- Shocking spawn locations too close to enemy spawn points Especially if your in assault Mech
- valleys with very few routes out
- get caught on a slight inclined if you don't go straight up a route out of death valley
- routes out of valley only bigger enough for one mech so if someone is stood there blocking your exit stuck in death valley
- overall poor map design


2 replies to this topic
#1
Posted 04 April 2021 - 06:52 AM
#2
Posted 04 April 2021 - 10:35 PM
after Rubelite (Design ok -texturing and Look like a beginners map) and Solaris City the next fail in the list of the Last maps ...hope the New Mapdesigner brings a new Quality 8or better an Base Quality) back to PGI in mapmaking
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