Willard Phule, on 18 October 2020 - 04:51 AM, said:
Why would that be relevant? It's a DPS weapon that you stare enemies down, what matters is the damage output. As in with the DPS, the recharge time -- hell, the volley duration is taken account as well -- the DPS and HPS already takes account of those differences. Individually, the UAC5 has better EDPS per weapon-unit, I agree, but with higher EDPS/Ton, that means you can match that EDPS with less tonnage, or exceed it for the same tonnage.
Single-Slug is sure, something, but when you're going to shoot multiple shells anyways that spread the damage around, that isn't that important.
As for the heat, I don't know what to tell you, they have exactly the same 1.66 heat/shot, if anything the Clan UACs would have lower heat/second because they have less reliable action that produces less ROF by average.
But okay, maybe it's too much for me to expect that you can extrapolate the same data. Let me break the Heat for you, it is easily something you can check if correct. Here is the source for the stats: https://mwo.smurfy-net.de/equipment
UAC5
15% Jam = 6.6667 Avg. Shots/Jam
6.0s Jam Duration
22.133333333333333333333333333333 / 17.066666666666666666666666666667 = 1.296875 EHPS
CUAC5
17% Jam = 5.8824 Avg. Shots/Jam
6.5 Jam Duration
19.529411764705882352941176470588 / 17.558823529411764705882352941176 = 1.112228 EHPS
So yeah, UAC5 actually runs hotter. You know what even makes it worse? For the same tonnage, you can allot +2 DHS on the CUAC5 that reduces heat-generation. And guess what, both IS and Clan has 0.22 heat-dissipation, the only difference is health for crit.
So yes, the Clan UAC5 is superior on both DPS and Heat Generation. Do you mean other ACs? Like CAC vs Standard ACs? You know CACs are actually colder than standard ACs.
CAC10 VS AC10
CAC10 = 10 / 2.58 = 3.876 DPS = 0.3876 DPS/Ton
AC10 = 10 / 2.25 = 4.444 DPS = 0.370 DPS/Ton
CAC10 = 2.00 / 2.58 = 0.7752 HPS = 0.07752 HPS/Ton
AC10 = 2.75 / 2.25 = 1.222 HPS = 0.10185 HPS/Ton
DPS-wise, CACs are superior than standard ACs. That being said, the IS ACs do have the advantage of single-slug -- basically better ergonomics. But if you're building for damage -- since the game is mostly damage, the CACs is superior. Funnily enough CACs are actually superfluous over UACs anyways.
Do you mean UAC10 vs CUAC10?
UAC10
15% Jam = 6.6667 Avg. Shots/Jam
0.11s Volley-interval
2-rd Burst
7.5s Jam Duration
133.3333 / 25.6333 = 5.20156 EDPS
46.66667 / 25.6333 = 1.82055 EHPS
EDPS/Ton: 0.40012
EHPS/Ton: 0.1400423
CUAC10
17% Jam = 5.8824 Avg. Shots/Jam
0.11s Volley-interval
3-rd Burst
8 Jam Duration
117.64705882352941176470588235294 / 24.647058823529411764705882352941 = 4.77327 EDPS
41.176470588235294117647058823529 / 24.647058823529411764705882352941 = 1.67064 EHPS
EDPS/Ton: 0.477327
EHPS/Ton: 0.167064
So yeah. The UAC10 versus the CUAC10, while yes the UAC10 does have superior EDPS/Unit, the CUAC10 outright has better EDPS/Ton. That being said, the UAC10 do have superior EHPS/Ton, but that's just pyrrhic victory considering that you can also compensate with 3 more DHS, each with 0.22 heat/s dissipation to counteract that anyways.
Willard Phule, on 18 October 2020 - 04:51 AM, said:
I'm not comp. I run Urbies with AC10s, AC20s, and Gauss Rifles. I am the Borat around these parts, and not even amusing.
But yes, that's the size of it, the CBill cost is just there for the grind. It's not like you can lose equipment permanently when your mech is destroyed.
Willard Phule, on 18 October 2020 - 04:51 AM, said:
Again, what you are highlighting is mere differences in execution. As to whether they are advantages and disadvantages, and achieves equilibrium as a result, that is why you need "a wall of math" to contextualize it
And as I have pointed out, with the different UACs at least, it's not the case. Clanners also have lighter large-lasers, and missiles. Do I really need to elaborate more on that?
Edited by The6thMessenger, 18 October 2020 - 03:04 PM.