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Can We Have Mixtech Now? I Think This Is One Of The Hidden Low-Hanging Fruits.


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#21 The6thMessenger

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Posted 18 October 2020 - 05:14 AM

View PostWillard Phule, on 18 October 2020 - 04:51 AM, said:

I notice you mapped out the jam chance nicely, but again didn't pay attention to recharge time or heat as those are the factors used for "balancing." But, I can't blame you, not even the media publishes data that doesn't support their narrative. That seems to be par for the course nowadays.


Why would that be relevant? It's a DPS weapon that you stare enemies down, what matters is the damage output. As in with the DPS, the recharge time -- hell, the volley duration is taken account as well -- the DPS and HPS already takes account of those differences. Individually, the UAC5 has better EDPS per weapon-unit, I agree, but with higher EDPS/Ton, that means you can match that EDPS with less tonnage, or exceed it for the same tonnage.

Single-Slug is sure, something, but when you're going to shoot multiple shells anyways that spread the damage around, that isn't that important.

As for the heat, I don't know what to tell you, they have exactly the same 1.66 heat/shot, if anything the Clan UACs would have lower heat/second because they have less reliable action that produces less ROF by average.

But okay, maybe it's too much for me to expect that you can extrapolate the same data. Let me break the Heat for you, it is easily something you can check if correct. Here is the source for the stats: https://mwo.smurfy-net.de/equipment

UAC5

15% Jam = 6.6667 Avg. Shots/Jam
6.0s Jam Duration

22.133333333333333333333333333333 / 17.066666666666666666666666666667 = 1.296875 EHPS

CUAC5

17% Jam = 5.8824 Avg. Shots/Jam
6.5 Jam Duration

19.529411764705882352941176470588 / 17.558823529411764705882352941176 = 1.112228 EHPS

So yeah, UAC5 actually runs hotter. You know what even makes it worse? For the same tonnage, you can allot +2 DHS on the CUAC5 that reduces heat-generation. And guess what, both IS and Clan has 0.22 heat-dissipation, the only difference is health for crit.

So yes, the Clan UAC5 is superior on both DPS and Heat Generation. Do you mean other ACs? Like CAC vs Standard ACs? You know CACs are actually colder than standard ACs.

CAC10 VS AC10

CAC10 = 10 / 2.58 = 3.876 DPS = 0.3876 DPS/Ton
AC10 = 10 / 2.25 = 4.444 DPS = 0.370 DPS/Ton

CAC10 = 2.00 / 2.58 = 0.7752 HPS = 0.07752 HPS/Ton
AC10 = 2.75 / 2.25 = 1.222 HPS = 0.10185 HPS/Ton

DPS-wise, CACs are superior than standard ACs. That being said, the IS ACs do have the advantage of single-slug -- basically better ergonomics. But if you're building for damage -- since the game is mostly damage, the CACs is superior. Funnily enough CACs are actually superfluous over UACs anyways.

Do you mean UAC10 vs CUAC10?

UAC10

15% Jam = 6.6667 Avg. Shots/Jam
0.11s Volley-interval
2-rd Burst
7.5s Jam Duration

133.3333 / 25.6333 = 5.20156 EDPS
46.66667 / 25.6333 = 1.82055 EHPS

EDPS/Ton: 0.40012
EHPS/Ton: 0.1400423

CUAC10

17% Jam = 5.8824 Avg. Shots/Jam
0.11s Volley-interval
3-rd Burst
8 Jam Duration

117.64705882352941176470588235294 / 24.647058823529411764705882352941 = 4.77327 EDPS
41.176470588235294117647058823529 / 24.647058823529411764705882352941 = 1.67064 EHPS

EDPS/Ton: 0.477327
EHPS/Ton: 0.167064

So yeah. The UAC10 versus the CUAC10, while yes the UAC10 does have superior EDPS/Unit, the CUAC10 outright has better EDPS/Ton. That being said, the UAC10 do have superior EHPS/Ton, but that's just pyrrhic victory considering that you can also compensate with 3 more DHS, each with 0.22 heat/s dissipation to counteract that anyways.

View PostWillard Phule, on 18 October 2020 - 04:51 AM, said:

As for Clan DHS, use a little common sense. Clan XL engines are designed for Clan DHS. One would think that the heats sinks you use are the ones that are compatable with your engine, wouldn't one? As for IS XL and LEs, again, money is the determining factor. Now, I realize that the cost of things doesn't apply to an elite, comp player such as yourself that is sitting on more cbills that PGI itself, but newer players don't have your advantage. And that's where cost as a balancer comes in.


