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Anti-Aliasing Tweaks


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#1 Goose

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Posted 23 March 2021 - 01:52 PM

I'm asking because I can only assume there is Subpixal Morphological somewhere in the code, refereed to by "r_PostAAEdgeFilter".

How can I get into the SMAA adjustments, à la ReShade?

#2 MrVaad

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Posted 24 March 2021 - 01:59 PM

There's no adjustments available.
You can activate the different AAs and that's all.
And you can activate r_PostAAStencilCulling but i haven't seen any differences.

As for SMAA :
r_PostAAEdgeFilter=2 (SMAA 2x) It does not seem to work and disable all 3D rendering.
r_PostAAEdgeFilter=1 (SMAA t2x) I'm not sure it really works but the value is accepted.

I tried a few combinations with r_PostAA and r_PostAAMode, but it didn't seem to work either.

If you use Reshade, its smaa works easily and can be tweaked.

Edited by MrVaad, 24 March 2021 - 02:13 PM.


#3 Goose

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Posted 24 March 2021 - 04:41 PM

View PostMrVaad, on 24 March 2021 - 01:59 PM, said:

There's no adjustments available.
You can activate the different AAs and that's all.
And you can activate r_PostAAStencilCulling but i haven't seen any differences.

As for SMAA :
r_PostAAEdgeFilter=2 (SMAA 2x) It does not seem to work and disable all 3D rendering.
r_PostAAEdgeFilter=1 (SMAA t2x) I'm not sure it really works but the value is accepted.

I tried a few combinations with r_PostAA and r_PostAAMode, but it didn't seem to work either.

If you use Reshade, its smaa works easily and can be tweaked.

Hey. Posted Image

It's doing something, but as a subcomponet to TXAA; Guess I should set the game to MSAA x2, apply ReShade, and sniff around some more …

A smart guy would ask "What's a stencil, and why does it need culling?" Posted Image

#4 Goose

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Posted 26 March 2021 - 10:09 AM

Maybe I've gotten ahead of myself: What would be a good way to get the game to admit what it's doing? In particular, which part of the image is getting MSAA, and which part is gettig SMAA?

… Drop MSAA down to x2, and get SMAA to go 2x, the filter stage is wasted, isn't it? Posted Image





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