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Resources Are Tied Up Because Of Mw5 Mercenaries


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#1 Volraththefallen

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Posted 17 January 2021 - 06:57 PM

Well it looks like MWO online patches have been delayed to Feb/March because of MW5 Mercs, according to the new Dev update video. Also want to mention there has not been any spawn point changes/shake ups or any new maps since Hibernal Rift patch... probably because of resources being tied up for MW5 Mercs.

Do you think this was healthy for MWO online? What do you the players think? Was it a good thing to do to ignore players who supported and sunk alot of money into this game only to be put on a second shelf in favor of another game so the game company and publishers could make some more $$$? Lets hear what the MWO online community has to say. What are your thoughts on the matter?

#2 RickySpanish

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Posted 17 January 2021 - 07:10 PM

I think it's percectly fine - MWO wasn't making money and Mercs plus DLC was a new potential lifeline. When you run a studio with people's livelihoods on the line, you don't muck about with something as silly as sentiment. Seems that paid off since PGI got a cash injection with the buyout.

Oh, sorry. Was that *not* the answer you were expecting?

#3 Vlad Ward

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Posted 17 January 2021 - 07:17 PM

MWO is also 9 years old and MW5 is a much more exciting platform to develop on. PGI had a lot more resources going in and was able to develop their own vision this time around.

People tend to forget, but a lot of MWO's jankiness comes from the fact that it's been public and playable since it was barely out of Alpha. The core experience wasn't feature complete until 6? years into development. In that time, the team had gotten an avalanche of community feedback and a lot of long term plans got uprooted by systems overhauls and radical design changes.

#4 Volraththefallen

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Posted 17 January 2021 - 07:24 PM

View PostRickySpanish, on 17 January 2021 - 07:10 PM, said:

I think it's percectly fine - MWO wasn't making money and Mercs plus DLC was a new potential lifeline. When you run a studio with people's livelihoods on the line, you don't muck about with something as silly as sentiment. Seems that paid off since PGI got a cash injection with the buyout.

Oh, sorry. Was that *not* the answer you were expecting?


So you dont care about MWO online, you care about company profits more. Interesting point of view, thank you for sharing!

#5 RickySpanish

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Posted 17 January 2021 - 09:23 PM

View PostLonewolf71, on 17 January 2021 - 07:24 PM, said:


So you dont care about MWO online, you care about company profits more. Interesting point of view, thank you for sharing!


Company employs people, who have livelihoods. You and just about everyone else seems to forget that. Gamers can just move onto the next shiny thing, the developers need their paychecks. If a game isn't making money to pay the devs then there's no point in devoting energy to it. If they do then the company maybe probably goes bankrupt. Guess what happens then? But again, you don't care because you feel you're entitled to have the devs cater to this game even if it ruins them.

#6 Elizander

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Posted 18 January 2021 - 03:18 AM

Expect the "Resources not available" excuse to pop up often. That would be a reasonable expectation given the circumstances. MWO is low priority and that much is pretty clear.

The smaller MWO team is pretty much just asking favors from the bigger MW5 team and hoping they get a reply. I've been in corporate games development and publishing for many years and I have gone through companies being bought and sold off. I know how it goes.

Edited by Elizander, 18 January 2021 - 03:20 AM.


#7 RickySpanish

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Posted 18 January 2021 - 06:40 AM

^ yup it sucks, but it is what it is. The teams, projects and clients that bring in the most cash get priority. The rest pray that they're not cut, or invent ways to become relevant - that's what the MWO project is trying to do. I love MWO, moreso than MW5 (despite wanting a new SP MW game more than anything else from the franchise) but at the same time, you can't expect the developers to work on it if it isn't a fiscally responsible thing to do.

#8 Elizander

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Posted 18 January 2021 - 07:51 AM

View PostRickySpanish, on 18 January 2021 - 06:40 AM, said:

^ yup it sucks, but it is what it is. The teams, projects and clients that bring in the most cash get priority. The rest pray that they're not cut, or invent ways to become relevant - that's what the MWO project is trying to do. I love MWO, moreso than MW5 (despite wanting a new SP MW game more than anything else from the franchise) but at the same time, you can't expect the developers to work on it if it isn't a fiscally responsible thing to do.


It depends on how driven they are and their skill set. When we were stuck with 'slow devs' MMOs in the past, we studied the MMO scripting languages and eventually coded/created our own NPCs/Events/etc as a publisher and just had the devs approve it. We got a lot of stuff going and I taught the game manager how to code and eventually he made even more events and NPCs than I ever did. He automated a lot of manual events that required people to run and made things a lot better. We did the same for other games, learning the files and adding assets ourselves like underground turrets in RF Online to curb underground hacking (the turrets were placed near bosses and other value areas so they'd kill hacking players underground).

It's all code. It can be learned. It's not rocket science and I never graduated Computer Science from college. If the MWO 'team' -really- wants stuff done, it can be done even with minimal support. It'll just eat into 90% of your personal time to learn all that crap.

Edited by Elizander, 18 January 2021 - 07:52 AM.


#9 RickySpanish

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Posted 18 January 2021 - 09:03 AM

View PostElizander, on 18 January 2021 - 07:51 AM, said:


It depends on how driven they are and their skill set. When we were stuck with 'slow devs' MMOs in the past, we studied the MMO scripting languages and eventually coded/created our own NPCs/Events/etc as a publisher and just had the devs approve it. We got a lot of stuff going and I taught the game manager how to code and eventually he made even more events and NPCs than I ever did. He automated a lot of manual events that required people to run and made things a lot better. We did the same for other games, learning the files and adding assets ourselves like underground turrets in RF Online to curb underground hacking (the turrets were placed near bosses and other value areas so they'd kill hacking players underground).

