Edited by SirSmokes, 06 February 2021 - 05:06 AM.
Idea For Lrm And Atm Balance
#1
Posted 06 February 2021 - 05:05 AM
#2
Posted 06 February 2021 - 08:06 AM
Decrease velocity of ATMs.
Nothing more needs to be done, don't need to reinvent the wheel.
#3
Posted 06 February 2021 - 08:11 AM
I see problems with teams that camp while getting rained upon for 10 minutes to get slaughtered... stop the camping madness and go knock them out. I'm sick of camping.
Edited by Damnedtroll, 06 February 2021 - 08:11 AM.
#4
Posted 06 February 2021 - 08:41 AM
Handley Page, on 06 February 2021 - 08:06 AM, said:
Decrease velocity of ATMs.
Nothing more needs to be done, don't need to reinvent the wheel.
The problem is the spamming all day at targets with no regard for ammo count sitting way back. They are fine as is now the problem is you can load up on ammo and fire at everything with no fear of running out of ammo. You are not worried about missing at all. Just load up with more ammo then god and fire at everything that moves regardless of if it will hit or miss
Edited by SirSmokes, 06 February 2021 - 08:43 AM.
#5
Posted 06 February 2021 - 08:47 AM
Lock-on missiles in MWO just have poorly designed base mechanics, which has caused them to go through pendulum swings of useless then OP then useless then OP etc. several times throughout MWO's history. I don't see this ever changing so I dunno what we can even do without making the pendulum swing yet again. XML changes won't actually fix the root cause.
#6
Posted 06 February 2021 - 08:47 AM
FupDup, on 06 February 2021 - 08:47 AM, said:
Lock-on missiles in MWO just have poorly designed base mechanics, which has caused them to go through pendulum swings of useless then OP then useless then OP etc. several times throughout MWO's history. I don't see this ever changing so I dunno what we can even do without making the pendulum swing yet again. XML changes won't actually fix the root cause.
Less ammo? I don't mind I don't miss I know what shot's I can make witch ones are not likely
Edited by SirSmokes, 06 February 2021 - 08:51 AM.
#7
Posted 06 February 2021 - 08:53 AM
SirSmokes, on 06 February 2021 - 08:47 AM, said:
That increases the tonnage and slots needed to mount the weapons, which in theory would reduce the number of tubes being used per player. In practice though you'd have to reduce the ammo to pretty abysmal levels to have a large impact due to how much free tonnage some Clan mechs have.
I'd rather not go down that road. IMO most weapons (namely ballistics) should have more ammo per ton, not less.
#8
Posted 06 February 2021 - 08:56 AM
FupDup, on 06 February 2021 - 08:53 AM, said:
I'd rather not go down that road. IMO most weapons (namely ballistics) should have more ammo per ton, not less.
Less ammo easier and it will not break already heavy IS LRMs. And yes more ammo for ACs. Less LRM ATM ammo will force you carry more and lose tonnage if you want to spam
Edited by SirSmokes, 06 February 2021 - 08:58 AM.
#9
Posted 06 February 2021 - 09:12 AM
just nerf that, and the weapon is fine (though it already is). better yet: scratch the IDF COMPLETELY and get rid of the leeches once and for all.
.. and now onto the 'nah you can't do that !!!!111elven' arguments, mostly done by certain people playing a certain way..
#10
Posted 06 February 2021 - 09:17 AM
Teenage Mutant Ninja Urbie, on 06 February 2021 - 09:12 AM, said:
just nerf that, and the weapon is fine (though it already is). better yet: scratch the IDF COMPLETELY and get rid of the leeches once and for all.
.. and now onto the 'nah you can't do that !!!!111elven' arguments, mostly done by certain people playing a certain way..
No it's spamming it all day long that's the problem. Maybe change the way spotting works reduced ammo. Don't punish people who work as a team and have spotters. It not rock science reduce the ammo simple. And people enjoy that and it force team that camp too long to have to move with good spotting. And some people just don't like a weapon system and want it broken
Edited by SirSmokes, 06 February 2021 - 09:24 AM.
#11
Posted 06 February 2021 - 09:31 AM
Many LRMs just give up and suicide in City map.
Edited by Saved By The Bell, 06 February 2021 - 09:31 AM.
