Behold A Tier 1 Player
#1
Posted 02 June 2021 - 03:57 AM
Matchmaker might as well not exist. There's literally no difference between average score of 240 and everything above that.
Done with this shіt. See you guys in a year.
#2
Posted 02 June 2021 - 04:16 AM
Tier 1 doesn’t mean “elite”, it means “consistent.”
#3
Posted 02 June 2021 - 04:44 AM
#4
Posted 02 June 2021 - 04:54 AM
Of course, his complaint may be he should have dropped to Tier 2 but with a positive W/L Ratio, he would likely need a lower MS score
Now lets see how many he is able to drag into this thread....
Edited by Tarl Cabot, 02 June 2021 - 04:58 AM.
#5
Posted 02 June 2021 - 04:54 AM
Enjoy your vacation, I started mine after my April experience.
#7
Posted 02 June 2021 - 05:25 AM
#8
Posted 02 June 2021 - 05:29 AM
~Leone.
#9
Posted 02 June 2021 - 05:33 AM
Leone, on 02 June 2021 - 05:29 AM, said:
~Leone.
True that. What is funny is that my main here is bouncing between Tier 2 and 3 while my alt with fewer and non-RL cash purchased mechs bounces between Tier 2 and Tier 1. It tends to be a competition playing the two
#10
Posted 02 June 2021 - 07:14 AM
The long and short of the problem is and will continue to be that it's a relative ranking among players. If the vast majority of MWO players are not typical gamers, people who come into the game from other shooters or with PvP gaming experience in general are going to perform disproportionately well. Like OP, me being in Tier 1 (let alone the top 5%) is an absolute joke.
On top of that, an upper limit on PSR was always going to cause compression at the top. If I'm in the top 2,000 players and my PSR bar is capped, that means all 2,000 of us are being treated identically by the MM and that's just absurd.
Edited by Vlad Ward, 02 June 2021 - 07:15 AM.
#11
Posted 02 June 2021 - 07:18 AM
Leone, on 02 June 2021 - 05:29 AM, said:
~Leone.
How long ago was 'a while ago'? cause it feels the same to me from couple years ago for quickplay at least. MM tends to push me towards a 40% complete loss, (4 or less to 12) 40% complete win (12 to 4 or less) and 20% close/hard fights. Which in turn tends to slightly favor a steady increase in PSR, making it feel pretty much like a Xp or 'time played' bar.
(Note these are pretty arbitrary numbers, essentially 'guestimations' and not based on hard numbers.)
#12
Posted 02 June 2021 - 08:40 AM
GuardDogg, on 02 June 2021 - 05:11 AM, said:
Ranking System?
Come on, we all know that anyone with a serious chip on their shoulder or anyone badly losing a discussion on the forum considers it a measure of a player's worth. It's not, of course, its just a component in a marginally acceptable matchmaker system, but people are always checking players' stats as if to validate them. So "ranking system", "matchmaker", "PSR"... all interchangeable and relatively non-functional concepts. I use the term with a sprinkling of sarcasm.
#13
Posted 02 June 2021 - 08:41 AM
Grus, on 02 June 2021 - 05:25 AM, said:
Xeno Phalcon, on 02 June 2021 - 07:18 AM, said:
The "PSR bar = Experience bar" was changed in July 2020. Since then it has been more based on skill.
#14
Posted 02 June 2021 - 08:45 AM
#18
Posted 02 June 2021 - 09:11 AM
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