VonBruinwald, on 03 February 2021 - 12:21 PM, said:
Again you're comparing T1's to T5's as if it excuses the problem.
Which is going to do better? A 4-man running Vulcans or 4 randoms running Vulcans.
The 4 man, assuming a couple of things regarding the premade. We'll assume that the 4 guys in question are experienced playing with each other in a group and that they're using some other voice comm than is provided by the game. Fair enough?
The opposite happens all the time, 4 solos running Vulcans without coordination and end up being in front, backing into their team as soon as they make contact. There's a difference between how coordinated groups work and uncoordinated ones do.
VonBruinwald, on 03 February 2021 - 12:21 PM, said:
Which is going to do better? A 4-man running LRM Assaults or 4 randoms running LRM Assaults.
Again, assuming the 4-man is experienced and coordinated, it will have an advantage when compared to 4 random solos in the exact, same builds. I'm not sure how that's hard to comprehend. It's that whole "experience and coordination" thing.
Now, don't forget the other random dynamics you get with groups. A 4-man in Vulcans have shorted whatever team they're going on's maximum allowable tonnage by deciding to drop light. They're allowed way more than that when they put their group together. Does it matter? It can. We've all seen it.