It's Okay To Lock Your Arms To Your Torso
#1
Posted 12 January 2021 - 07:25 PM
You can always use the Free Look button to unlock your arms if you need the extra pitch to shoot down a UAV.
#2
Posted 12 January 2021 - 09:39 PM
#3
Posted 12 January 2021 - 09:43 PM
#4
Posted 12 January 2021 - 09:44 PM
though i do sometimes run unlocked. for example if most of my firepower is on your arms. there are a few mechs i prefer to run unlocked (phoenix hawks, tdk, boiler, nova cats, etc). in these cases i either dont use torso weapons, or use homing weapons in torso locations. the boiler especially has those uac20s on the arms, fully actuated, and can be aimed very fast and dump 40-80 damage damage into your target with extreme accuracy.
#5
Posted 13 January 2021 - 01:03 AM
#6
Posted 13 January 2021 - 02:06 AM
#7
Posted 13 January 2021 - 02:24 AM
#8
Posted 13 January 2021 - 03:00 AM
This is the hilarious irony of the feature: It was meant to help new players adjust to MWO's unique mechanics but in reality it actually makes it harder for new players but easier to experienced players to toggle it on to line up an alpha strike.
#9
Posted 13 January 2021 - 03:38 AM
#10
Posted 13 January 2021 - 05:01 AM
FupDup, on 13 January 2021 - 03:00 AM, said:
This is the hilarious irony of the feature: It was meant to help new players adjust to MWO's unique mechanics but in reality it actually makes it harder for new players but easier to experienced players to toggle it on to line up an alpha strike.
this game is loaded with bad default settings. bad mouse speed setting, holds instead of toggles, fullscreen, etc. half the problems new players face would go away if they would change them to be more sensible. theres also the fact that modern gamers are of the lazy foo sort who dont bother to thumb through and tweak the settings.
Samial, on 13 January 2021 - 03:38 AM, said:
i think my biggest problem is getting the two crosshairs mixed up. which weapons groups are assigned to which. so its usually an all or nothing thing. i actually build mechs to do one or the other. i kind of wish i could set that up permanently in the weapons grouping screen. even setting up the reticle for each, or to hide the one im not using. configurable on a mech by mech basis of course.
Edited by LordNothing, 13 January 2021 - 05:02 AM.
#11
Posted 13 January 2021 - 05:08 AM
Make the camera center a priority on arm crosshairs and people will use it more.
Edited by Elizander, 13 January 2021 - 05:09 AM.
#12
Posted 13 January 2021 - 06:14 AM
#13
Posted 13 January 2021 - 04:09 PM
#14
Posted 13 January 2021 - 04:33 PM
#17
Posted 14 January 2021 - 02:12 AM
i've seen plenty of "pro" players with play with arm lock off by default, and spread their laser alphas all over the enemy because they don't know how to hit armlock-on when delivering the shot. they do well of course, but they could have done much better if they knew how to switch between both states as the need arises
#18
Posted 14 January 2021 - 02:26 AM
ImperialKnight, on 14 January 2021 - 02:12 AM, said:
i've seen plenty of "pro" players with play with arm lock off by default, and spread their laser alphas all over the enemy because they don't know how to hit armlock-on when delivering the shot. they do well of course, but they could have done much better if they knew how to switch between both states as the need arises
personal default should be based on what you run most. if you are constantly turning it on or off you might have picked the wrong default setting. of course doing it the hard way is also a personal preference.
Edited by LordNothing, 14 January 2021 - 02:28 AM.
#19
Posted 14 January 2021 - 06:59 AM
ImperialKnight, on 14 January 2021 - 02:12 AM, said:
i've seen plenty of "pro" players with play with arm lock off by default, and spread their laser alphas all over the enemy because they don't know how to hit armlock-on when delivering the shot. they do well of course, but they could have done much better if they knew how to switch between both states as the need arises
The fact that having arm lock on or off changes how the mech and camera acts means that it isn't a preference and that there are genuine trade offs. And using an ancedote of someone not being able to hold a burn to prove arm lock is useful is terrible because its simply them not being able to hold a burn.
#20
Posted 14 January 2021 - 07:34 AM
Basmati Rice, on 14 January 2021 - 06:59 AM, said:
The fact that having arm lock on or off changes how the mech and camera acts means that it isn't a preference and that there are genuine trade offs. And using an ancedote of someone not being able to hold a burn to prove arm lock is useful is terrible because its simply them not being able to hold a burn.
How does one "hold a burn" on the same component on a moving target with both reticles without arm lock when the reticles have different inertia?
Serious question. If there's a trick to it I'd really like to know.
Edited by Vlad Ward, 14 January 2021 - 07:34 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users