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Faction Play Guide


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#1 Yondu Udonta

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Posted 26 October 2020 - 11:16 AM

https://docs.google....VzBcXknByImKgQM

for those who need it




and no I will not be adding it into the cloud

#2 Deathshade

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Posted 26 October 2020 - 11:17 AM

or you could just run clan mechs to not even need it. Posted Image

#3 Ignatius Audene

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Posted 27 October 2020 - 10:44 AM

View PostDeathshade, on 26 October 2020 - 11:17 AM, said:

or you could just run clan mechs to not even need it. Posted Image

what? clans op?

The reason IS is losing is, that IS playerbase is awefull.

Edited by Ignatius Audene, 27 October 2020 - 10:51 AM.


#4 Deathshade

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Posted 27 October 2020 - 12:19 PM

View PostIgnatius Audene, on 27 October 2020 - 10:44 AM, said:


The reason IS is losing is, that IS tech is awefull.

Corrected.

#5 Ignatius Audene

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Posted 28 October 2020 - 03:06 AM

If u insist in your brawl atlas when meta is midrange dakka, vomit or long range ac2, erlarge its prob not the techs fault. IS playerbase is just 2 stubborn to bring the right tools and get better at trading (yes IS can outtrade clan). U own at least 2r erlarge Battlemaster Tc4+ or stalker 5s with max range nodes?( if not u are not even trying to win).

IS just forces u to get more specialist mechs for the maps/role. Don't blame the tech if u are not willing to adapt.

Edited by Ignatius Audene, 28 October 2020 - 03:07 AM.


#6 Deathshade

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Posted 28 October 2020 - 05:56 AM

What map are you playing on in Faction? also, you need to go back and look at the minimums for Clan tech. I run all the possible skill trees with mechs that have the range quirks and still got optimal ranges under 1000 m for most.
It can be done but pales in comparison to superior clan tech.

That is the way the game is supposed to run. IS is supposed to be WEAKER than clan. Anybody that says different IS lying to you.

The problem is that most players can't handle that weak tech and the good players aren't going to remove an obvious advantage. It is like playing vs Clan while they defend. Most players just can't miss that obvious advantage as most maps players are getting hammered by Clan tech out of range while they move into position.

There is fine line between getting rolled while running IS and PGI has taken advantage of that at EVERY angle. It is SO obvious the makers are pure tech, non poptarting, no-respawn and limited weapon cool-down fans. All things that kill this game especially the cool downs which had to be compensated with something they just made up. "ghost heat"

Edited by Deathshade, 28 October 2020 - 12:48 PM.


#7 John Bronco

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Posted 28 October 2020 - 11:25 AM

The majority of mechs used in high-end play are IS, so, you're just plain wrong about that.

#8 Deathshade

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Posted 28 October 2020 - 11:35 AM

says the guy running Jade Falcon colors. How is that IS working for you now bro?

#9 John Bronco

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Posted 28 October 2020 - 11:48 AM

Just fine, I had to pick clan last night to get a game since so many people were stacked on IS.

#10 Nightbird

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Posted 28 October 2020 - 12:40 PM

When you're bad, the other side is always OP.

#11 Deathshade

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Posted 28 October 2020 - 12:46 PM

wow! Another clan tag. SURPRISING!

#12 Nathan White

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Posted 28 October 2020 - 11:09 PM

View PostDeathshade, on 28 October 2020 - 11:35 AM, said:

says the guy running Jade Falcon colors. How is that IS working for you now bro?

IS working fine. Pro tip: dont use yours ugly builds with AC2/LRMs mix.

#13 Deathshade

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Posted 29 October 2020 - 06:28 AM

That is a true warrior to play better with worse tech. Kind of like practicing with weights. It is tough as hell, but makes you better.

Sadly I don't play enough to even get close to what I could do before SJ1 was started up in the Skye Rangers.
QP can be fun for warmups but beyond that, the no-respawn crap is boring as hell. The rewards have never changed from PGI's BIG old thumb.

Are there any day and prime time IS Faction groups? 12 PM to 12 AM The German units are cool but some don't play into later hours. Bless those German guys as they have always had the IS loyalist down.

#14 XDevilsChariotX

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Posted 01 November 2020 - 06:02 AM

@deathshade

You should check out Yondu's stream, you might learn something about IS mechs :P

#15 K O Z A K

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Posted 01 November 2020 - 06:55 AM

it was the end of 2020, in some peoples minds clams were still OP

#16 Serial Number

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Posted 01 November 2020 - 07:58 AM

Really helpful stuff, thanks a lot for this amazing guide.

#17 Y E O N N E

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Posted 01 November 2020 - 05:39 PM

Show us your FP builds, Deathshade. Let us critique them.

#18 Deathshade

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Posted 01 November 2020 - 09:31 PM

airDen's Faction Meta. Not much diff than Yonda which I think probably the same builds

https://docs.google....#gid=1496649597

in the cloud too :P

I have yet to see a Miss Greene in Faction. looks like you are another QP grinder. Welcome to Faction Play. Glad to have you here

#19 Y E O N N E

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Posted 02 November 2020 - 09:35 PM

View PostDeathshade, on 01 November 2020 - 09:31 PM, said:

airDen's Faction Meta. Not much diff than Yonda which I think probably the same builds

https://docs.google....#gid=1496649597

in the cloud too Posted Image

I have yet to see a Miss Greene in Faction. looks like you are another QP grinder. Welcome to Faction Play. Glad to have you here


I'm not new (Y E O N N E/Yeonne Greene). The point of my query was to see if you weren't yet another one of those special individuals who doesn't even run the good builds before claiming "CLAMS OP!"

Edited by Miss Greene, 02 November 2020 - 09:36 PM.


#20 w0qj

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Posted 17 November 2020 - 04:30 PM

1. Just curious, this is over the IS tonnage limit of max 265ton drop: 2x Battlemaster (@ 85tons) + 1x Stalker (@85tons) = 255 tons, leaving you with no room for your "light/scouting" unit?

2. Q: Why if FP now domiinated by mostly ballastic weapon mechs when mid/close range?
I was shocked to find that FP was dominated mostly by ballastic weapon mechs, when I played FP for the first time last week.
I've read elsewhere that FP is mostly Energy Weapons (since 30min game you will run out of ammo for both ballastic and missiles).
What gives?

3. So which long range IS drop for ER Large Laser is better?:

Option A:
Battlemaster (Hellslinger hero) @ 85ton
Stalker STK-3FB @ 85ton
Warhammer WHM-4L @ 70ton
Commando COM-2D @ 25ton
~~Total Drop Tonnage = 265ton

Option B:
Annihilator (Mean Baby hero) @ 100ton
Warhammer WHM-4L @ 70ton [ER Large Laser]
Warhammer WHM-6R @ 70ton [more Ballastics]
Commando COM-2D @ 25ton
~~Total Drop Tonnage = 265ton

Thank you in advance for your advice!

View PostIgnatius Audene, on 28 October 2020 - 03:06 AM, said:

If u insist in your brawl atlas when meta is midrange dakka, vomit or long range ac2, erlarge its prob not the techs fault. IS playerbase is just 2 stubborn to bring the right tools and get better at trading (yes IS can outtrade clan). U own at least 2r erlarge Battlemaster Tc4+ or stalker 5s with max range nodes?( if not u are not even trying to win).

IS just forces u to get more specialist mechs for the maps/role. Don't blame the tech if u are not willing to adapt.






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