It's all code. It can be learned. It's not rocket science and I never graduated Computer Science from college. If the MWO 'team' -really- wants stuff done, it can be done even with minimal support. It'll just eat into 90% of your personal time to learn all that crap.


Yup they've had forever and a day to learn the cryengine their game runs on, no reason why someone couldn't already be perfectly well versed in it. I imagine management is to blame here, not the developers.

#10 Hunka Junk

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Posted 18 January 2021 - 12:27 PM

View PostRickySpanish, on 18 January 2021 - 09:03 AM, said:

Yup they've had forever and a day to learn the cryengine their game runs on, no reason why someone couldn't already be perfectly well versed in it. I imagine management is to blame here, not the developers.


Management=Russ

#11 MW Waldorf Statler

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Posted 18 January 2021 - 09:36 PM

MWO has since 20215 lost most of all Crewmen with technical Experience (a Russ or Tina Benoit learn to coded the CRy 3 Engine Posted Image?) thats created and modified the Cry 3 Engine..in the Years many Guys comes and gone fast ...its give many Companys thats have better ways for Career and not in Canada and have a Russ B. as Captain.
and after Years PGI found talented new Crewman with UE4 Experience and only have become Time for MW5 ,and now MWO selling to the EG7 Ferengi Shareholders and Russ looking for a New Game IP.

To learn a heavy modified coded Old Engine is a Lot Work nearby the own Work with harsh Deadlines...oh you can speak English ,so no Problem to learn nearby ancient celtic Language.

Edited by MW Waldorf Statler, 19 January 2021 - 03:10 AM.


#12 w0qj

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Posted 19 January 2021 - 04:17 AM

I hereby nominate Elizander to be hired by MWO/PGI for MWO improvement :)


View PostElizander, on 18 January 2021 - 07:51 AM, said:


It depends on how driven they are and their skill set. When we were stuck with 'slow devs' MMOs in the past, we studied the MMO scripting languages and eventually coded/created our own NPCs/Events/etc as a publisher and just had the devs approve it. We got a lot of stuff going and I taught the game manager how to code and eventually he made even more events and NPCs than I ever did. He automated a lot of manual events that required people to run and made things a lot better. We did the same for other games, learning the files and adding assets ourselves like underground turrets in RF Online to curb underground hacking (the turrets were placed near bosses and other value areas so they'd kill hacking players underground).

It's all code. It can be learned. It's not rocket science and I never graduated Computer Science from college. If the MWO 'team' -really- wants stuff done, it can be done even with minimal support. It'll just eat into 90% of your personal time to learn all that crap.


#13 Anomalocaris

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Posted 20 January 2021 - 05:59 AM

View PostMW Waldorf Statler, on 18 January 2021 - 09:36 PM, said:

EG7 Ferengi Shareholders


That right there is some funny sh*t. Gonna steal that one. But I think they didn't read their rules of acquisition before buying PGI.....

#14 LordNothing

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Posted 20 January 2021 - 10:11 PM

View PostRickySpanish, on 18 January 2021 - 09:03 AM, said:

Yup they've had forever and a day to learn the cryengine their game runs on, no reason why someone couldn't already be perfectly well versed in it. I imagine management is to blame here, not the developers.


what developers? i think you mean interns. philosophies like minimally viable product and low hanging fruit likely also apply to their hiring practices. lots of students graduating from the gamedev diploma mills of the world with no experience and are willing to be exploited for a couple years to get some experience on their resume. now imagine only hiring those people.

#15 MW Waldorf Statler

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Posted 20 January 2021 - 10:20 PM

simple ... with as many promises as possible know how buy to smallest pries, without investing itself udn then as much as possible to organize everything as a self-runner with pure profit skimming, so one concentrates on very few very well trained specialists, which then again the implementing forces should lead.
Bad luck if you then annoy these professionals, they look for better jobs or companies with better career opportunities or limitations from the Staff

Edited by MW Waldorf Statler, 20 January 2021 - 10:21 PM.


#16 Hunka Junk

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Posted 21 January 2021 - 07:55 AM

View PostLordNothing, on 20 January 2021 - 10:11 PM, said:


what developers?


Exactly. He doesn't know who he's defending.

#17 GARION26

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Posted 21 January 2021 - 09:33 AM

View PostElizander, on 18 January 2021 - 07:51 AM, said:


It's all code. It can be learned. It's not rocket science and I never graduated Computer Science from college. If the MWO 'team' -really- wants stuff done, it can be done even with minimal support. It'll just eat into 90% of your personal time to learn all that crap.


Agreed, and if you are a company making decisions where to spend your developer time money - are you going to say lets pull you off the project currently making money to work on expanding the one that doesn't make a lot of money? Or if you are the developer are you going to say 'sure don't pay me for it, I'll just work on it on my weekends.'

Which of us is volunteering for that on our job?

It's a FTP 9 year old game with almost zero pay to win to drive whales to spend on it. How much money do we really think is coming in?
Elizander might love the game enough to work on it for free or at least be nominated to jokingly. Do we have other volunteers do it for free?

Edited by GARION26, 21 January 2021 - 10:12 AM.


#18 PocketYoda

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Posted 21 January 2021 - 06:37 PM

MWO5 mercs? didn't that game die off or something.. i read some write ups years ago about Law suits..





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