Posted 01 March 2021 - 07:20 PM
some players its not uncommon to run 3 duplicates of the same heavy metamech and one other mech to fill in the remaining tonnage. others like to carry a mech of every class, i will try to do that, sometimes you get a call for a specific mech class. doctrine dictates fattest mechs first, unless otherwise called. i interpret that as slowest mech first, rather than fattest, as its not unusual to have a fat mech that is actually faster than a less fat mech.
i prefer mechs with the highest brownie points, which is an equally weighted triad with k/d, w/l, and damage/match making up each side. brownie points are the sum of the sides. id love for my spreadsheet to do an isometric plot for each mech, but my spreadsheet fu is not as strong as id like. but if i need a mech that is good at say damage, i can always sort the list by that and ignore the brownies. its not perfect, like a lot of these are qp stats. also triad weights are based on min, average, and max value mapped 0 to 0.5 to 1, and an outlier can easily throw that off. i try my best to filter those out, but they still eek by every now and then. i also list my mechs by seniority, that is number of games played, i consider the stats on well seasoned mechs to be better than equivalent stats on a less used mech. i will sometimes use the meta builds from grim mechs, but will only use them in decks if they have a good brownie point rating after about 50 games. i try to get my deck to have as many brownie points as possible.
also keep in mind that you also have the option to pick mechs which are better suited for whatever map/mode comes up. so i keep drop in alternates in my favorites, with only 3 decks i usually keep a brawly deck and a campy deck, with the extra deck the other tech base in case i need to switch to make a game happen. but i find more often than not to be rebuilding them while in the lobby.
you can also bring mechs which feel like you do better, but be warned those feelings are more often than not false. perhaps they are just fun mechs that feel good to play regardless of the outcome of the match. when i started keeping spreadsheets, i discovered a lot of my go to mechs were not as good as i thought they were and that i had better performing alternatives.