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Need Some Explantion


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#1 SCRAPMETAL99

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Posted 01 May 2021 - 08:40 AM

[color=#FFFFFF]https://imgur.com/tzbKTrb[/color]



ok so i have ammo in my arm and a light engine and ammo in my head no case couldnttyt be bothered at the time of build
basically i lost an arm and i died
soprry standard engine not light

Edited by SCRAPMETAL99, 01 May 2021 - 08:44 AM.


#2 Escef

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Posted 01 May 2021 - 08:50 AM

Looks like the ammo explosion gutted your mech and the report simply didn't mention the fact that it destroyed your CT.

#3 Darian DelFord

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Posted 01 May 2021 - 08:51 AM

Correct, Ammo took you out.... How much was in there?

#4 SCRAPMETAL99

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Posted 01 May 2021 - 08:54 AM

View PostDarian DelFord, on 01 May 2021 - 08:51 AM, said:

Correct, Ammo took you out.... How much was in there?

1 tonne if that

what gets me is standard engine so 1 tonne of ammo takes out the arm torso and center torso on an atlas with like 83 points of structure just to r/l torsos and 103 points in center torso thats a bit of total bs there

Edited by SCRAPMETAL99, 01 May 2021 - 08:56 AM.


#5 Teenage Mutant Ninja Urbie

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Posted 01 May 2021 - 08:58 AM

View PostSCRAPMETAL99, on 01 May 2021 - 08:54 AM, said:

1 tonne if that

what gets me is standard engine so 1 tonne of ammo takes out the arm torso and center torso on an atlas with like 83 points of structure just to r/l torsos and 103 points in center torso thats a bit of total bs there


since ammo-explosions only kill the internal structure and ignore armor - yes. it's very easy to blow through ST/CT or even an arm on top.

#6 SCRAPMETAL99

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Posted 01 May 2021 - 09:00 AM

View PostTeenage Mutant Ninja Urbie, on 01 May 2021 - 08:58 AM, said:


since ammo-explosions only kill the internal structure and ignore armor - yes. it's very easy to blow through ST/CT or even an arm on top.

but 186 points of damage

#7 CFC Conky

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Posted 01 May 2021 - 09:01 AM

I guess RNGeesus isn’t happy with you. Posted Image
Good hunting,
CFC Conky

#8 Escef

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Posted 01 May 2021 - 09:02 AM

View PostSCRAPMETAL99, on 01 May 2021 - 08:54 AM, said:

1 tonne if that

what gets me is standard engine so 1 tonne of ammo takes out the arm torso and center torso on an atlas with like 83 points of structure just to r/l torsos and 103 points in center torso thats a bit of total bs there


After quirks, an Atlas D-DC has 84 structure in the CT, and 68 in each side torso. A ton of MRM ammo (which is probably what you had in the arm, by the looks of things) contains 340 missiles per ton, with each missile doing 1 damage.

Not sure why you think a couple hundred damage from a partially used ammo bin going up won't core your mech when all it takes to do so is 152.

Mind you, this does not include extra ammo or bonus structure from the skill tree.

Edited by Escef, 01 May 2021 - 09:06 AM.


#9 AncientRaig

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Posted 01 May 2021 - 09:02 AM

What kind of ammo do you have stored in that location? If it was for that MRM40, one ton of MRM ammo will detonate for 340 points of damage if it's full. Ammo explosions are INCREDIBLY rare in MWO, since PGI made it so that you first have to get a crit on the ammo bin, and then roll another RNG check to see if it explodes or is just "destroyed". But when they happen, they'll kill basically anything.

#10 Teenage Mutant Ninja Urbie

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Posted 01 May 2021 - 09:05 AM

View PostSCRAPMETAL99, on 01 May 2021 - 09:00 AM, said:

but 186 points of damage


a single ton of srm or lrm ammo, and any ac ammo aside from the 20 do more than 200. as you can see in the mechlab ;)

#11 SCRAPMETAL99

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Posted 01 May 2021 - 09:10 AM

first time this has happened to me in the last 5 yrs yes was mrm ammo but used atleast half so 160 n yes skill tree in survive

#12 Alexander of Macedon

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Posted 01 May 2021 - 09:12 AM

Yep, that's normal behavior. If you're playing IS without CASE, an ammo explosion can and will go through arm/leg->ST->CT and kill you.