#12
Posted 06 February 2021 - 09:33 AM
Saved By The Bell, on 06 February 2021 - 09:31 AM, said:
Many LRMs just give up and suicide in City map.
Because they don't know how to play them. Narrow corridors give people no were to run and you can get people in spots were they can't escape. Only reason I say reduce ammo is because of the cry baby's who hate them and want them made useless
Edited by SirSmokes, 06 February 2021 - 09:34 AM.
#13
Posted 06 February 2021 - 09:49 AM
Saved By The Bell, on 06 February 2021 - 09:31 AM, said:
One of the mechs I'm currently skilling up an LRM80 Cyclops...
Every time I've dropped on Solaris city in it I've scored top damage on my team. Believe it or not you can lurm in the city, but it requires you to be an aggressive lurmer and not hide at the back leaching locks like the haters.
Teenage Mutant Ninja Urbie, on 06 February 2021 - 09:12 AM, said:
just nerf that, and the weapon is fine (though it already is). better yet: scratch the IDF COMPLETELY and get rid of the leeches once and for all.
I don't think indirect needs a nerf, as it is it's pretty weak unless someone is narcing or holding the lock in which case it falls under "Teamwork=OP Please nerf".
Only way I could get behind removing it completely* is if we also removed strikes and coolshots at the same time.
*Would still like to see it available with Narc and Tag. Teamwork=OP and all.
#14
Posted 06 February 2021 - 10:45 AM
In QP, I die from lurms maybe 1 out of 100 matches, probably a lot less than that. Facing a team that uses lurms and their supporting mechs properly (narc, spotting, protection from enemy mechs) is a different story, but then again, any team that fights in an organized manner, regardless of weapon load out will be dangerous.
In my humble T3 opinion of course.
Good hunting,
CFC Conky
#15
Posted 06 February 2021 - 11:20 AM
CFC Conky, on 06 February 2021 - 10:45 AM, said:
In QP, I die from lurms maybe 1 out of 100 matches, probably a lot less than that. Facing a team that uses lurms and their supporting mechs properly (narc, spotting, protection from enemy mechs) is a different story, but then again, any team that fights in an organized manner, regardless of weapon load out will be dangerous.
In my humble T3 opinion of course.
Good hunting,
CFC Conky
Both main thing is to make it harder to spam missiles in to the void willnilly make people little more choosy about there shots
Edited by SirSmokes, 06 February 2021 - 11:23 AM.
#16
Posted 06 February 2021 - 01:11 PM
SirSmokes, on 06 February 2021 - 09:17 AM, said:
No it's spamming it all day long that's the problem. Maybe change the way spotting works reduced ammo. Don't punish people who work as a team and have spotters. It not rock science reduce the ammo simple. And people enjoy that and it force team that camp too long to have to move with good spotting. And some people just don't like a weapon system and want it broken
maybe some basic understanding of game mechanics could help here (guess I should have checked here before that comical attempt at "privat insult via message, which I probably replied in too-kind").
anywhoo - guess I'll simply hit ignore, as you are clearly not into a discussion, but hammering home your misconception of 'how things should be - they should be my way".
have a good time staying at the 50-60% mark, lurmin' it your way
#17
Posted 06 February 2021 - 01:16 PM
Teenage Mutant Ninja Urbie, on 06 February 2021 - 01:11 PM, said:
maybe some basic understanding of game mechanics could help here (guess I should have checked here before that comical attempt at "privat insult via message, which I probably replied in too-kind").
anywhoo - guess I'll simply hit ignore, as you are clearly not into a discussion, but hammering home your misconception of 'how things should be - they should be my way".
have a good time staying at the 50-60% mark, lurmin' it your way
Whatever make you feel better and Jarls is worthless keep pretend it not
Edited by SirSmokes, 06 February 2021 - 01:18 PM.
#18
Posted 06 February 2021 - 01:17 PM
#20
Posted 06 February 2021 - 01:35 PM
SirSmokes, on 06 February 2021 - 05:05 AM, said:
Already exists, it is called Light Mechs raiding the backline but so few want to play Lights.
Yiryi-Sa, on 06 February 2021 - 01:17 PM, said:
There are nodes for this.
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