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Loadout Error Oo?


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#1 SCHLIMMER BESTIMMER XXX

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Posted 08 June 2021 - 11:13 AM

Somehow the mechlab decided that some of my mechs have a critical loadout error,
yet i am unable to figure out whats the problem.
They all worked 2 weeks ago without problems.
I stripped one of my error stalkers from all equipment, and in the process of re-equipping
it the error occured again, hindering me to save my mech.
I checked all the points of weight and available slots, cant find the problem oO?

here are the pictures

https://imgur.com/gallery/gkGCIDE

Edited by 1312SHR1312, 08 June 2021 - 11:14 AM.


#2 PurplePuke

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Posted 08 June 2021 - 11:14 AM

It's because of the Cauldron update to armor values on some mechs. You just have to fiddle with the armor values until they conform. Only takes a second.

#3 SCHLIMMER BESTIMMER XXX

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Posted 08 June 2021 - 11:15 AM

View PostPurplePuke, on 08 June 2021 - 11:14 AM, said:

It's because of the Cauldron update to armor values on some mechs. You just have to fiddle with the armor values until they conform. Only takes a second.


ok gonne try that

#4 ScrapIron Prime

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Posted 08 June 2021 - 01:20 PM

I prefer the "take off and nuke the site from orbit" approach, as its the only way to be sure. Strip armor and equipment, save, rebuild, save. Sometimes its overkill, sometimes its needed, but it always works the first time.

#5 Horseman

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Posted 08 June 2021 - 10:30 PM

View PostScrapIron Prime, on 08 June 2021 - 01:20 PM, said:

I prefer the "take off and nuke the site from orbit" approach, as its the only way to be sure. Strip armor and equipment, save, rebuild, save. Sometimes its overkill, sometimes its needed, but it always works the first time.
In this case, stripping just the armor is sufficient. No point making it a bigger headache than it is.

#6 PocketYoda

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Posted 11 June 2021 - 05:34 AM

I've been getting errors on my marauders and i'm pretty sure the cauldron never touched those..





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