#1
Posted 25 January 2021 - 03:15 PM
In the testing ground I went to Canyon Network. I shot the Cataphract 1x with rotary AC/2.
When I was shooting from the flank I first stripped off with my lasers the arm, and left torso. Then I proceeded to engage with the rotary AC/2 from the left side.
Flank
799 shots to kill the center torso
787 shots to kill the center torso
586 shots to kill the center torso
When I was shooting at the center I was in the front of the mech and hitting the center torso only.
Front
176 shots to kill the center torso.
144 shots to kill the center torso.
I am close enough that I am only doing damage to the single component that I am aiming at.
Can anyone explain to me why it would take so much more shots to kill the center torso from the side than it does from the front, even though I'm not hitting any other mech components? Are the dead left arm and left torso actually still blocking shots?
#2
Posted 25 January 2021 - 07:28 PM
Below the post is dated from 2014.
Russ Bullock, on 22 December 2014 - 03:10 PM, said:
It used to be 50 and 25.
If memory serves - it should still be 40 and 20.
This would also apply, to say, firing at a leg that had been destroyed, then the damage is reduced by 40% going into the Side Torso then another 20% (for total 60% reduction) into the CT.
Edited by Tarl Cabot, 25 January 2021 - 07:40 PM.
#3
Posted 26 January 2021 - 05:46 AM
Tarl Cabot, on 25 January 2021 - 07:28 PM, said:
Below the post is dated from 2014.
This would also apply, to say, firing at a leg that had been destroyed, then the damage is reduced by 40% going into the Side Torso then another 20% (for total 60% reduction) into the CT.
I thought legs went into CT not ST. But I could be mistaken
#4
Posted 26 January 2021 - 07:57 AM
#5
Posted 26 January 2021 - 09:48 AM
#6
Posted 26 January 2021 - 04:15 PM
Miliru, on 26 January 2021 - 09:48 AM, said:
Yes. Even if I lose my LT, twisting will still reduce damage to my CT. Just think of it as the scrap metal left over being in the way.
Edited by Elizander, 26 January 2021 - 04:15 PM.
#8
Posted 28 January 2021 - 03:40 PM
Also, most of the arms blow off of mechs so you usually have a better shot at the ST once they are, but if you hit the remaining part of the hitbox that counts as the arm, it's absorbing damage.
And now that you have this information, use to your advantage! Torso twist away from incoming damage to blunt the blows! Just beware the engine destruction rules too!
Edited by TheCaptainJZ, 28 January 2021 - 03:43 PM.
#10
Posted 14 February 2021 - 08:04 AM
ImperialKnight, on 13 February 2021 - 02:51 AM, said:
how is it odd? if you destroy something IRL, it doesn't just magically disappear. The remnants are going to be there
#11
Posted 14 February 2021 - 01:17 PM
Miliru, on 14 February 2021 - 08:04 AM, said:
Well, the graphics in this game don't really show side torso destruction at all, just arms blow off. The real answer is this mechanic is a modification of the tabletop rules of Battletech. Any extra damage that is allocated to a component transfers to the adjacent component. But, in MWO, this 1:1 damage is reduced by 60% per transfer for balance reasons. The hitboxes for side torsos and legs don't disappear when those components are destroyed in this game.
#12
Posted 19 February 2021 - 02:00 AM
Miliru, on 14 February 2021 - 08:04 AM, said:
If I put a Javelin through a Leopard tank and "destroy" it, does the carcass magically disappear? If I stand behind said carcass, and have some start shooting me from the opposite, do the rounds magically pass through the remains of the destroyed tank?
The mechanic isn't even remotely unrealistic, and the mechanic is what it is. You asked for an explanation of the damage transfer mechanic, and it was explained to you. If you're unhappy about it, you're free to uninstall the game.
#13
Posted 06 March 2021 - 11:39 AM
I'm a returning player (some 5 years or so away) and have been doing my homework on suggested builds, and watching streamer videos about mechs and builds and, I notice that a LOT of, if not all of, those builds have single digit back armor which just blows my mind.
How the hell are these builds surviving with next to no armor on the back sides?
#14
Posted 06 March 2021 - 11:45 AM
Pyrometheus, on 06 March 2021 - 11:39 AM, said:
Not turning your back to the enemy. When moving with the team this is really easy to do. When surprised by a faster mech than you, you often have a chance to back up your back to a wall.
Having more armour in the frong helps you every time. Back armour helps only sometimes.
Edited by Gagis, 06 March 2021 - 11:46 AM.
#15
Posted 06 March 2021 - 02:22 PM
Gagis, on 06 March 2021 - 11:45 AM, said:
Having more armour in the frong helps you every time. Back armour helps only sometimes.
That's about the answer I was expecting but, I really don't think it's as simple as that, and it doesn't track with what I see in game. Lately every team has at least 4 or 5 super fast lights (typically with ECM) whose sole job is to get behind players and shoot them in the back. Moving with the team or not at some point, someone is going to have a shot at your back.
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