#13 SCRAPMETAL99

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Posted 01 May 2021 - 09:13 AM

either way it was in the arm so even 400 dmg kill the arm thgen 84 points in ct then once ct is done doesnt the old - 60% dmg occur because its damaging the rt not thew ct direct or does ammo bypass that alltogether

#14 Escef

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Posted 01 May 2021 - 09:18 AM

View PostSCRAPMETAL99, on 01 May 2021 - 09:10 AM, said:

first time this has happened to me in the last 5 yrs yes was mrm ammo but used atleast half so 160 n yes skill tree in survive


Assuming exactly half a bin, 160 damage is still enough even with 3 Skeletal Density nodes active. This also assumes fresh structure (no overheat damage).

#15 SCRAPMETAL99

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Posted 01 May 2021 - 09:25 AM

just seams to me the gamew is glitching bad keep having stuff like this happen over over n over today

View PostEscef, on 01 May 2021 - 09:18 AM, said:

Assuming exactly half a bin, 160 damage is still enough even with 3 Skeletal Density nodes active. This also assumes fresh structure (no overheat damage).

yh exactly my point i have full structrure skill points used and basically a fresh mech only used the ammo

#16 Escef

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Posted 01 May 2021 - 09:28 AM

View PostSCRAPMETAL99, on 01 May 2021 - 09:13 AM, said:

either way it was in the arm so even 400 dmg kill the arm thgen 84 points in ct then once ct is done doesnt the old - 60% dmg occur because its damaging the rt not thew ct direct or does ammo bypass that alltogether


Not sure if damage reduction on transfer applies to ammo explosions or not. As for destroying the arm, it appears that the damage that destroyed the arm is what triggered the ammo explosion, so, yeah, apply the ammo explosion damage to all zero points of remaining structure on the arm? Yeah, not seeing that working out so hot.

As a side note, arms, as you may have noticed at this point, are not good places to put ammo. Especially on mechs that are prone to using said arms as shields. On a D-DC, you want to put ammo in the head and legs first (few people go for the legs, and even then there tends to be a lot of armor there). The CT is a solid 3rd option provided you can burn through any ammo you put there quickly (which makes it a prime place to stuff ammo for UACs). As a mixed blessing, MRM40 takes about 9 shots to empty a single ton of ammo. This means you get decent shots/ton, but any ammo you carry in a torso location may be a potential bomb for quite some time.

#17 SCRAPMETAL99

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Posted 01 May 2021 - 09:38 AM

yh thats y i go threu it pretty quick and dont put it in my torsos but yh nervber had an ammo explosion kill me strait out like that and i mean ive had tonnes of lrm ammo blow up n not even phase me lose a torso bout it not completly gut me in a single blow though

#18 SCRAPMETAL99

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Posted 01 May 2021 - 09:52 AM

View PostEscef, on 01 May 2021 - 09:28 AM, said:

Not sure if damage reduction on transfer applies to ammo explosions or not. As for destroying the arm, it appears that the damage that destroyed the arm is what triggered the ammo explosion, so, yeah, apply the ammo explosion damage to all zero points of remaining structure on the arm? Yeah, not seeing that working out so hot.

As a side note, arms, as you may have noticed at this point, are not good places to put ammo. Especially on mechs that are prone to using said arms as shields.

and you are being sarcastic i hope

#19 Escef

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Posted 01 May 2021 - 09:55 AM

View PostSCRAPMETAL99, on 01 May 2021 - 09:38 AM, said:

yh thats y i go threu it pretty quick and dont put it in my torsos but yh nervber had an ammo explosion kill me strait out like that and i mean ive had tonnes of lrm ammo blow up n not even phase me lose a torso bout it not completly gut me in a single blow though


It's rare, but it happens.

#20 Escef

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Posted 01 May 2021 - 09:58 AM

View PostSCRAPMETAL99, on 01 May 2021 - 09:52 AM, said:

and you are being sarcastic i hope


I think "wry" might be a better term.





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