I'm not comp. I run Urbies with AC10s, AC20s, and Gauss Rifles. I am the Borat around these parts, and not even amusing.

But yes, that's the size of it, the CBill cost is just there for the grind. It's not like you can lose equipment permanently when your mech is destroyed.

View PostWillard Phule, on 18 October 2020 - 04:51 AM, said:

Without a wall of math, the "balance" that PGI found involves IS weaponry being heavier and bulkier, but having lower heat and faster reload/recharge times. Clan weaponry is lighter with further range at the expense of more heat and slower recharge/reload times. That's across the board. Balistics, energy, missiles...it applies to all of them.


Again, what you are highlighting is mere differences in execution. As to whether they are advantages and disadvantages, and achieves equilibrium as a result, that is why you need "a wall of math" to contextualize it

And as I have pointed out, with the different UACs at least, it's not the case. Clanners also have lighter large-lasers, and missiles. Do I really need to elaborate more on that?

Edited by The6thMessenger, 18 October 2020 - 03:04 PM.


#22 MTier Slayed Up

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Posted 18 October 2020 - 05:53 AM

View PostThe Lighthouse, on 16 October 2020 - 10:46 PM, said:

Mixtech?

No

#23 The pessimistic optimist

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Posted 18 October 2020 - 07:14 AM

View PostDrtyDshSoap, on 18 October 2020 - 05:53 AM, said:

No

I am pretty sure it would break the game the but only way to really tell would be to try it. You could combine 3xATM9 + 1xMRM 40 or 2xMRM 30. That would give you ghost heat free low heat nasty alpha that near or passed 100 damage that I could see how that is kind broken

#24 MTier Slayed Up

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Posted 18 October 2020 - 07:15 AM

View PostSirSmokes, on 18 October 2020 - 07:14 AM, said:

Idea for mixtech?

No

#25 The pessimistic optimist

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Posted 18 October 2020 - 07:16 AM

View PostDrtyDshSoap, on 18 October 2020 - 07:15 AM, said:

No


You can read right? I am pretty sure it would break the game the but only way to really tell would be to try it. You could combine 3xATM9 + 1xMRM 40 or 2xMRM 30. That would give you ghost heat free low heat nasty alpha that near or passed 100 damage that I could see how that is kind broken

#26 MTier Slayed Up

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Posted 18 October 2020 - 07:18 AM

View PostSirSmokes, on 18 October 2020 - 07:16 AM, said:

The answer is still no.


#27 The pessimistic optimist

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Posted 18 October 2020 - 07:22 AM

View PostDrtyDshSoap, on 18 October 2020 - 07:18 AM, said:



I never said it was a good idea that's the point silly I said I don't think it is a good idea but I was simply curious to what would happen so I guess the answer is no you can't read...

#28 MTier Slayed Up

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Posted 18 October 2020 - 07:23 AM

View PostSirSmokes, on 18 October 2020 - 07:22 AM, said:

Good, you see why my idea was bad to begin with. Thank you Soap.

No problem. Carry on.

#29 The pessimistic optimist

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Posted 18 October 2020 - 07:24 AM

View PostDrtyDshSoap, on 18 October 2020 - 07:23 AM, said:

No problem. Carry on.


"I don't think it is a good idea but I was simply curious to what would happen" https://www.k5learni...sion-worksheets

Edited by SirSmokes, 18 October 2020 - 07:25 AM.


#30 MTier Slayed Up

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Posted 18 October 2020 - 07:26 AM

View PostSirSmokes, on 18 October 2020 - 07:24 AM, said:

I am now continuing with my idea for some obscure reason that only a mad man can relate to.

No.

Stop it.

#31 The pessimistic optimist

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Posted 18 October 2020 - 07:28 AM

View PostDrtyDshSoap, on 18 October 2020 - 07:26 AM, said:

No.

Stop it.

Yea you need this you don't seem to https://www.k5learni...sion-worksheets comprehen what people are saying well.

#32 MTier Slayed Up

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Posted 18 October 2020 - 07:28 AM

View PostSirSmokes, on 18 October 2020 - 07:28 AM, said:

Yea you need this you don't seem to https://www.k5learni...sion-worksheets comprehen what people are saying well.

Your final destination is an attic.
Posted Image

Edited by DrtyDshSoap, 18 October 2020 - 07:30 AM.


