C337Skymaster, on 18 October 2020 - 08:06 AM, said:
Geezum crow..... Is that the most toxic post I've ever read. Especially that last line: "VIP mode is bad because it focused the team on the objective instead of just the same-old boring **** that we play day in and day out and are sick and tired of but do it anyway because we like the IP and the chance to shoot live players and not AI automatons".
I have to disagree with you, here, C337. Alreech, whether he meant to or not, has outlined exactly what was wrong with the game. If he meant that those things didn't need to be there to play, because he prefers the wash-rinse-repeat race-track bonehead option of Quick Play, then he has outlined why we don't need or want Players like him in the game, unless an implementation can be made for scut Players to remain in the scut.
Alternately, if he was being facetious about what he was saying, then he's arguing for a much better game to be produced, in which case he would be an example of exactly the sort of Players we need, here.
Either way, he's right and, frankly, I don't see why the post was so toxic?
Give scut Players the ability to play anywhere they can find a match, join a team, wreak some havoc, get their jollies, and help move the universe along at the same time, which is a control item on them, and everyone wins. Right now, only the Scuts win in this game. However, give EVERYONE something to do -and there are at least twenty different aspects of BattleTech AND MechWarrior that can be implemented simultaneously- and everyone wins. Command Staff Players could have their resource and unit management and the Scuts/Ghosts would be none the wiser as they mindlessly do the bidding of those in Command Staff's, without ever having to raise a paw in salute. Let them go out and kill like the ravenous unattached they want to be while everyone actually in the team gets to go take care of objectives. Team Players would get to act like a team, PLAY AS A TEAM, which I already know is extraordinarily deadly, and advance their MechWarrior careers so they feel like they're actually a part of something, and all sides of the equation sleep well at night. Let Commanders schedule matches for everything from Reconnaissance to Skirmishes to Planetary Assaults and/or contract completion, with BattleTech-style contracts, outlining pre-programmable choices for how those contracts are to be completed, and then let each Commander select three close-by dates for the conflict, like we used to do in the various leagues that once existed, and then when it's time for the fight, those who show up to each team to fight get primary slots and the Ghosts get the pickin's of what remains (Light, Medium, Heavy, Assault, or overall weight split with others), and drop when you get close to play the mission.
What 99% of you do not understand, regardless of how smart you THINK you are, is BattleTech is a WHOLE set of rules, circumstances, ideas, and management that bring a warfare universe to life. What we have been playing since play testing began in July 2012, has only the most peripheral involvement with the names BattleTech and MechWarrior. You have the chassis, the weapon names and the basic descriptions, but you don't have BattleTech. And, before the jackasses who like to scream about this not being a tabletop game chime in, I'm not talking about making it the tabletop game. It's a great combat simulator, it's just like World of Tanks, with frickin' 'Mechs; but, that's ALL it is. The reasons the game is in the state it is, right now, is because Piranha went soft and programmed a good (not best) 'Mech simulator, and then all the killer kids came in, the ones who love Call of Duty and all those other games that are "get into an arena, mindlessly kill one another, get out of the arena, and do that stupid **** all over, again, all day long, so you can remain stupid but feel like you're actually accomplishing something".
Would anyone like something that allows those who LIKE to THINK and PLAN and MANAGE to be able to do that, and then allow various levels of involvement down to the basest JUST KILL IT ALL players? Ne'ry does one level need to interact with one another UNLESS they're trying to get to the next higher level and have a reason to give a damn about the game, rather than just getting their jollies. I love to think and plan and manage; I love the idea of training with my organized unit, making real-world friends in a fun-time simulated environment -yes, I have one that has been with me since '97, and a few I'm sure I could send emails to and get warm welcomes from even though we haven't spoken in some time- and then going out and stomping a big fat mudhole in opponents like we used to do because we were trained and organized and could follow instructions. Unlike the everyone gets a trophy for participation crowd that most Ghosts come from.
Good evening.