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New Ui And Qol Revamp


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#1 randomxtc16

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Posted 09 October 2020 - 03:33 AM

As the title suggest;
1. Whole new revamp of UI
2. Being able to search through menus while searching for a QP match
3. Being able to use chat (Faction/Unit/Group) while searching for a game. It can be done for FP, why not QP?
4. Being able to have more then 1 Lance / Unit in a group / match. Playing with large groups of Friends/Unit is much harder then it should be.
5. Menu Navigation is steep for new people especially the faction menus. Possible single page menu navigation with side-scroll navigation, no more confusing drop down menus.
6. Group menu should be a pop up menu like the chat box which can be movable.
7. Being able to place 3 Lance map markers while playing as company commander.
Suggestions to these suggestions are highly encouraged.

Suggestion for monetization:
Make all paint/decals/ornaments/ect 25-30% cheaper. It would encourage more people to buy more at once and over a longer period of time as a flux of new people come from future development and updates.

Edited by randomxtc16, 09 October 2020 - 08:05 AM.


#2 RRAMIREZ

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Posted 12 October 2020 - 02:09 AM

View Postrandomxtc16, on 09 October 2020 - 03:33 AM, said:

4. Being able to have more then 1 Lance / Unit in a group / match. Playing with large groups of Friends/Unit is much harder then it should be.

You mean re-openning group queue, right?

#3 randomxtc16

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Posted 12 October 2020 - 01:53 PM

View PostRRAMIREZ, on 12 October 2020 - 02:09 AM, said:

You mean re-openning group queue, right?

Must be before my time. Mind sharing its details?

My exmaple for the needed revamp in this area is; 6 people in Unit grouped up to play together in Quick Play but can't because you can only drop with 1 lance (group). Trying to beat the system with 2+ different groups will either put you on op-teams or different games all together.

Now the Unit has grown to 12+ people, active, who can only play together 4 at a time to a group.

#4 randomxtc16

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Posted 13 October 2020 - 01:53 AM

Something like this: https://codepen.io/r...eful/pen/JgRoeY is what i was thinking for a new UI overlay, Neatly tucked away in corners.

For the link, Put the "nodes" in the top left and right corner.

MAIN MENU - SUB-MENU - SUB-SUB-MENU - SUB-SUB-SUB-MENU
TRC (top right corner)---------------- TLC ("Top left corner) /Home / QP / Group QP
Friends / Add / Group / Unit--------------------------------------- / FAP / FAP menu
Store---------------------------------------------------------------------/S7 /S7 menu
MechLabs--------------------------------------------------------------/COMP /COMP menu
Academy---------------------------------------------------------------/Settings

^^^ ALWAYS ABLE TO STAY ON MAIN "MECHBAY VIEWER" HOMEPAGE
EASE OF MENU NAVIGATION
Can even have a solid Box border like this ---> https://www.pinteres...ic_v2=1a4kM1s8U

Make it "like" a pop up screen as you cycle through them. ---> https://codepen.io/gevera/pen/nCBtl & https://codepen.io/C...star/pen/eBRzzv and maybe even something "like" this ---> https://codepen.io/j...sign/pen/pjQdGb


Eliminate the different screen type / game type. Switching back and forth from S7-FAP is super buggy probably using more resources then needed.

Please add to this.

Edited by randomxtc16, 13 October 2020 - 02:27 AM.


#5 randomxtc16

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Posted 21 October 2020 - 01:26 PM

https://cdn.discorda...278/MECHUI3.png Is a suggestion

#6 randomxtc16

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Posted 27 October 2020 - 02:25 PM

I see the UI here even needs a reboot

#7 Cichol Balor

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Posted 14 January 2021 - 03:38 AM

View Postrandomxtc16, on 12 October 2020 - 01:53 PM, said:

Must be before my time. Mind sharing its details?

My exmaple for the needed revamp in this area is; 6 people in Unit grouped up to play together in Quick Play but can't because you can only drop with 1 lance (group). Trying to beat the system with 2+ different groups will either put you on op-teams or different games all together.

Now the Unit has grown to 12+ people, active, who can only play together 4 at a time to a group.



there used to be a queue for solo players and a queue for players in a group so you would never be matched up with one another. The player base dropped to a point where you would have to wait 30+ minutes to get a match in group queue and solo was only a bit better during some hours. To help with this the group queue and solo queue was merged but a team with a large group would almost always stomp on any team full of pugs. To fix this they reduced the max group to 4 and set it so the match making would always try and make sure there was only one group per team.

This has led to an award moment when you are trying to play with 5-6 people where its not exactly enough to run FP consistently but to many to run QP. however if you have 7+ players most of the time FP is a good option as it drastically reduces the queue time having more than half the needed players for one side.





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