Limit Group Size To 4 Or 6 To Fix Faction Play
#21
Posted 23 January 2021 - 01:49 PM
#22
Posted 29 January 2021 - 10:19 PM
Cichol Balor, on 14 January 2021 - 04:13 AM, said:
You're a solo who wants to join? hit that LFG button now there is another way for units to recruit and grow and you always have groups against groups without leaving out the solo guy.
If thats the case and faction is group only, is their a problem with a solo's having a solo only faction queue because they like it as they get queuing up in the existing faction queue
And with a group only faction queue, which you suggested you don't really need the soloes around
So them having their own Faction queue should be OK
Yes?
Edited by General Solo, 29 January 2021 - 10:21 PM.
#23
Posted 30 January 2021 - 03:23 AM
Rexxxxxxxxx, on 15 December 2020 - 09:59 PM, said:
That´s mainly a problem of them pugs being their usually learning-resistant derpy selves .
Scrap your ideas, Rexxy-boyo, they are worse than PGI´s ideas .
#24
Posted 30 January 2021 - 10:42 AM
Kill Chain, on 23 January 2021 - 01:49 PM, said:
This isnt my idea. It's a standard practice in multiple games as Kill Chain points out.
Edited by Rexxxxxxxxx, 30 January 2021 - 10:42 AM.
#25
Posted 30 January 2021 - 12:03 PM
another way might be to enforce a one lance rule but allow sync drops. if the mm can come up with an opposing team that is on equal footing, then the 12 man can stay together. it might be set up where you can drop as 12 but the mm reserves the right to break you up if it determines you to be unbeatable or you can opt in to only fight 12s, but you lose your priority.
of course none of that would ever work because of how dead the queue is.
#26
Posted 02 February 2021 - 01:10 AM
Right now I play with a close group of friends now that my buddy has a new computer. So whenever we play, we play as a full lance. I was super excited to go into FP Scouting as a team and have some fun, but it doesn't exist anymore. Solaris only supports 2v2 and is dead anyway. Our options are QP or.... QP.
I got into this game because I like BattleTech and I originally had an "immersive" style of doing things. I was an FRR loyalist, I built my dropdeck [lance] with the meta in mind, but also kind of fit the standard BattleTech lance structure. I really wanted to play the "campaign." Other than that one time we did the Tukayyid thing, it's never really happened. Yeah, we fight over planets, but does it really matter anymore. The fronts are so shrunk down it just doesn't do much anymore.
In my ideal world [and this will piss a lot of folks off] I say scrap the whole thing and stop splitting the playerbase. Feed FP into QP and just allow players to accumulate points towards the campaign similar to how For Honor does it. You could even use their idea of making it influence the maps that show up in QP if you wanted.
Scrap or rework Solaris to be your 12/12 mode or something. I honestly have no answer for 12 man groups. My ideas are far from perfect too. Just some food for thought on how we could do things to get more "BattleTech" into this game, since MW5 didn't really do it for me.
Bonus Points if they put out more "lance" sized modes.
#27
Posted 02 February 2021 - 01:46 PM
Curiously now that there are few players, "12 vs pugs" are rare, at least during the week, and the games are quite enjoyable!
So, FP might be at its best for the regular Joe in this semi-deserted condition.
I like the sugestion of a 4v4 bucket somewhere, either solaris or scouting, but please dont kill FP
Edited by Absaint, 02 February 2021 - 01:47 PM.
#28
Posted 02 February 2021 - 05:14 PM
Edited by Vagosei, 02 February 2021 - 05:17 PM.
#29
Posted 12 February 2021 - 06:08 AM
#30
Posted 12 February 2021 - 07:47 AM
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