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Mw5 Mercs Feedback And Bugs


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#1 Roibr54

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Posted 23 September 2020 - 05:18 PM

Hey Guys,

Cool Game im having a Blast with it!
Had to get adjusted to the Graphics first tough, can be a bit unsharp at first after all these years in MWO. But nonetheless the Game looks Beautiful and you dont notice anything after a while. Thank you for all awesome Mechporn!

Have some Feedback and one Bug i found recently

BUG
Did a Assassination Mission and was Sniping 2 Atlas from around 1k away with my Quad LBX Solids. Easy peasy... However i still had the Mission Icon on the HUD and the Battlegrid, which goes a way after youre close enough. When i was "slowly" walking towards it there was a Victor I made flee after a while, while we were getting closer to the Mission objective. When i arrived at the Point the Atlas of course were vanished and the Mission didnt Update for them to be Dead. So i cannot finish the Objective since there is no Mech left on the Map!
I have to say that this is weird and never happend to me before. Normally you can shoot stuff before and it counts, like in Demolition where i like to shoot it from afar if i have Large Lasers so my Enemies have to come to me and have to get through the Open and get shoot in the Progress.
I have to Add, MAn i felt so good Headshooting a Atlas from over 1k away with Quad LBX Solids, just amazing! XD

Feedback
Well, i use a couple Mods of course. But mostly Graphics related and Performance related ones.

Ai Missiles Use
Even with Ai Mod, the Lrms are a bit of Pain in the A.. Lancemates cannot Track Mechs proficiently it seems. Only when they have Lrm in the arms or are reasonably Agile with Arms Actuators or whatnot. Highlander for example has no problems Tracking targets unlike the poor Stalker wich rarely uses Lrms on Mechs.
Ai loves to spam Missiles before they have a Lock on with Lrms. All these wasted Missiles... ^^

SRM however work like a Charm. Especially on Enemy Mechs.
But still, Lance does not utilise the Lrms as it could sadly, even with Mods. Sometimes they dont know what to do becasue there are so many Targets.

Solution
Mechs should Prioritise Tanks and VTOLS first, them Mechs unless you they are attacked by Mechs, or told em too!



Recoil
On 2nd Zoom its way too much for my Taste. Its hard to Track if your Vision is in the skies when your Crosshair is not and so on. Please consider toning down massively.
It feels a bit Over the Top. Yes there should be some kind of Recoil but i can Live without one aswell. If you compare to Modern Tanks there is no Recoil like in Mechwarrior compared to Size, Tonnage, Weapon Velocity etc.

Solution
Bit of Cockpit Jittering and some Dirt Particles for immersion on the Cockpit Glass form raised Dust on the ground could look really Good.


Weapon Impact
Well, the Explosion on Impact are WAY WAY too much for Autocannons. Yes there is a nice Mod for that, but it changes other stuff aswell i dont like and some are not working together etc.
Please tone it down drastically. You cannot see anything and its hard to get precise follow up shoots on the Target.

Same goes for Flamer, you cannot see anything if you use them on Mechs at that close Range. Also Damage for Flamers is really bad even when you stack it up to 6x on a Annie for Testing purpoese with T4 Flamers.

Solution
please have a look at Prim8`s Mod for example. I really dont want to Insult Any of the Devs becasue you did a Great Job wth the Game.
I ask only for Autocannons to be toned down in this Case and maybe some of the others aswell. i dont like the Mod because i dont want to loose the Impact on PPC which looks Great with disstortion and it takes away the really badass Heat dissipation on my Gauss!
Also when you use Lasers only to get rid of a Mechs Limb, there is no need for a Explosion in my Opinion. Its cutting through metal so why should there be an explosion. Yes you could say Ammo or whatnot but this goes vice versa with Cannons on Removing a Part aswell. So my Idea is that its just falls away. Coolest would be where its cut away from, but lets be realistic, its alright if it gets cut from Joint. It makes sense in what we have now, with removing it, not realisticly. If you remove it, there should be some liquid Metal flowing away from the stomp as Feeback, like when you shoot with Lasers in General. That looks really good btw.


SOUND
Good but lacks some Features. Also its hard to get some Distinction between sounds sometimes. I use a Hyper X Revolver S and for the Price its pretty Good. However doesnt matter how i change settings some sounds get lost sadly.

3D sound would be neat
Delay on Distance


Environmental Sound
shoud have a Slider, no really. Also able to buff it up a bit. I was missing the Impact on Rain aswell. You can hear it slighlty but its really Quiet sadly. Also there is no Distinction between inside Cockpit and Outside. I can toally live with that, but prefer the Cockpit Version if i had to Choose.

Mech Sound
Again needs a Slider so you are able to distinguish Sounds and not Overtone others etc. As of now, Mechs own Sound from walking and turning is so loud i can barely hear my Lance Mates and cannot say if they are behind me or next to me. Not even when i Boost to 7.1 on my Headset.
Again listen to Khornes Sound Mod. I tried it and its Great but Impact is so freakin Loud you cannot hear anything if you get hit.
I tried this Mod for two reasons.

PPC sound just Epic with the Thunder
Mech Turning Sounds etc. is just a blast form Khorne.

So, Please add these two! You cannot get specific Sounds as a Mod. You have to get the Package which sucks a bit. I love Vanilla Lasers and Ac much more than any Sound Mod so far. LBX especiallly the Shotgun.


Quality of Live Improvements

Drop Decks

See where your Lancemate is positioned in the Formation before Hand on Drop Screen

#2 Ekson Valdez

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Posted 23 September 2020 - 08:35 PM

Hey Roibr54,

cool to see you're having fun! For more direct impact of your feedback, please post it on the official MW5 Discord!
https://discord.gg/2DXB6Zt





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