Resources Are Tied Up Because Of Mw5 Mercenaries
#1
Posted 17 January 2021 - 06:57 PM
Do you think this was healthy for MWO online? What do you the players think? Was it a good thing to do to ignore players who supported and sunk alot of money into this game only to be put on a second shelf in favor of another game so the game company and publishers could make some more $$$? Lets hear what the MWO online community has to say. What are your thoughts on the matter?
#2
Posted 17 January 2021 - 07:10 PM
Oh, sorry. Was that *not* the answer you were expecting?
#3
Posted 17 January 2021 - 07:17 PM
People tend to forget, but a lot of MWO's jankiness comes from the fact that it's been public and playable since it was barely out of Alpha. The core experience wasn't feature complete until 6? years into development. In that time, the team had gotten an avalanche of community feedback and a lot of long term plans got uprooted by systems overhauls and radical design changes.
#4
Posted 17 January 2021 - 07:24 PM
RickySpanish, on 17 January 2021 - 07:10 PM, said:
Oh, sorry. Was that *not* the answer you were expecting?
So you dont care about MWO online, you care about company profits more. Interesting point of view, thank you for sharing!
#5
Posted 17 January 2021 - 09:23 PM
Lonewolf71, on 17 January 2021 - 07:24 PM, said:
So you dont care about MWO online, you care about company profits more. Interesting point of view, thank you for sharing!
Company employs people, who have livelihoods. You and just about everyone else seems to forget that. Gamers can just move onto the next shiny thing, the developers need their paychecks. If a game isn't making money to pay the devs then there's no point in devoting energy to it. If they do then the company maybe probably goes bankrupt. Guess what happens then? But again, you don't care because you feel you're entitled to have the devs cater to this game even if it ruins them.
#6
Posted 18 January 2021 - 03:18 AM
The smaller MWO team is pretty much just asking favors from the bigger MW5 team and hoping they get a reply. I've been in corporate games development and publishing for many years and I have gone through companies being bought and sold off. I know how it goes.
Edited by Elizander, 18 January 2021 - 03:20 AM.
#7
Posted 18 January 2021 - 06:40 AM
#8
Posted 18 January 2021 - 07:51 AM
RickySpanish, on 18 January 2021 - 06:40 AM, said:
It depends on how driven they are and their skill set. When we were stuck with 'slow devs' MMOs in the past, we studied the MMO scripting languages and eventually coded/created our own NPCs/Events/etc as a publisher and just had the devs approve it. We got a lot of stuff going and I taught the game manager how to code and eventually he made even more events and NPCs than I ever did. He automated a lot of manual events that required people to run and made things a lot better. We did the same for other games, learning the files and adding assets ourselves like underground turrets in RF Online to curb underground hacking (the turrets were placed near bosses and other value areas so they'd kill hacking players underground).
It's all code. It can be learned. It's not rocket science and I never graduated Computer Science from college. If the MWO 'team' -really- wants stuff done, it can be done even with minimal support. It'll just eat into 90% of your personal time to learn all that crap.
Edited by Elizander, 18 January 2021 - 07:52 AM.
#9
Posted 18 January 2021 - 09:03 AM
Elizander, on 18 January 2021 - 07:51 AM, said:
It depends on how driven they are and their skill set. When we were stuck with 'slow devs' MMOs in the past, we studied the MMO scripting languages and eventually coded/created our own NPCs/Events/etc as a publisher and just had the devs approve it. We got a lot of stuff going and I taught the game manager how to code and eventually he made even more events and NPCs than I ever did. He automated a lot of manual events that required people to run and made things a lot better. We did the same for other games, learning the files and adding assets ourselves like underground turrets in RF Online to curb underground hacking (the turrets were placed near bosses and other value areas so they'd kill hacking players underground).
It's all code. It can be learned. It's not rocket science and I never graduated Computer Science from college. If the MWO 'team' -really- wants stuff done, it can be done even with minimal support. It'll just eat into 90% of your personal time to learn all that crap.
Yup they've had forever and a day to learn the cryengine their game runs on, no reason why someone couldn't already be perfectly well versed in it. I imagine management is to blame here, not the developers.
#10
Posted 18 January 2021 - 12:27 PM
RickySpanish, on 18 January 2021 - 09:03 AM, said:
Management=Russ
#11
Posted 18 January 2021 - 09:36 PM
and after Years PGI found talented new Crewman with UE4 Experience and only have become Time for MW5 ,and now MWO selling to the EG7 Ferengi Shareholders and Russ looking for a New Game IP.
To learn a heavy modified coded Old Engine is a Lot Work nearby the own Work with harsh Deadlines...oh you can speak English ,so no Problem to learn nearby ancient celtic Language.
Edited by MW Waldorf Statler, 19 January 2021 - 03:10 AM.
#12
Posted 19 January 2021 - 04:17 AM
Elizander, on 18 January 2021 - 07:51 AM, said:
It depends on how driven they are and their skill set. When we were stuck with 'slow devs' MMOs in the past, we studied the MMO scripting languages and eventually coded/created our own NPCs/Events/etc as a publisher and just had the devs approve it. We got a lot of stuff going and I taught the game manager how to code and eventually he made even more events and NPCs than I ever did. He automated a lot of manual events that required people to run and made things a lot better. We did the same for other games, learning the files and adding assets ourselves like underground turrets in RF Online to curb underground hacking (the turrets were placed near bosses and other value areas so they'd kill hacking players underground).
It's all code. It can be learned. It's not rocket science and I never graduated Computer Science from college. If the MWO 'team' -really- wants stuff done, it can be done even with minimal support. It'll just eat into 90% of your personal time to learn all that crap.
#14
Posted 20 January 2021 - 10:11 PM
RickySpanish, on 18 January 2021 - 09:03 AM, said:
what developers? i think you mean interns. philosophies like minimally viable product and low hanging fruit likely also apply to their hiring practices. lots of students graduating from the gamedev diploma mills of the world with no experience and are willing to be exploited for a couple years to get some experience on their resume. now imagine only hiring those people.
#15
Posted 20 January 2021 - 10:20 PM
Bad luck if you then annoy these professionals, they look for better jobs or companies with better career opportunities or limitations from the Staff
Edited by MW Waldorf Statler, 20 January 2021 - 10:21 PM.
#17
Posted 21 January 2021 - 09:33 AM
Elizander, on 18 January 2021 - 07:51 AM, said:
It's all code. It can be learned. It's not rocket science and I never graduated Computer Science from college. If the MWO 'team' -really- wants stuff done, it can be done even with minimal support. It'll just eat into 90% of your personal time to learn all that crap.
Agreed, and if you are a company making decisions where to spend your developer time money - are you going to say lets pull you off the project currently making money to work on expanding the one that doesn't make a lot of money? Or if you are the developer are you going to say 'sure don't pay me for it, I'll just work on it on my weekends.'
Which of us is volunteering for that on our job?
It's a FTP 9 year old game with almost zero pay to win to drive whales to spend on it. How much money do we really think is coming in?
Elizander might love the game enough to work on it for free or at least be nominated to jokingly. Do we have other volunteers do it for free?
Edited by GARION26, 21 January 2021 - 10:12 AM.
#18
Posted 21 January 2021 - 06:37 PM
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