Carpenocturn, on 11 January 2021 - 03:09 PM, said:
“It’s just a video game.”
Yes it is just a video game and like all video games it has simple rules to follow to win that are based on the real world it is extrapolated from.
Information, position, firepower = win.
“Calm down man its all good.”
“Having fun is all that matters.”
Having fun in an exercise such as playing games is usually derived from feeling you had a chance to contribute fully
If you got left behind to be eaten by skirmishers in your assault nope, nope it doesn’t. If people don’t deploy uav’s or scout and you blunder into a firing line looking for an angle to shoot from, nope. If you scout and deploy uav’s and then the team hides and gets ploughed leaving you to carry them then, nope. If people don’t move to share ECM coverage vs missiles and you get drowned then, nope, it's not at all good.
There’s a lot of nope and it’s tied down to did you get to contribute or did someone else’s obvious selfishness, and I do mean stated in chat or voip, deprive you of it?
“It doesn’t matter if we lose.”
You get more credits for a win and are more likely to get a better rating*. If you like either that’s what you should focus on?
*I presume that’s how it is figured in to the process?
That's the paradox.
Mwo is a team game on the one hand at the same time though the difference in skill is vast. Not big, huge or ginormous, its just vast. As vast as the distance from our solar system to friggn alpha centauri. Meaning, if you only (want to) find enjoyment in your team's accomplishments and success you will be very disappointed in pug matches because in almost all teams throughout all the tiers, 50 -85 % of your team has much less than zero skill as if they have never in their lives touched and other game or theyre 2 years old and just randomly smash the buttons. And that's being very generous and kind. The reality is much worse. The players are often times so abysmal that you wonder how they surived up until now in RL.
The conclusion is that if you really want to get your enjoyment out of this component, the team effort/cohesion/communication/cooperation/success, then join a real team, a clan, go their websites, befriend them, practice with them and then play vs other (good) teams to get even better.
If you play pug madness then I would have very different priorities. I dont give a single **** about the team, not in the sense that I try to tell them where to go or what to do because the probability that any meaningful numbers in your team will listen is slim at best. I would say in maybe 1 or 2 out of 10 matches the players know what to do and communicate quite well. The rest of the matches it doesnt matter if you tell them to take center, or to counter rotate or to only go after that annoying light with one or two other lights and to not chase that single light mech with half your mechs. They just wont understand and thats when you will get very frustrated and even agry cause you wont understand why ppl are so dumb and without any kind of brain.
I comletly stopped doing that. Now I just set personal goals of playing well. Of destroying at least 2 to 4 mechs before I go down. Now, Im the one that starts the nascar and completly ignores, basically always, any slow *** assaults in the back for the single reason that the old saying is very much true:
'The best defense is a good offense'.
Wait for the usually abysmal, slow, incompotent assault pilots to move anymore and you will have lost all the good spolts on the map, you will have lost all the targets of opportunity that are slow and that try to catch up with team red's main nascar formation and you will just lose everything, the match, your mech and you will have achieve very little. To make it worth your while to give away such major advantages you would have to in turn generate huge advantages by covering your very slow heavies and assaults. And then you see that those mechs you saved stand far away from frot line, poke completly ineffectively with 4 er large lasers and some other weak *** weapons at ultra fast passing light mechs to barely scratch them while your front lines are missing hundreds and hundreds of tons of armor that they would have needed.
And most assault pilots, especially assault pilots, are absolutely abysmal and just dont understand the game. Trying to cover them is literally the dumbest thing you could do. Almost the dumbest thing in the game. It is different when you see good players. Players you recognize. Most of them are in good teams and even compete. That is different. But youll be surprised (or not) when you then realize that those players do not stay far in the back. Theyre not completly out of position. They do not field the weakest possible loadouts in their assault tanks. They might even be at those good positions before your lights reach those position because they do not waste any time and suddenly you realize that you dont even need to cover them. But if anybody deserves your mechs armor and your cover it is those good pilots. Not the average, abysmal pug assault pilot.
In fact, crying for ppl to cover those 85 % abysmal assault pilots is the very worst advice you can give ppl here. Thats completly dumb.
Ill tell you how it really is.
Completly ignore that advice and do what really works. Hunt team reds slow, bad, incompetent or very new assault pilots and remove them from the map asap. And you cannot do that by covering and waiting for your weak, slow, time wasting, badly equipped assault pilots.
Fun fact: playing assaults well is literally the hardest part in the entire game. And yet theyre so popular with new or moderately experienced players. You need to know exactly where you have to go and you need to move there from the first nano second on when the game starts. Not a single nano second later. You need to know the map, where most rotations will happen, where you really sholdnt be 30 seconds into the map, 1 min into the map, 3,75 mins into the map, 12 mins into the map. And you need to know all that blindly.
In reality, 20 % of the clumsy and weak or completly new assault pilots are late to the match and just stand around 20 - 60 seconds of the match which is again one of the really dumbest things you could do in an assault. And those players are not worth any cover at all. That would seconds wasted that you could have invested into actually winning the game. Or the 20 - 40 % of the assaults that just bring weird builds that are simply not suited for the closer to medium ranges of mwo's nascar style. They just bring weird *** loadouts for funsies, cause its fun and funny and all that haha. Yeah...its funny, but Id never cover any of them. I like to win. If somebody shows me theyre at least moderately smart and compotent I will cover them and I did cover them. But thats only a smaller percentage.
In 80 % of the instances it ist best to completly ignore any of your struggling assaults or slow heavies to instead focus everything on taking out team red. That is the way to win pug matches.