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Found Starting Tricks


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#1 Wildstreak

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Posted 10 June 2021 - 08:18 AM

After talking about something on the reddit and trying a couple of things myself, I believe I have found starting tricks to both Campaign and Career mode that would make them easier.

Campaign hint - Drive the Locust.

Career hint - Check the markets early to sell off the worst Mech you got for something better.

#2 ScrapIron Prime

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Posted 10 June 2021 - 08:20 AM

Why drive the Locust? Because the player makes better choices than the AI and you're less likely to lose it?

#3 Wildstreak

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Posted 10 June 2021 - 08:35 AM

Partially.

1 - Driving the Locust also makes me do more Lance Commander stuff like decide which enemy for the Lance to fight and where to move them. I can have them fight a particular enemy drawing aggro while I do something else (collect salvage, objective, etc.)

2 - Thanks to the damage bug, seems MGs though looking slightly weaker stat wise than MWO, do obnoxiously well against several targets. Even 2 MGs are strong enough to really damage objectives (Demolition), structures (Turrets) and even shred enemy legs.

3 - For some reason, enemy AI pays less attention to me in a Locust. In the Centurion, if I shoot an enemy, it fixates on me a lot. Sometimes I shoot an enemy even a enemy Mech, it does NOT always turn to fight me and if it does, it turns away more often. Seems enemy AI targets the biggest threat even if not the Player. Easier to shred legs or core them out.

#4 ScrapIron Prime

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Posted 10 June 2021 - 09:28 AM

Yeah, different weapons have different bonuses and penalties against certain targets. Machine guns and flamers absolutely wreck buildings, while PPCs seem to have outsized effects versus tanks, ditto with LBX versus flyers.

Aggro is definately a thing. I don't think machine guns factor into generating aggro, so the reds will target your lance mates over you most of the time. but I find that my lance mates don't make good decisions when it comes to dodging or using terrain, so they tend to get damaged more seriously. Micromanaging them and taking aggro yourself is key to avoiding losing an arm all the time.

#5 Malakie

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Posted 10 June 2021 - 06:17 PM

It is easy to lose aggro from NPC's.. Get out of their line of sight and they instantly lock on to the closest other target they can see or lock.. Initial aggro is the strongest mech they can see or lock up and usually players choose the best mech to pilot which means you get aggro'd more. Once I started giving my strongest mech to a good NPC mechwarrior, I found myself having a lot more fun and being able to actually concentrate on killing mechs for salvage vs just trying to survive.

#6 TVMA Doc

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Posted 11 June 2021 - 10:27 AM

View PostMalakie, on 10 June 2021 - 06:17 PM, said:

It is easy to lose aggro from NPC's.. Get out of their line of sight and they instantly lock on to the closest other target they can see or lock.. Initial aggro is the strongest mech they can see or lock up and usually players choose the best mech to pilot which means you get aggro'd more. Once I started giving my strongest mech to a good NPC mechwarrior, I found myself having a lot more fun and being able to actually concentrate on killing mechs for salvage vs just trying to survive.


I did that from the start because the AI pilots would get wrecked if they were given anything other than the most capable mech in your dropship. Even then, it's dicey. I have almost always been piloting the weakest/least capable mech in the lance, although strangely I always end up with the most damage, kills, etc.

#7 Malakie

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Posted 11 June 2021 - 10:34 AM

View PostTVMA Doc, on 11 June 2021 - 10:27 AM, said:

I did that from the start because the AI pilots would get wrecked if they were given anything other than the most capable mech in your dropship. Even then, it's dicey. I have almost always been piloting the weakest/least capable mech in the lance, although strangely I always end up with the most damage, kills, etc.



The one thing I see from a lot of people though, is the lack of patience... Not trying to be insulting but just a point of fact.. What I mean is that once your team members actually start earning experience, they start getting really good, including being able to leg mechs. Early on they can't hit the broadside of a barn it seems nor drive a mech very well.. That DOES change as they earn experience in battle... One of my current NPC's is pretty much equally my kills and capabilities now.. Sadly, because of this patch they released, I have lost that game because of the mods situation they broke. Which does piss me off...

As for that issue with mods broken, sadly most of those good mods the people that made them don't seem to be interested in updating them.. . So the DEVS pretty much screwed themselves of modding support now... I had a number of good mods I was using to enhance the game, even some simple things like colors etc... and now, none of them work and since patch release, none of them have been updated at all to support the update...

Maybe some of those modders will return someday but most games that update, modders update quickly on release.. In this case, that does not seem to be happening. BTW, part of that might be that no one had a clue a DLC was coming out.. I am a founder and I did not know.. Having talked to others, neither did they so it is kinda odd in that regard.

#8 LordNothing

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Posted 11 June 2021 - 04:01 PM

my advice is dont buy a victor unless you also like buying ac20s on a regular basis.

#9 Nesutizale

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Posted 11 June 2021 - 11:54 PM

View PostMalakie, on 10 June 2021 - 06:17 PM, said:

It is easy to lose aggro from NPC's.. Get out of their line of sight and they instantly lock on to the closest other target they can see or lock.. Initial aggro is the strongest mech they can see or lock up and usually players choose the best mech to pilot which means you get aggro'd more.


Maybe that is why the AI was so "confused" for a time when my entire lance was made up of the same mech with the exact same loadout (4x Javlins with 4ML)





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