#33 The pessimistic optimist

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Posted 18 October 2020 - 07:29 AM

View PostDrtyDshSoap, on 18 October 2020 - 07:28 AM, said:

Posted Image


https://www.k5learni...sion-worksheets

#34 MTier Slayed Up

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Posted 18 October 2020 - 07:31 AM

Posted Image

#35 The pessimistic optimist

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Posted 18 October 2020 - 07:33 AM

View PostDrtyDshSoap, on 18 October 2020 - 07:31 AM, said:

Posted Image


https://www.k5learni...sion-worksheets

#36 CMDR Sunset Shimmer

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Posted 18 October 2020 - 08:32 AM

I feel they should have a Puretech, and Mixtech que.

If you want to play mixtech, have an option

want pure tech, here's an option.

"But the bucketts!" I hear you say.

people who want to play one way, will flock to that way, and people who want to play the other way, will flock to that. Without those options, you're going to continue to displease the mixtech fans... or the puretech fans if you make the game open to mixtech.

I've started playing again, if mechtech ended up in game as the norm, I'd be 100% out again. If you give me an option to play Puretech, I'm going to play that, and let the mixtech fans have their fun in their own que.

#37 VonBruinwald

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Posted 18 October 2020 - 12:36 PM

View PostCMDR Sunset Shimmer, on 18 October 2020 - 08:32 AM, said:

I feel they should have a Puretech, and Mixtech que.

If you want to play mixtech, have an option

want pure tech, here's an option.


They should run mixtech on a PTS just to see if it's practical.

Personally, I'm against it, but I have no problem with it per se. I'm a purist, as an IS pilot I wouldn't pollute my mechs with Clan Tech filth and no true clanner would sacrifice his honour for an IS AC10 even if we could mix tech.

Then again, most clanners refuse my batchall when I see them in QP.

#38 Scout Derek

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Posted 18 October 2020 - 01:06 PM

View PostSirSmokes, on 18 October 2020 - 07:14 AM, said:

I am pretty sure it would break the game the but only way to really tell would be to try it. You could combine 3xATM9 + 1xMRM 40 or 2xMRM 30. That would give you ghost heat free low heat nasty alpha that near or passed 100 damage that I could see how that is kind broken

that's a dumb combo.

View PostVonBruinwald, on 18 October 2020 - 12:36 PM, said:


They should run mixtech on a PTS just to see if it's practical.

Personally, I'm against it, but I have no problem with it per se. I'm a purist, as an IS pilot I wouldn't pollute my mechs with Clan Tech filth and no true clanner would sacrifice his honour for an IS AC10 even if we could mix tech.

Then again, most clanners refuse my batchall when I see them in QP.


What you two are overlooking looking in mixtech is the fact that IS viable builds that run IS XL or LFE, can now run clan upgrades too. Do you really want to deal with a Vulcan with clan XL? with Clan FF and Clan Endo? Clan DHS? I can almost guarantee by allowing free mixtech you would legitimately destroy the balance, hands down. Instead of making something new you'd absolutely make something much, much, much more terrifying.

If you want an example....

A vulcan running an LFE 245 with these stats, and two jump jets;

Posted Image

Turns into something with these stats, using clan upgrades while keeping IS MPLs, upgrading to a Clan XL245 in the process AND gets two more additional jump jets;

Posted Image

And no amount of quirk nerfing would fix this, and nerfing chassis agility for the sake of balancing with mixtech would be a pain where the sun don't shine. Get it?



View PostCMDR Sunset Shimmer, on 18 October 2020 - 08:32 AM, said:

people who want to play one way, will flock to that way, and people who want to play the other way, will flock to that. Without those options, you're going to continue to displease the mixtech fans... or the puretech fans if you make the game open to mixtech.

I've started playing again, if mechtech ended up in game as the norm, I'd be 100% out again. If you give me an option to play Puretech, I'm going to play that, and let the mixtech fans have their fun in their own que.

So essentially group queue and solo queue in a nutshell; once enough people have had enough of getting giga stomped in one, queue, the other queue essentially dies because no one wants to deal with getting owned constantly in that queue and just plays the other one.

Edited by Scout Derek, 18 October 2020 - 02:07 PM.


#39 Pseudo98

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Posted 18 October 2020 - 01:08 PM

Please define 'low hanging fruit' because I think you've got it wrong.

...when done with your definition please provide a quote/estimate of cost and time for you as a single individual if you were a developer to code this all for CryEngine 3.5.

Edited by Pseudo98, 18 October 2020 - 01:08 PM.


#40 The pessimistic optimist

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Posted 18 October 2020 - 01:42 PM

View PostScout Derek, on 18 October 2020 - 01:06 PM, said:

that's a dumb combo.


Why would that be a dumb combo at 300 and in massive low heat alpha near of over 100?





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