Change Loadout For Different Maps
#1
Posted 11 January 2021 - 11:05 AM
#2
Posted 11 January 2021 - 11:14 AM
then you were supposed to move onto faction play where you select loadouts/mechs for maps/modes
for various reasons most people chose to never get past the tutorial mode
#3
Posted 11 January 2021 - 11:42 AM
Hazeclaw, on 11 January 2021 - 11:14 AM, said:
then you were supposed to move onto faction play where you select loadouts/mechs for maps/modes
for various reasons most people chose to never get past the tutorial mode
yh i would play more faction but im not 1 to wait half hour for amatch i do try tochecj the numbers though and jump in when its got players but yh
#4
Posted 11 January 2021 - 12:41 PM
SCRAPMETAL99, on 11 January 2021 - 11:42 AM, said:
yh i would play more faction but im not 1 to wait half hour for amatch i do try tochecj the numbers though and jump in when its got players but yh
This. Sitting in faction queue was a lot of wasted time doing nothing.
#5
Posted 11 January 2021 - 01:23 PM
Hazeclaw, on 11 January 2021 - 11:14 AM, said:
then you were supposed to move onto faction play where you select loadouts/mechs for maps/modes
for various reasons most people chose to never get past the tutorial mode
maybe because faction play was an absolute joke and you can't force teamplay?
Solos vs 12mans was SO MUCH fun right?
Edited by Bigbacon, 11 January 2021 - 01:24 PM.
#6
Posted 11 January 2021 - 01:37 PM
But it is.
#7
Posted 11 January 2021 - 02:27 PM
problem is pgi intended this to be a team game, and most players don't want to be in a team and would rather solo drop, so that didn't work out so well
Bigbacon, on 11 January 2021 - 01:23 PM, said:
maybe because faction play was an absolute joke and you can't force teamplay?
Solos vs 12mans was SO MUCH fun right?
Vast majority of drops are not solos vs 12mans but more like 4man+3man+2man+3solos vs 6man+2man+4solos, the difference in individual skill and who's attack/defending also makes a large difference, but keep repeating the same bs about how fp drops are 12mans vs solos people that only dropped solo have been repeating for years. If you never drop in a group, you never see the groups vs groups drops which are happening all the time, because there are only a few solo slots in those drops if any at all
Valec, on 11 January 2021 - 01:37 PM, said:
But it is.
it's no more garbage than qp: waaayy more effective playstyles/mechs/builds, selecting mechs to map/mode, no nascar, much more interesting team dynamic movements and tactics, much higher chance to pull a match back even if you mess up at the start
but alas, FP does encourage players to group and coordinate, it takes too long for solos to que, the matches are 25 minutes instead of 5 minutes, which is apparently too long for many, and most players are garbage so they would rather run circles around the middle using the same high speed, high dps medium to short range mechs on all maps/modes in the tutorial game mode and complain about nascar/bad team/bad map for my mech/etc
#8
Posted 11 January 2021 - 02:35 PM
In its day, PL and IDI were dropping up to 4 teams with extras all through the weekend and the bigger units even more so. It is sad to see what FP has become when it should be the vanguard mode
#9
Posted 11 January 2021 - 03:00 PM
PeppaPig, on 11 January 2021 - 02:35 PM, said:
population is not a problem unique to fp, this is felt in comp, in fp, in qp, in solaris (lol)
MWO is an old game, that wasn't really huge to begin with, and the developer has done very little over time to retain players and bring new ones in. So.....enjoy while it lasts I guess
when I try qp the people who end up in my drops have no business being in them, the MM is doing its best to put together games, but with such a small number of remaining players the skill gap is ever growing. I'm not even that good and completely out of practice, I should not be able to do this in a "tier 1" drop:
#10
Posted 12 January 2021 - 07:46 AM
#12
Posted 12 January 2021 - 09:52 AM
Edited by Spheroid, 12 January 2021 - 09:57 AM.
#13
Posted 12 January 2021 - 09:59 AM
Spheroid, on 12 January 2021 - 09:52 AM, said:
MAYBY MAKE IT SO YOU PAY MC OR COIN TO DO PLUS 2 LOADOUTPER MECH AND ALSO ALOT OF MECHS DONT HAVE MISSILE POINTS LIK I SAIDSAME MECHSAME VARIENT ONLYTHE LOAD OUT CHANGES
#14
Posted 13 January 2021 - 06:33 AM
PeppaPig, on 11 January 2021 - 02:35 PM, said:
In its day, PL and IDI were dropping up to 4 teams with extras all through the weekend and the bigger units even more so. It is sad to see what FP has become when it should be the vanguard mode
if we would have had the fp machmaker circa phase 1 or 2, it might have caught on better. doing it now is more of a why bother. also it seems every time they change faction play it dies again, so its not like its been very conductive to upgrades. the people who play it just dont want change.
Edited by LordNothing, 13 January 2021 - 06:36 AM.
#15
Posted 15 January 2021 - 03:39 AM
SCRAPMETAL99, on 12 January 2021 - 09:59 AM, said:
please don't go all CAPS. It's considered rude and also very hard to read.
#17
Posted 15 January 2021 - 06:05 AM
This is going to make the game even harder to pick up for new players and it also takes away the challenge of working with a build across all maps.
#18
Posted 15 January 2021 - 08:31 AM
Spheroid, on 12 January 2021 - 09:52 AM, said:
It's a fallacy to believe that everyone would pick a lurmer when polar shows up. But I would pick a better loadout suited to the map if I feel I would contribute more that way or have more fun. Its not fun to be stuck with a bad loadout on a map where you can't utilize it. If anything this would contribute to more fun and less yolo/suicide behavior.
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