basp I don't know if/how well it works as a lrm mech. I usually just find them as the daka build.
#14
Posted 20 September 2020 - 09:10 PM
VexDarkness, on 20 September 2020 - 03:31 PM, said:
Yes, the Targeting Computer does many things, you can find the description in the MechLab.
However, some people would call it Law of diminishing returns: You equipp bigger and bigger TCs and you get smaller and smaller improvements.
Thus, TC type I is usually the most commonly used model and bigger types are progressively rarer. People use "the spared tonnage" for more ammo, more weapons, more armor or heat sinks.
VexDarkness, on 20 September 2020 - 03:31 PM, said:
It's all right, if you have fun with them.
VexDarkness, on 20 September 2020 - 03:31 PM, said:
Tactical Note:
Some Omnipods are exclusive to Hero 'Mechs and can not be bought in the regular store/MechLab. However, you can strip them from the Hero OmniMech and use them on your regular Omnis and vica versa - standard Omnipods will fit on Hero OmniMech.
#15
Posted 21 September 2020 - 03:32 AM
#16
Posted 21 September 2020 - 03:13 PM
#17
Posted 24 September 2020 - 09:49 PM
Edited by LordNothing, 24 September 2020 - 09:50 PM.
#18
Posted 25 September 2020 - 06:54 AM
LordNothing, on 24 September 2020 - 09:49 PM, said:
It is better to have fun in a 'Mech that suits your needs than to "force" yourself playing a 'Mech that you do not especially like, even the later chassis is described as being superior.
#19
Posted 25 September 2020 - 08:28 AM
LordNothing, on 24 September 2020 - 09:49 PM, said:
I had the same issue first time around with both mechs, actually. Now they're two of my favorites, particularly the BASP. I saw so many people doing so well in them, but I just couldn't get a feel for them like I could my other assaults. Then one day I just started having good matches with them, and then they became some of my best mechs. KDK little less so than BASP because of the agility issues and lack of ECM, but it can still be fun. Went fairly meta dakka with both, but sometimes it's just fun to use builds that can put out 800-1k dmg in matches where you feel like you sucked.
Some mechs and some people will never get along though I think...me and fast lights, or Anni/Atlas, that will never work out. I have tried and tried and cannot perform to any kind of standard in those mechs.
#20
Posted 25 September 2020 - 05:10 PM
martian, on 25 September 2020 - 06:54 AM, said:
there is that, but the blood asp checks all my boxes. i just cant do well with it.
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