4 tier ratings for each player with an overall tier rating.
Light, Medium, Heavy, Assault.
1
Have Tier Ratings Based On Mech Weight Class
Started by Galahad2030, Nov 08 2020 07:09 AM
7 replies to this topic
#1
Posted 08 November 2020 - 07:09 AM
#2
Posted 08 November 2020 - 04:44 PM
Yes.
#3
Posted 16 November 2020 - 08:47 AM
Too few players to make a difference. Otherwise I'd say go ahead and track your every mech's individual performance and let the meta builds and chassis filter out on their own like a self-balancing solaris division system for quick play.
#4
Posted 17 November 2020 - 11:35 AM
+1 to this. Probably a valid point that the population is not large enough for it to make too much of a difference, but I think it's still a good idea. Personally I'm much worse with lights than I am with heavies, to the point where I feel bad for my team when I take a light as the matchmaker is placing more weight on my skill than I deserve.
#5
Posted 28 November 2020 - 11:52 AM
MechanicalWraith, on 16 November 2020 - 08:47 AM, said:
Too few players to make a difference. Otherwise I'd say go ahead and track your every mech's individual performance and let the meta builds and chassis filter out on their own like a self-balancing solaris division system for quick play.
My concern with per-chassis rank is that I have 100+ mechs. I could play for dozens of hours and only have appropriate ratings on half my mechs-- I think per weight class is the right mix of granularity.
#6
Posted 29 November 2020 - 12:04 AM
Burktross, on 28 November 2020 - 11:52 AM, said:
My concern with per-chassis rank is that I have 100+ mechs. I could play for dozens of hours and only have appropriate ratings on half my mechs-- I think per weight class is the right mix of granularity.
I would say per weigght class -> per chassis -> per variant if there is sufficient data for the more granular ones. It's not exactly rocket science.
#7
Posted 29 November 2020 - 01:28 AM
The overall skill differences between players are so extremely wide that the nuance of skill differences between one player's various mechs is negligible.
If you are 10 times better than the player next to you in your team, why would it matter if you are 1.5 times better in a heavy than you are in an assault?
If you are 10 times better than the player next to you in your team, why would it matter if you are 1.5 times better in a heavy than you are in an assault?
#8
Posted 06 January 2021 - 02:21 AM
Gagis, on 29 November 2020 - 01:28 AM, said:
If you are 10 times better than the player next to you in your team, why would it matter if you are 1.5 times better in a heavy than you are in an assault?
Because I'm not 1.5 times better. In a med and some heavies I can often come out near the top score however in all but very few assaults I probably do worse than most players still getting their cadet bonuses.
I would say a weighted system similar to H3 where you had a rank in a particular game mode but that rank was pulled up or down by your over all rank. A large part about being a good player has little to do with how good you are in a particular mech but rather how well you understand how battles flow, mob mentality, and communication ect.
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