Pgi: If You're Not Going To Increase Cap Points, Remove Conquest From Fp
#1
Posted 31 October 2020 - 12:20 PM
Also, whenever Conquest its bundled with Siege (as it is right now), the ratio of Conquest-to-Siege is far, far too much in favor of Conquest (6/7:1).
Since we are obviously not going to get a ticket fix anytime soon, just remove the mode from FP. Problem solved, thank you.
#2
Posted 31 October 2020 - 01:45 PM
#3
Posted 31 October 2020 - 06:27 PM
Bowelhacker, on 31 October 2020 - 01:45 PM, said:
Hmm, did you read the post? I welcome the variety. I said Conquest is fine as a mode just not how it’s currently constituted. Playing 6-7 conquests in a row is the opposite of variety and the games end far too quickly to justify 4 mechs in a drop deck.
#4
Posted 31 October 2020 - 09:25 PM
Charles Sennet, on 31 October 2020 - 06:27 PM, said:
playing so many conquests is not fun when you know siege is available, but four mechs are easy to burn in conquest even for a potato like me
#5
Posted 01 November 2020 - 06:20 PM
of course the real offender in that regard is domination. all you really have to do to win is push the enemy side of the circle in fast asaults and the game is over, and in much less time than conquest.
#6
Posted 01 December 2020 - 06:55 AM
#7
Posted 01 December 2020 - 08:49 AM
#8
Posted 02 December 2020 - 12:05 AM
If 2 equal teams fight each other u can already have pretty intense and close matches, that run a while (3-2 cap over most of the game). U don't need to run around like crazy. A few mechs in overwatch with long range can cover 2-3 points easily.
If teams are not equally skilled (or one team don't care for the mode) it ends up fast, because 4 cap ends game very quick.
#9
Posted 02 December 2020 - 05:57 AM
Charles Sennet, on 31 October 2020 - 12:20 PM, said:
If a games won in 10 minutes isn't that a skillgap mis-match issue?
What will a increased timer achieve?
Give more time to farm?
Edited by OZHomerOZ, 02 December 2020 - 05:58 AM.
#10
Posted 02 December 2020 - 09:11 AM
increasing timer will in fact just increase time to farm for the side that brought fighting mechs
the meta game in conquest is not even bothering to fight the main enemy force, but avoid it and constantly juts burn mechs on the weaker guarded points because you barely have enough time to be absolutely stupid with 4 mechs anyways. I'm sure everyone has done it at some point, I've done it, just run at cap point, die like an idiot barely doing any damage, and win. I mean you win, yay, great, but all you've done is just feed the enemy and run around and stand in squares to win, not gameplay I'm interested in
#11
Posted 02 December 2020 - 11:00 PM
Edited by Nulanula, 02 December 2020 - 11:02 PM.
#12
Posted 04 February 2021 - 04:34 PM
#13
Posted 04 February 2021 - 09:13 PM
#14
Posted 05 February 2021 - 07:24 AM
#15
Posted 05 February 2021 - 09:46 AM
Hazeclaw, on 02 December 2020 - 09:11 AM, said:
increasing timer will in fact just increase time to farm for the side that brought fighting mechs
the meta game in conquest is not even bothering to fight the main enemy force, but avoid it and constantly juts burn mechs on the weaker guarded points because you barely have enough time to be absolutely stupid with 4 mechs anyways. I'm sure everyone has done it at some point, I've done it, just run at cap point, die like an idiot barely doing any damage, and win. I mean you win, yay, great, but all you've done is just feed the enemy and run around and stand in squares to win, not gameplay I'm interested in
only because most players are to stupid 2 sit overwatch and prevent cap by one erlarge burn.
Edited by Ignatius Audene, 05 February 2021 - 09:47 AM.
#16
Posted 06 February 2021 - 10:21 AM
The rewards for capping need to increase since some players will care more about their damage than for capping.
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