Good Support Mediums?
#1
Posted 13 April 2021 - 06:14 AM
So, i was looking to get more tonnage, so i can perhaps tank a hit or two, and not instantly lose an arm or a leg. Is there any mediums that fit the same gameplay style?
#2
Posted 13 April 2021 - 06:22 AM
Edited by Gagis, 13 April 2021 - 06:22 AM.
#4
Posted 13 April 2021 - 06:29 AM
#5
Posted 13 April 2021 - 06:31 AM
nC mixam, on 13 April 2021 - 06:14 AM, said:
So, i was looking to get more tonnage, so i can perhaps tank a hit or two, and not instantly lose an arm or a leg. Is there any mediums that fit the same gameplay style?
Huntsman and Stormcrow are very versatile Clan OmniMechs that can support various loadouts (with suitable OmniPods, of course).
#6
Posted 13 April 2021 - 07:08 AM
The Crab is probably also passable. Huntsman and Stormcrow are fine on their own, just best used with as much firepower as possible.
Support is not really a proper role in MWO, since having one mech not killing enemies is such a huge handicap.
Edited by Gagis, 13 April 2021 - 07:10 AM.
#7
Posted 13 April 2021 - 07:41 AM
Gagis, on 13 April 2021 - 07:08 AM, said:
Preserveing your team's firepower is as important, as being able to deal damage, IMO.
Gagis, on 13 April 2021 - 07:08 AM, said:
No, it is not.
Edited by nC mixam, 13 April 2021 - 07:42 AM.
#12
Posted 13 April 2021 - 10:01 AM
Being a Hunchbuddy is rather simple: you pick a Heavy or Assault, and think of them as your Big. Where your Big goes, you go; where your Big peeks, you peek, etc. If Lights or other fast movers attack your Big, you punish them; and if your Big gets into a fight with enemy Bigs, you run through/around the fight to get in their rear arc(s.)
This all boils down to following your Big around and adding your firepower to theirs at every opportunity - then forcing the enemy to choose between letting you get behind them and letting your Big have their back arcs. You can do this with any amount of AMS, and even without ECM, once you get it down. The most important thing to pay attention to is how to peek with your Big without crowding behind him, so you don't interfere with his backing up.
Edited by Void Angel, 14 April 2021 - 04:03 PM.
#13
Posted 15 April 2021 - 02:52 PM
Void Angel, on 13 April 2021 - 10:01 AM, said:
Being a Hunchbuddy is rather simple: you pick a Heavy or Assault, and think of them as your Big. Where your Big goes, you go; where your Big peeks, you peek, etc. If Lights or other fast movers attack your Big, you punish them; and if your Big gets into a fight with enemy Bigs, you run through/around the fight to get in their rear arc(s.)
This all boils down to following your Big around and adding your firepower to theirs at every opportunity - then forcing the enemy to choose between letting you get behind them and letting your Big have their back arcs. You can do this with any amount of AMS, and even without ECM, once you get it down. The most important thing to pay attention to is how to peek with your Big without crowding behind him, so you don't interfere with his backing up.
Good advice. a couple of medium/long range weapons on a mech with or without AMS and ECM makes you a force multiplier that can help scrape fleas off your team's assaults. I often do this with a Centurion AL with 3 ERLL+ AMS or a Cicada with 2LL+2ML+ECM.
#15
Posted 31 August 2021 - 02:33 AM
muskrat, on 31 August 2021 - 12:11 AM, said:
That’s a decent build. I might suggest upgrading the engine to a light 280. That and dropping back to light ferro armor would free up a few more tons allowing you to either max the armor and add AMS or add a third MRM 10. Just a thought.
#16
Posted 31 August 2021 - 02:43 AM
#17
Posted 31 August 2021 - 03:12 AM
the Hellspawn-7D can pack a punch and still cart in an MRM-40 and 4 MLs
also don't forget about the ever useful medium LRM boat. LRMs are a support weapon. folks tend to run for cover when the rain starts and a MEdium allows you to carry enough to cut through AMS while keeping maneuverability.
Dervish-6MR can bring 2 LRM-15 and still have room for 4 ER SLs and still have room for an AMS and decent engine.
the Bushwacker-X2 has 2 AMS (one is in the head so that one will be stuck as a standard ballistic AMS) if that something you are looking for with room for and still have room for the LBX/10 it comes with (stock comes with an ER LL as well but if you want to stick to brawling range you can swap it out for say MLs and fit some bigger SRM launchers in it. though you might want to exchange the XL engine for an LE if you aren't comfortable with the XL (i never use IS XL engines myself)
Edited by VeeOt Dragon, 31 August 2021 - 03:13 AM.
#19
Posted 31 August 2021 - 03:30 AM
Gagis, on 31 August 2021 - 02:43 AM, said:
yeah the Griffin needs some major Quirk assistance. i really hope the old Griffin gets some love in the next Quirk pass.
as for a build on the GRF-2N you can always go with an LE-280 and run 2 LPPC and an MRM-30 just need to strip some armor from the LA. this also leaves room to use that AMS slot (either Laser or ballistic with 1t of ammo.) and your ECM while still keeping 2 JJs. you could also go with SRMs if thats what you like. (the same build can hold 3 SRM-6 with 3t ammo) (remember the 2N has a PPC Velocity Quirk. sadly thats all the GRF has PPC velocity and some structure.) the SRM build runs a little toasty though. (3 MRM-10s also work but runs hotter than the MRM 30, though it does give an extra ton for more ammo)
Edited by VeeOt Dragon, 31 August 2021 - 03:32 AM.
#20
Posted 31 August 2021 - 03:55 AM
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